<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6714522</id><updated>2011-12-20T19:28:47.570-05:00</updated><title type='text'>The Anodyne Man</title><subtitle type='html'>Living Life One Game At A Time!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://anodyne1.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default?start-index=101&amp;max-results=100'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>327</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6714522.post-6158626117530712438</id><published>2011-12-20T19:22:00.001-05:00</published><updated>2011-12-20T19:28:47.578-05:00</updated><title type='text'>The Legend of Zelda: Skyward Sword Review</title><content type='html'>&lt;h2 style="text-align: center; color: rgb(153, 153, 153);" class="subheadline"&gt;Ocarina of Time has met its match.&lt;/h2&gt;&lt;p&gt;&lt;a style="color: rgb(204, 0, 0);" class="autolink" href="http://wii.ign.com/objects/872/872155.html"&gt;The Legend of Zelda: Skyward Sword&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;  is the greatest Zelda game ever created. It's the best game for Wii and  one of the finest video game accomplishments of the past 10 years. The  game has once again raised the bar and forged new territory for an  iconic and innovative franchise. It's not enough that it finally  establishes a powerful, stirring origin story or that it features  near-perfect pacing. What puts Skyward Sword over the top is its  layered, dense, absolutely perfect gameplay that manages to not only  nail motion-controlled combat but remarkably offers a stunning level of  diversity.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Every story has a beginning, and The Legend of Zelda is no exception - we simply hadn't been privy to it until now. &lt;/span&gt;&lt;a style="color: rgb(204, 0, 0);" class="autolink" href="http://games.ign.com/objects/025/025047.html"&gt;Nintendo&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;  is finally willing to take a look at Hyrule's distant past, focusing on  a Link and Zelda who are childhood friends before, as you might expect,  something goes horribly off track. Link then embarks on a quest with  the fate of the world - and his friend - in the balance.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Skyward Sword sets a new, important benchmark for Nintendo. Modern video  games have made significant strides in how they present stories to  audiences, and it seems as though Nintendo has finally taken notice.  Skyward Sword features cinematics that play out like a movie. At times  they are downright captivating with their picturesque settings and  powerful drama. The game lacks voice acting as always, but characters'  emotions shine through regardless, and the framing of scenes is  incredible. As the story moves into its final act, you'll be stunned at  the quality on display here. This is easily Nintendo's best storytelling  to date.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;The tale is, at heart, fairly simple. An evil entity wants to destroy  peace, love and happiness, and Link is going to make sure that doesn't  happen. It's not so much the plot that's important but the people in it.  Skyward Sword's characters are phenomenal. Link is his usual mute self,  more of an avatar for the player than anything else, but everyone  surrounding him is remarkably memorable and charming. Zelda herself is  by far the star of the show and her relationship with Link early on  forms the backbone of the entire game. You want Link to succeed not so  much because you're worried about saving what will eventually become  Hyrule, but because you genuinely care that he cares about Zelda.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="imageInlineCenter" style="width: 468px; color: rgb(153, 0, 0);" align="center"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/121/1212220/the-legend-of-zelda-skyward-sword-20111110090630105-000.jpg" height="263" width="468" align="middle" border="0" /&gt;&lt;div class="inlineImageCaption" style="width: 468px; color: rgb(153, 153, 153);"&gt;You have a long journey ahead, Link.&lt;/div&gt;&lt;/div&gt; &lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;The same could be said for most of the supporting cast. Fi, a spirit  that functions as Link's advisor and guide, is a spectacular creation,  probably best likened to a benevolent GLaDOS. Though primarily designed  to give players direction and tips, Fi is actually a great source of  humor as she fails to understand human emotion and reports brutally  honest statistical percentages on your likelihood of success. Smaller  roles, such as the couple dozen inhabitants of Skyloft, are so distinct  and colorful you'll likely remember them despite their insignificance to  the larger plot. Between day and night cycles as well as the  ever-shifting narrative, there are plenty of side quests for Link to  pursue - and that's to say nothing about the wider world, above and  below the clouds.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;Pairing itself with Wii MotionPlus, Skyward Sword's 1:1 combat is a  revelation. I never want to play a Zelda game any other way again, and  playing through this makes me wonder why we didn't see motion control of  this quality before. The responsiveness and intuitiveness of the entire  arrangement is superb. The applications of Motion Plus never step into  gimmicky territory. Guiding your mechanical flying Beetle, rolling  bombs, swimming in water and soaring through the sky by pivoting and  flicking the remote not only feels natural, it makes you wonder how you  ever played an action game that wasn't on Wii. Zelda: Skyward Sword is  the purest, most perfect realization of Nintendo's ambitious goals for  motion-controlled gaming. It somehow took five years, but the definitive  proof plays out before you on the screen.&lt;/span&gt;&lt;br /&gt;             &lt;ul style="color: rgb(153, 153, 153);"&gt;&lt;li class="selected"&gt;1&lt;/li&gt;&lt;li&gt;&lt;a href="http://wii.ign.com/articles/121/1212220p2.html"&gt;2&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://wii.ign.com/articles/121/1212220p3.html"&gt;3&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://wii.ign.com/articles/121/1212220p2.html"&gt;Next »&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-6158626117530712438?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6158626117530712438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6158626117530712438'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2011/12/legend-of-zelda-skyward-sword-review.html' title='The Legend of Zelda: Skyward Sword Review'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-5754628758637826920</id><published>2011-05-21T19:51:00.008-04:00</published><updated>2011-05-21T20:16:35.672-04:00</updated><title type='text'>ATV FUN</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-qABPNTyxJyE/TdhTAsL6HAI/AAAAAAAAADo/p4TwiN-cGHg/s1600/DSCN2553.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/-qABPNTyxJyE/TdhTAsL6HAI/AAAAAAAAADo/p4TwiN-cGHg/s320/DSCN2553.JPG" alt="" id="BLOGGER_PHOTO_ID_5609324607216163842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-eozf9QTudRg/TdhTAb7POhI/AAAAAAAAADg/ITAbfEadjDk/s1600/DSCN2552.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/-eozf9QTudRg/TdhTAb7POhI/AAAAAAAAADg/ITAbfEadjDk/s320/DSCN2552.JPG" alt="" id="BLOGGER_PHOTO_ID_5609324602851277330" border="0" /&gt;&lt;/a&gt;ME&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-d2WEAmJhyXY/TdhS_wnsWxI/AAAAAAAAADY/qZUKosXV4Ek/s1600/DSCN2551.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/-d2WEAmJhyXY/TdhS_wnsWxI/AAAAAAAAADY/qZUKosXV4Ek/s320/DSCN2551.JPG" alt="" id="BLOGGER_PHOTO_ID_5609324591226575634" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-Do6dHhQmL0s/TdhS_v1RQYI/AAAAAAAAADQ/iYNObkcb4fQ/s1600/DSCN2550.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/-Do6dHhQmL0s/TdhS_v1RQYI/AAAAAAAAADQ/iYNObkcb4fQ/s320/DSCN2550.JPG" alt="" id="BLOGGER_PHOTO_ID_5609324591015084418" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-clVODpxcUWs/TdhTA6pddOI/AAAAAAAAADw/4I1NXHmjKe8/s1600/DSCN2554.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/-clVODpxcUWs/TdhTA6pddOI/AAAAAAAAADw/4I1NXHmjKe8/s320/DSCN2554.JPG" alt="" id="BLOGGER_PHOTO_ID_5609324611098211554" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-Aj4cYxnazc8/TdhSgWsyzUI/AAAAAAAAADA/kbyeGWAWbj0/s1600/DSCN2548.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/-Aj4cYxnazc8/TdhSgWsyzUI/AAAAAAAAADA/kbyeGWAWbj0/s320/DSCN2548.JPG" alt="" id="BLOGGER_PHOTO_ID_5609324051692703042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-xIGM9Eeuk28/TdhSgwh2ZDI/AAAAAAAAADI/41nx32gPYmo/s1600/DSCN2549.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/-xIGM9Eeuk28/TdhSgwh2ZDI/AAAAAAAAADI/41nx32gPYmo/s320/DSCN2549.JPG" alt="" id="BLOGGER_PHOTO_ID_5609324058626122802" border="0" /&gt;&lt;/a&gt;James&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-HD2_jc0omOw/TdhSNg8mE8I/AAAAAAAAACw/v4tE5jblp40/s1600/DSCN2545.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/-HD2_jc0omOw/TdhSNg8mE8I/AAAAAAAAACw/v4tE5jblp40/s320/DSCN2545.JPG" alt="" id="BLOGGER_PHOTO_ID_5609323728025818050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-zidUMg-ADGo/TdhSMxuGkJI/AAAAAAAAACo/3FihW30lImg/s1600/DSCN2544.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/-zidUMg-ADGo/TdhSMxuGkJI/AAAAAAAAACo/3FihW30lImg/s320/DSCN2544.JPG" alt="" id="BLOGGER_PHOTO_ID_5609323715348566162" border="0" /&gt;&lt;/a&gt;James&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-BdDgf4JfaEk/TdhSMvI4amI/AAAAAAAAACg/eedx7SGssow/s1600/DSCN2542.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/-BdDgf4JfaEk/TdhSMvI4amI/AAAAAAAAACg/eedx7SGssow/s320/DSCN2542.JPG" alt="" id="BLOGGER_PHOTO_ID_5609323714655578722" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-UgUo953WVj0/TdhSMZFcFcI/AAAAAAAAACY/ZpNKMf6_6qA/s1600/DSCN2541.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/-UgUo953WVj0/TdhSMZFcFcI/AAAAAAAAACY/ZpNKMf6_6qA/s320/DSCN2541.JPG" alt="" id="BLOGGER_PHOTO_ID_5609323708735559106" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-ksevPocW2tc/TdhSOKpKN1I/AAAAAAAAAC4/LDBjxh88XHk/s1600/DSCN2547.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/-ksevPocW2tc/TdhSOKpKN1I/AAAAAAAAAC4/LDBjxh88XHk/s320/DSCN2547.JPG" alt="" id="BLOGGER_PHOTO_ID_5609323739218589522" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-MC-d0bFG5Ms/TdhRhAGYz_I/AAAAAAAAACI/XjKqhaMi2Wo/s1600/DSCN2538.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/-MC-d0bFG5Ms/TdhRhAGYz_I/AAAAAAAAACI/XjKqhaMi2Wo/s320/DSCN2538.JPG" alt="" id="BLOGGER_PHOTO_ID_5609322963294277618" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-9wzHihiN_Fw/TdhRg5CULgI/AAAAAAAAACA/PWjCMphD7jU/s1600/DSCN2537.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/-9wzHihiN_Fw/TdhRg5CULgI/AAAAAAAAACA/PWjCMphD7jU/s320/DSCN2537.JPG" alt="" id="BLOGGER_PHOTO_ID_5609322961398148610" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-o_TwRsrOg9c/TdhRgo54cpI/AAAAAAAAAB4/_yuei3i3OS0/s1600/DSCN2536.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/-o_TwRsrOg9c/TdhRgo54cpI/AAAAAAAAAB4/_yuei3i3OS0/s320/DSCN2536.JPG" alt="" id="BLOGGER_PHOTO_ID_5609322957067809426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-Entd1rUT904/TdhRgXX-F0I/AAAAAAAAABw/NVSbCVy-HrA/s1600/DSCN2534.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/-Entd1rUT904/TdhRgXX-F0I/AAAAAAAAABw/NVSbCVy-HrA/s320/DSCN2534.JPG" alt="" id="BLOGGER_PHOTO_ID_5609322952362170178" border="0" /&gt;&lt;/a&gt;Me and James&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-McniBd_P08U/TdhRhr3ff7I/AAAAAAAAACQ/gaMGjt7ArXA/s1600/DSCN2540.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/-McniBd_P08U/TdhRhr3ff7I/AAAAAAAAACQ/gaMGjt7ArXA/s320/DSCN2540.JPG" alt="" id="BLOGGER_PHOTO_ID_5609322975042961330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-hUZDC6qFx94/TdhQp-wxHLI/AAAAAAAAABg/JLbBVjLuXNM/s1600/DSCN2532.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/-hUZDC6qFx94/TdhQp-wxHLI/AAAAAAAAABg/JLbBVjLuXNM/s320/DSCN2532.JPG" alt="" id="BLOGGER_PHOTO_ID_5609322018042354866" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-9amTVbO6aYs/TdhQpsKGigI/AAAAAAAAABY/yBnpkcmAeqM/s1600/DSCN2531.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/-9amTVbO6aYs/TdhQpsKGigI/AAAAAAAAABY/yBnpkcmAeqM/s320/DSCN2531.JPG" alt="" id="BLOGGER_PHOTO_ID_5609322013048343042" border="0" /&gt;&lt;/a&gt;I dont know her&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-MZUSE2j_m3c/TdhQpfMapAI/AAAAAAAAABQ/gSwBesfN_4k/s1600/DSCN2525.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/-MZUSE2j_m3c/TdhQpfMapAI/AAAAAAAAABQ/gSwBesfN_4k/s320/DSCN2525.JPG" alt="" id="BLOGGER_PHOTO_ID_5609322009568388098" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-0ImX9lJPMwc/TdhQpBoE5pI/AAAAAAAAABI/pOqEshe8a6Y/s1600/DSCN2524.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/-0ImX9lJPMwc/TdhQpBoE5pI/AAAAAAAAABI/pOqEshe8a6Y/s320/DSCN2524.JPG" alt="" id="BLOGGER_PHOTO_ID_5609322001631340178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-pUGqPDze2eU/TdhQqYTsslI/AAAAAAAAABo/HFPWFfJ_Thc/s1600/DSCN2533.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/-pUGqPDze2eU/TdhQqYTsslI/AAAAAAAAABo/HFPWFfJ_Thc/s320/DSCN2533.JPG" alt="" id="BLOGGER_PHOTO_ID_5609322024899752530" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-5754628758637826920?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/5754628758637826920'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/5754628758637826920'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2011/05/atv-fun.html' title='ATV FUN'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-qABPNTyxJyE/TdhTAsL6HAI/AAAAAAAAADo/p4TwiN-cGHg/s72-c/DSCN2553.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-791734140757463619</id><published>2011-04-24T23:33:00.001-04:00</published><updated>2011-04-24T23:36:06.646-04:00</updated><title type='text'>Project Cafe: The Tech Behind Nintendo's Next Console</title><content type='html'>&lt;h2 style="text-align: center; color: rgb(153, 153, 153);" class="subheadline"&gt;New pricing, hardware, design, and release information uncovered&lt;/h2&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;More details of Nintendo's forthcoming console, codenamed Project  Cafe aka Wii 2, have been revealed to IGN, including the system's  estimated pricing, release, console design, processing architecture, and  name. &lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; According to sources with knowledge of the project, Nintendo's next  console could have a retail price of anywhere between $350 and $400  based on manufacturing costs, and will ship from Taiwanese manufacturer,  Foxconn, this October, putting the earliest possible retail release  anywhere between mid-October and early November.  &lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; However, Nintendo could also opt to build up a sizable supply of the  system and allocate more time for software and games development by  launching in early 2012. Similarly, Nintendo could attempt to lower the  retail price of the system with lower profit margins to make the price  more alluring. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Since the manufacturing is taking place in Taiwan, the earthquakes and  tsunami that hit Japan last month will not impact the console hardware  as previously expected. &lt;/span&gt;&lt;br /&gt; &lt;br /&gt; &lt;/p&gt;&lt;div style="width: 200px; float: right; margin-left: 10px; margin-bottom: 5px; color: rgb(153, 0, 0);"&gt;&lt;p style="background-color: rgb(244, 244, 244); border-bottom: 1px solid rgb(234, 234, 234); border-left: 5px solid rgb(234, 234, 234); padding: 5px; margin-bottom: 0px; font-size: 120%; font-weight: bold;"&gt;Our Sources&lt;/p&gt;&lt;p style="margin-top: 10px; margin-left: 5px; border-left: 1px solid rgb(234, 234, 234); padding-left: 10px;"&gt;Head over to &lt;b&gt;&lt;a href="http://www.ign.com/blogs/scott-ign/2011/04/21/who-are-my-sources/" target="blank"&gt;Scott Lowe's blog&lt;/a&gt;&lt;/b&gt; to find out why we trust our sources and so should you.&lt;/p&gt;&lt;/div&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Additionally,  IGN has learned that the system will be based on a revamped version of  AMD's R700 GPU architecture, not AMD's Fusion technology as previously  believed, which will, as previously reported, out perform the  PlayStation 3's NVIDIA 7800GTX-based processor. Like the Xbox 360, the  system's CPU will be a custom-built triple-core IBM PowerPC chipset, but  the clocking speeds will be faster. The system will support 1080p  output with the potential for stereoscopic 3D as well, though it has not  been determined whether that will be a staple feature. &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; In terms of the design of the console itself, the overall size will be  comparable to that of the original Xbox 360 and the system is likely to  resemble a modernized version of the Super Nintendo Entertainment System  (SNES). &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; As &lt;/span&gt;&lt;a style="color: rgb(153, 0, 0);" href="http://gear.ign.com/articles/116/1162204p1.html"&gt;reported last week&lt;/a&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;,  it will indeed utilize controllers with integrated touchscreens and be  capable of streaming games to each controller, though given the power of  the system, could also feasibly provide a virtualized console for each  individual unit. &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; Finally, Nintendo is considering naming the console Stream, though it is  potentially one of several names currently being vetted by the company. &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; We contacted Nintendo representatives, but they declined to comment on "rumors or speculation." &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; For more on Project Cafe, stay tuned to IGN.com. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-791734140757463619?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/791734140757463619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/791734140757463619'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2011/04/project-cafe-tech-behind-nintendos-next.html' title='Project Cafe: The Tech Behind Nintendo&apos;s Next Console'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-809266594844985075</id><published>2011-04-16T19:15:00.002-04:00</published><updated>2011-04-16T19:20:38.791-04:00</updated><title type='text'>Nintendo Set to Reveal New Console</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-DdM_xRzCa0U/TaokE7VDv8I/AAAAAAAAABA/uwAoXZbaheg/s1600/wii2.bmp"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 134px;" src="http://3.bp.blogspot.com/-DdM_xRzCa0U/TaokE7VDv8I/AAAAAAAAABA/uwAoXZbaheg/s320/wii2.bmp" alt="" id="BLOGGER_PHOTO_ID_5596325154025357250" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;h2 style="text-align: center; font-style: italic; color: rgb(153, 153, 153);" class="subheadline"&gt;New console is backwards compatible with Wii software.&lt;/h2&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;According to multiple reports today, Nintendo will reveal a new console at E3 this coming June. &lt;/span&gt; &lt;span style="color: rgb(255, 0, 0);"&gt; &lt;/span&gt; &lt;span style="color: rgb(255, 0, 0);"&gt; &lt;/span&gt;&lt;a style="color: rgb(255, 0, 0);" href="http://www.gameinformer.com/b/news/archive/2011/04/14/new-nintendo-console-at-e3.aspx" target="new"&gt;&lt;b&gt;Game Informer&lt;/b&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;  first reported the details, saying the console is capable of running  games at "HD resolutions." Our sources have said the the console is  significantly more powerful than the PlayStation 3 and Xbox 360, and  that Nintendo's intent is to recapture the hardcore market. Another  source said it is capable of 1080p resolutions. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Nintendo is reportedly showing the console to publishers to garner interest for a late 2012 launch. &lt;/span&gt; &lt;span style="color: rgb(204, 0, 0);"&gt; &lt;/span&gt; &lt;span style="color: rgb(204, 0, 0);"&gt; Additional sources tell IGN that Nintendo will release a  pre-announcement this month with a full reveal expected at E3 and that  the console will be backwards compatible with current Wii software. &lt;/span&gt; &lt;span style="color: rgb(204, 0, 0);"&gt; &lt;/span&gt; &lt;span style="color: rgb(204, 0, 0);"&gt; A report from &lt;/span&gt;&lt;a style="color: rgb(204, 0, 0);" href="http://www.computerandvideogames.com/298241/news/wii-2-has-all-new-hd-controller-out-2012-sources/" target="new"&gt;&lt;b&gt;CVG&lt;/b&gt;&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;  states the new Nintendo console will use an all-new controller - not an  updated Wii controller - with sources saying it will have a built-in  screen. &lt;/span&gt;&lt;a style="color: rgb(204, 0, 0);" href="http://wii.ign.com/articles/116/1162045p1.html" target="new"&gt;&lt;b&gt;Additional sources&lt;/b&gt;&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; informed IGN the screen has touch capability. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-809266594844985075?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/809266594844985075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/809266594844985075'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2011/04/nintendo-set-to-reveal-new-console.html' title='Nintendo Set to Reveal New Console'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-DdM_xRzCa0U/TaokE7VDv8I/AAAAAAAAABA/uwAoXZbaheg/s72-c/wii2.bmp' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-1877183318486678537</id><published>2010-10-26T22:43:00.000-04:00</published><updated>2010-10-26T22:43:18.122-04:00</updated><title type='text'>Photo 35 of 38 :: My Photos Album :: Josiah DeLong 's Photos | Myspace</title><content type='html'>&lt;a href="http://www.myspace.com/anodyne1/photos/61836724#%7B%22ImageId%22%3A61836724%7D"&gt;Photo 35 of 38 :: My Photos Album :: Josiah DeLong 's Photos | Myspace&lt;/a&gt;: "- Sent using Google Toolbar"&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-1877183318486678537?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.myspace.com/anodyne1/photos/61836724#%7B%22ImageId%22%3A61836724%7D' title='Photo 35 of 38 :: My Photos Album :: Josiah DeLong &apos;s Photos | Myspace'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/1877183318486678537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/1877183318486678537'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2010/10/photo-35-of-38-my-photos-album-josiah.html' title='Photo 35 of 38 :: My Photos Album :: Josiah DeLong &apos;s Photos | Myspace'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-8533231379941121828</id><published>2010-10-23T15:14:00.003-04:00</published><updated>2010-10-23T15:27:04.664-04:00</updated><title type='text'>Conduit 2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://gamerant.com/wp-content/uploads/Conduit2UseMe1.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 525px; height: 301px;" src="http://gamerant.com/wp-content/uploads/Conduit2UseMe1.jpg" alt="" border="0" /&gt;&lt;/a&gt;http://gamerant.com/wp-content/uploads/Conduit2UseMe1.jpg&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-8533231379941121828?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8533231379941121828'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8533231379941121828'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2010/10/conduit-2.html' title='Conduit 2'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-6151616899261414383</id><published>2010-07-02T23:03:00.000-04:00</published><updated>2010-07-12T23:20:54.294-04:00</updated><title type='text'>Dale Earnhardt, Jr., takes the #3 Wrangler Chevrolet to an emotional victory at Daytona</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;And this was an historic finish.  Dale, Jr., hadn't won a Nationwide Series  event in four years.  Until tonight.  But as if it were written in Hollywood,  the most popular driver currently in NASCAR, son of the most respected driver in  NASCAR history, put the vaunted #3 in Daytona's victory circle.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="" src="http://image3.examiner.com/images/blog/replicate/EXID10974/images/Earnhardt_2.jpg" height="376" width="563" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="" src="http://image3.examiner.com/images/blog/replicate/EXID10974/images/Earnhardt_Jr_1.jpg" height="354" width="250" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;way to go jr!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-6151616899261414383?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6151616899261414383'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6151616899261414383'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2010/07/dale-earnhardt-jr-takes-3-wrangler.html' title='Dale Earnhardt, Jr., takes the #3 Wrangler Chevrolet to an emotional victory at Daytona'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-6571583241811682535</id><published>2010-06-27T10:13:00.002-04:00</published><updated>2010-06-27T10:26:19.903-04:00</updated><title type='text'>E3 2010: Best of Nintendo</title><content type='html'>&lt;h2 style="text-align: center; font-weight: normal; font-style: italic; color: rgb(153, 153, 153);" class="subheadline"&gt;It was a very big show for Nintendo fans.&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;There's no question in my mind that Nintendo's showing at this year's Electronic Entertainment Expo was the company's best in years. After experiencing a dozen E3s and &lt;/span&gt;&lt;a style="color: rgb(204, 0, 0);" class="autolink" href="http://games.ign.com/objects/025/025047.html"&gt;Nintendo&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; press conferences first hand, I believe I'm comfortable in saying that the company finally gave us what we wanted: a competent line-up of games and a brand new console that we're genuinely and almost universally excited for. &lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; While the other companies were fighting over dominance in the motion control category, Nintendo returned to the glory days and showed exactly what makes the company masters of the market.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;big style="color: rgb(153, 153, 153);"&gt;The Legend of Zelda Continues the Legacy&lt;/big&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 468px; text-align: center;"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/110/1101456/e3-2010-best-of-nintendo-20100623051000290.jpg" align="center" border="0" height="268" width="468" /&gt;&lt;/div&gt; &lt;!--- end image div --&gt;&lt;br /&gt;&lt;big style="color: rgb(153, 153, 153);"&gt;The 3DS is Stunning&lt;/big&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object id="vid_1277335453450" data="http://media.ign.com/ev/embed.swf" type="application/x-shockwave-flash" height="263" width="467"&gt;&lt;param name="movie" value="http://media.ign.com/ev/embed.swf"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="bgcolor" value="#000000"&gt;&lt;param name="flashvars" value="vgroup=e310_3ds_spc_061610&amp;amp;article=1098013"&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;A few months prior to the show &lt;/span&gt;&lt;a style="color: rgb(204, 0, 0);" class="autolink" href="http://games.ign.com/objects/025/025047.html"&gt;Nintendo&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; let loose a tidbit that sent the fanboys abuzz: the next Nintendo DS system will feature a 3D screen without the need for glasses. That's all we had to go with until E3, but Nintendo focused nearly its entire show on giving its next generation handheld the kick-off it deserves. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;big style="color: rgb(153, 153, 153);"&gt;Kirby's Creative Return&lt;/big&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 468px;" align="center"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/110/1101456/e3-2010-best-of-nintendo-20100623050954070.jpg" align="center" border="0" height="267" width="468" /&gt;&lt;/div&gt; &lt;!--- end image div --&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;While Nintendo's pink puff has been living a pretty good life on the Nintendo DS, we haven't seen a console Kirby since the GameCube days. And for the little guy's Wii debut the company's offering up one of the most creative visual styles seen to date in a videogame. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;big style="color: rgb(153, 153, 153);"&gt;Retro Ditches Samus for DK&lt;/big&gt;&lt;br /&gt;  &lt;br /&gt;&lt;br /&gt;&lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 468px;" align="center"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/110/1101456/e3-2010-best-of-nintendo-20100623050950772.jpg" align="center" border="0" height="275" width="468" /&gt;&lt;/div&gt; &lt;!--- end image div --&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;It's only coincidental that the Texas-based Retro Studios has the namesake to match its published games: after three Metroid Prime games the company was ready to move onto something different – and Nintendo handed the team the keys to the Donkey Kong Country franchise.  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;big style="color: rgb(153, 153, 153);"&gt;The Winged Lad Returns&lt;/big&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 372px;" align="center"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/110/1101456/e3-2010-best-of-nintendo-20100623050956726.jpg" align="center" border="0" height="223" width="372" /&gt;&lt;/div&gt; &lt;!--- end image div --&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Another Nintendo franchise that's been given the cold shoulder is Kid Icarus, and even with a key role in Super Smash Bros. Brawl our hero Pit still lacked any strength at Nintendo to get his next Kid Icarus game. Even before the release of Brawl we knew that a Kid Icarus game was something Nintendo was looking at, but until he showed up in trailer form during the press conference, the official word never came down. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;big&gt;&lt;a style="color: rgb(153, 153, 153);" class="autolink" href="http://wii.ign.com/objects/867/867280.html"&gt;GoldenEye&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);"&gt; Is Still Golden&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/big&gt;&lt;a id="bigImageLink" href="http://wii.ign.com/dor/objects/867280/goldeneye-007/images/goldeneye-007-20100615013420148.html?page=mediaFull"&gt;&lt;img id="imgGallery" src="http://wiimedia.ign.com/wii/image/article/109/1098130/goldeneye-007-20100615013420148_640w.jpg" alt="GoldenEye 007 Box Art" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;big&gt;&lt;br /&gt;&lt;/big&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Any self-respecting first person shooter fan should appreciate the original &lt;/span&gt;&lt;a style="color: rgb(204, 0, 0);" class="autolink" href="http://games.ign.com/objects/025/025047.html"&gt;Nintendo&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; 64 FPS GoldenEye. Activision's attempting to capture that nostalgic feeling with a Wii game that takes the story of the game (and the movie it's based around) and retools it with Daniel Craig in the starring role. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;big style="color: rgb(153, 153, 153);"&gt;Mickey Really Is Epic&lt;/big&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 468px;" align="center"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/110/1101456/e3-2010-best-of-nintendo-20100623050958696.jpg" align="center" border="0" height="351" width="468" /&gt;&lt;/div&gt; &lt;!--- end image div --&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="color: rgb(204, 0, 0);" class="autolink" href="http://wii.ign.com/objects/786/786198.html"&gt;Epic Mickey&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; was easily one of the biggest third-party games at the show, not just on Wii but across all gaming platforms – it was difficult to walk the hallways without seeing the dripping ink-style logo plastered on the walls. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;big style="color: rgb(153, 153, 153);"&gt;EA Understands Jam&lt;/big&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 468px;" align="center"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/110/1101456/e3-2010-best-of-nintendo-20100623051023029-000.jpg" align="center" border="0" height="312" width="468" /&gt;&lt;/div&gt; &lt;!--- end image div --&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Another franchise that's getting a revisit after many, many years is the arcade basketball game that nearly everyone knows and loves. The brand may have changed hands from Midway to &lt;/span&gt;&lt;a style="color: rgb(204, 0, 0);" class="autolink" href="http://games.ign.com/objects/025/025025.html"&gt;Electronic Arts&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;, but it's absolutely clear from the version at the show that the team really and truly understands what made &lt;/span&gt;&lt;a style="color: rgb(204, 0, 0);" class="autolink" href="http://wii.ign.com/objects/056/056365.html"&gt;NBA Jam&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; such a classic.  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;big style="color: rgb(153, 153, 153);"&gt;Scribblenauts Works&lt;/big&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 468px;" align="center"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/110/1101456/e3-2010-best-of-nintendo-20100623050955335.jpg" align="center" border="0" height="349" width="468" /&gt;&lt;/div&gt; &lt;!--- end image div --&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Last year, Warner Bros. and &lt;/span&gt;&lt;a style="color: rgb(204, 0, 0);" class="autolink" href="http://games.ign.com/objects/824/824382.html"&gt;5th Cell&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; walked away with an armload of awards with Scribblenauts, easily one of the most innovative concepts seen on any platform. While the end product was an impressive and fun experience on the Nintendo DS, the game never quite lived up to the exposure – it was admittedly a bit clunky and clumsy in places, elements that hurt the final game. &lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; The incredible success of Scribblenauts gave the development team the ability to go back into the game and fix what was broken, and improve what it could over the course of a year. The wonky controls? Fixed. And now you can modify any object with adjectives: want a gigantic striped flying banjo? You'll get it in &lt;/span&gt;&lt;a style="color: rgb(204, 0, 0);" class="autolink" href="http://ds.ign.com/objects/045/045898.html"&gt;Super Scribblenauts&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-6571583241811682535?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6571583241811682535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6571583241811682535'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2010/06/e3-2010-best-of-nintendo.html' title='E3 2010: Best of Nintendo'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-332841194373095302</id><published>2010-05-23T11:00:00.003-04:00</published><updated>2010-05-23T11:13:36.739-04:00</updated><title type='text'>Super Mario Galaxy 2  IGN Review</title><content type='html'>&lt;div style="text-align: center; color: rgb(153, 153, 153);"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Can Mario outshine his last platforming adventure on Wii?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/articles/109/1091239p1.html"&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Read the Written Review&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;OR&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;WATCH&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;THE&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/dor/objects/14354736/super-mario-galaxy-2/videos/mariogalaxy2_vdr_051910.html"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/109/1091239/480_imario_1274402061.jpg" border="0" height="236" width="468" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_oFgBk4NNAUs/S_lEh-7lnRI/AAAAAAAAAAo/-S0cNY33PFE/s1600/mario10.bmp"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 296px; height: 320px;" src="http://4.bp.blogspot.com/_oFgBk4NNAUs/S_lEh-7lnRI/AAAAAAAAAAo/-S0cNY33PFE/s320/mario10.bmp" alt="" id="BLOGGER_PHOTO_ID_5474482172664847634" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-332841194373095302?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/332841194373095302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/332841194373095302'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2010/05/super-mario-galaxy-2-ign-review.html' title='Super Mario Galaxy 2  IGN Review'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_oFgBk4NNAUs/S_lEh-7lnRI/AAAAAAAAAAo/-S0cNY33PFE/s72-c/mario10.bmp' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-4736985449840632137</id><published>2010-04-19T22:38:00.001-04:00</published><updated>2010-04-19T22:41:06.657-04:00</updated><title type='text'>Conduit 2 First Look</title><content type='html'>&lt;div id="articleHeader"&gt; 	 	&lt;h2 style="color: rgb(153, 153, 153);"&gt;&lt;div class="subheadline"&gt;Last year's first-person shooter is getting a follow-up later this year and we got a peek at an early build.&lt;/div&gt;&lt;/h2&gt; 	&lt;div class="byline"&gt;&lt;br /&gt;&lt;/div&gt; &lt;/div&gt;  	&lt;!-- START: latest media --&gt; 		&lt;div id="latest-media"&gt; 	&lt;div class="latest-media-images"&gt; 			&lt;div style="color: rgb(153, 153, 153);" class="label-media"&gt;LATEST IMAGES&lt;/div&gt; 				&lt;a class="lnk-thumb" href="http://media.wii.ign.com/media/067/067276/imgs_1.html"&gt;&lt;img id="thumbImg1" src="http://media.ignimgs.com/media/thumb/318/3185730/the-conduit-2-20100415105256938_thumb_ign.jpg" class="latestMediaThumb" alt="" height="90" width="120" /&gt;&lt;/a&gt;&lt;script type="text/javascript"&gt;IGN.ImageLoader.delayByView("thumbImg1", "http://media.ignimgs.com/media/thumb/318/3185730/the-conduit-2-20100415105256938_thumb_ign.jpg");&lt;/script&gt;&lt;a class="lnk-thumb" href="http://media.wii.ign.com/media/067/067276/imgs_1.html"&gt;&lt;img id="thumbImg2" src="http://media.ignimgs.com/media/thumb/318/3186300/the-conduit-2-20100415052519969_thumb_ign.jpg" class="latestMediaThumb" alt="" height="90" width="120" /&gt;&lt;/a&gt;&lt;script type="text/javascript"&gt;IGN.ImageLoader.delayByView("thumbImg2", "http://media.ignimgs.com/media/thumb/318/3186300/the-conduit-2-20100415052519969_thumb_ign.jpg");&lt;/script&gt;&lt;a class="lnk-thumb" href="http://media.wii.ign.com/media/067/067276/imgs_1.html"&gt;&lt;img id="thumbImg3" src="http://media.ignimgs.com/media/thumb/318/3186299/the-conduit-2-20100415052517969_thumb_ign.jpg" class="latestMediaThumb" alt="" height="90" width="120" /&gt;&lt;/a&gt;&lt;script type="text/javascript"&gt;IGN.ImageLoader.delayByView("thumbImg3", "http://media.ignimgs.com/media/thumb/318/3186299/the-conduit-2-20100415052517969_thumb_ign.jpg");&lt;/script&gt;&lt;/div&gt; 			&lt;a style="color: rgb(153, 153, 153);" class="lnk-media" href="http://media.wii.ign.com/media/067/067276/imgs_1.html"&gt;View all 17 images&lt;/a&gt; &lt;/div&gt;  &lt;div id="main-article-content"&gt; 	&lt;!-- END: latest media --&gt; &lt;!-- START: main article content --&gt; 	&lt;p&gt;&lt;script&gt;showUSloc=(checkLocale('uk')||checkLocale('au'));document.writeln(showUSloc ? '&lt;strong&gt;US, &lt;/strong&gt;' : '');&lt;/script&gt;  &lt;strong style="color: rgb(153, 153, 153);"&gt;April 15, 2010&lt;/strong&gt;&lt;span style="color: rgb(153, 153, 153);"&gt; -&lt;/span&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;  	I didn't write the official IGN review for The Conduit when it hit the Wii last year, but I did play it extensively. The game might not have blown gamers away with its story or character development, but it certainly offered up some fine single and multiplayer first-person shooting action on the Wii console. True, with The Conduit the team at &lt;/span&gt;&lt;a style="color: rgb(204, 0, 0);" class="autolink" href="http://games.ign.com/objects/027/027174.html"&gt;High Voltage Software&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; promised a lot of things that, in the end, it couldn't deliver, and while the final product was something pretty special for the Wii – at least in terms of third party designs – there was a lot of room for improvement. &lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; And SEGA's giving High Voltage Software a second go at the FPS design on Wii with &lt;/span&gt;&lt;a style="color: rgb(204, 0, 0);" class="autolink" href="http://wii.ign.com/objects/067/067276.html"&gt;Conduit 2&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; – note that the company has dropped "the" from the title for the sequel. Conduit 2 is High Voltage Software putting a few tweaks here and there in a much tighter, deeper, and more impressive first-person shooter experience for Wii owners, and hopefully any qualms anyone had with the first game will find their complaints addressed in the final version of this sequel. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- start image div  --&gt;&lt;/p&gt;&lt;div class="imageInline" style="width: 480px;"&gt;&lt;a href="http://media.wii.ign.com/media/067/067276/img_7687588.html"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/108/1084008/the-conduit-2-20100415105252907-000.jpg" border="0" height="280" width="480" /&gt;&lt;/a&gt;&lt;div class="inlineImageCaption" style="width: 480px; color: rgb(153, 153, 153);"&gt;Expect a larger assortment of enemies in Conduit 2.&lt;/div&gt;&lt;/div&gt; &lt;!--- end image div --&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="color: rgb(153, 0, 0);" class="autolink" href="http://games.ign.com/objects/025/025059.html"&gt;SEGA&lt;/a&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; today invited me down to its office to check out a build of Conduit 2 in action. While still very early (the game's not scheduled to ship until this Fall), it's clear that a lot of effort is going into the game to spice up the narrative established in the first game, and bulk up the variety of gameplay modes, both in single and multiplayer. &lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; Conduit 2 still involves you using a buttload of firepower, both foreign and domestic, to thwart an alien invasion on Earth. You've got realistic weapons as well as energy blasters from the alien technology, and High Voltage Software's working to get nearly two dozen different weapons into the final game. One of the coolest weapons I saw in action was something called the Vortex Blaster, an energy-based gun that has a charging ability that "collects" all the fired enemy bullets into a single cluster. When you've gathered up enough projectiles, you can throw them back in a powerful blast. There's also a mobile turret that can be picked up and moved to different parts of a level, and can be remotely fired via an iPad-like device that lets you look down the scope the gun while safely tucked away behind cover. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- start image div  --&gt;&lt;div class="imageInline" style="width: 480px;"&gt;&lt;a href="http://media.wii.ign.com/media/067/067276/img_7688883.html"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/108/1084008/the-conduit-2-20100415052517969-000.jpg" border="0" height="267" width="480" /&gt;&lt;/a&gt;&lt;div class="inlineImageCaption" style="width: 480px; color: rgb(153, 153, 153);"&gt;Catch bullets and throw them back with the Vortex Blaster.&lt;/div&gt;&lt;/div&gt; &lt;!--- end image div --&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; One of the levels I got a chance to see is early in the game, where players are thrust upon an oil rig off of the southern coast of Florida. You can really see High Voltage Software's engine at work here, with weather effects (pouring rain splashing down on the deck) as well as the immense rolling waves rising and falling and cresting against the structure. In the controlled demo, firefights happened both inside and outside of the structure, and you can see that the variety of enemies are much more numerous. You'll even be able to peck off bad guys' armor and helmets, weakening them with well placed shots.  &lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; I noticed little things added to the experience, like the ability to flip over tables for cover. Added to the game is a sprint button so you can charge down enemies or run for the hills. Levels aren't corridor-based anymore, according to SEGA – while I did see a few of those same S-shaped hallways to assist in the level loading that were in the original game, levels were much more open and had multiple paths to explore in this sequel. There are even ladders, so levels can have structures and rooms stacked on top of each other. Ladders, people! We're in the big leagues now! &lt;/span&gt;&lt;br /&gt;&lt;br /&gt; 	 &lt;div class="ui-page-list clear"&gt; &lt;ul&gt;&lt;li class="selected"&gt;1&lt;/li&gt;&lt;li&gt;&lt;a href="http://wii.ign.com/articles/108/1084008p2.html"&gt;2&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://wii.ign.com/articles/108/1084008p2.html"&gt;Next »&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; 	&lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-4736985449840632137?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/4736985449840632137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/4736985449840632137'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2010/04/conduit-2-first-look.html' title='Conduit 2 First Look'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-5615593625261412312</id><published>2010-04-19T22:24:00.002-04:00</published><updated>2010-04-19T22:32:50.883-04:00</updated><title type='text'>Thunder 09</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_oFgBk4NNAUs/S80RZMX9nOI/AAAAAAAAAAg/ybG2acBNSEg/s1600/thunder+09+193.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 389px; height: 258px;" src="http://1.bp.blogspot.com/_oFgBk4NNAUs/S80RZMX9nOI/AAAAAAAAAAg/ybG2acBNSEg/s320/thunder+09+193.jpg" alt="" id="BLOGGER_PHOTO_ID_5462041047586413794" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;I was looking through my pics and saw this pic and thought how cute is my wife so i had to put it on here and i guess im hungry or something&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-5615593625261412312?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/5615593625261412312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/5615593625261412312'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2010/04/thunder-09.html' title='Thunder 09'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_oFgBk4NNAUs/S80RZMX9nOI/AAAAAAAAAAg/ybG2acBNSEg/s72-c/thunder+09+193.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-384743665743559087</id><published>2010-04-18T21:58:00.000-04:00</published><updated>2010-04-18T21:59:53.806-04:00</updated><title type='text'></title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_oFgBk4NNAUs/S8u47yCm-eI/AAAAAAAAAAY/hmbcq3HpfA8/s1600/4andout.bmp"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 224px;" src="http://3.bp.blogspot.com/_oFgBk4NNAUs/S8u47yCm-eI/AAAAAAAAAAY/hmbcq3HpfA8/s320/4andout.bmp" alt="" id="BLOGGER_PHOTO_ID_5461662310301366754" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-384743665743559087?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/384743665743559087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/384743665743559087'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2010/04/blog-post.html' title=''/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_oFgBk4NNAUs/S8u47yCm-eI/AAAAAAAAAAY/hmbcq3HpfA8/s72-c/4andout.bmp' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-2425924452566708979</id><published>2010-04-18T11:50:00.003-04:00</published><updated>2010-04-18T11:59:34.296-04:00</updated><title type='text'>Thunder over Louisville 2010</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-2d5ff83357c67357" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v21.nonxt3.googlevideo.com/videoplayback?id%3D2d5ff83357c67357%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330279272%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D513567DBF0D894AD3DCEBB60BC319BCF9358D129.401C5134D3F1AF4AB9EDC3ED053494D608A8AE0%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D2d5ff83357c67357%26offsetms%3D5000%26itag%3Dw160%26sigh%3DGAiX0qc8rDiSkj-Dixc7KzUltdg&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v21.nonxt3.googlevideo.com/videoplayback?id%3D2d5ff83357c67357%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330279272%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D513567DBF0D894AD3DCEBB60BC319BCF9358D129.401C5134D3F1AF4AB9EDC3ED053494D608A8AE0%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D2d5ff83357c67357%26offsetms%3D5000%26itag%3Dw160%26sigh%3DGAiX0qc8rDiSkj-Dixc7KzUltdg&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;This is the fake Grand Finale my camera died for the real Grand Finale&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-2425924452566708979?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=2d5ff83357c67357&amp;type=video%2Fmp4' length='0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/2425924452566708979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/2425924452566708979'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2010/04/thunder-over-louisville-2010.html' title='Thunder over Louisville 2010'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-3294497043273310747</id><published>2010-04-15T06:42:00.000-04:00</published><updated>2010-04-18T12:07:50.379-04:00</updated><title type='text'></title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;object height="190" width="320"&gt;&lt;param name="allowScriptAccess" value="never"&gt;&lt;param name="allowNetworking" value="all"&gt;&lt;param name="movie" value="http://lads.myspace.com/widget/StatusWidget.swf"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;param name="flashvars" value="friendID=63701978"&gt;&lt;embed type="application/x-shockwave-flash" allowscriptaccess="never" allownetworking="all" src="http://lads.myspace.com/widget/StatusWidget.swf" wmode="transparent" flashvars="friendID=63701978" height="190" width="320"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-3294497043273310747?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3294497043273310747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3294497043273310747'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/12/blog-post_15.html' title=''/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-7690677797447899528</id><published>2010-04-05T23:45:00.000-04:00</published><updated>2010-04-18T11:50:33.326-04:00</updated><title type='text'>Duke Wins 2010 NCAA NATIONAL CHAMPIONSHIP: Duke Tops Butler, 61-59, In A Thriller</title><content type='html'>&lt;p&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Kyle Singler scored 19 points and Brian Zoubek rebounded Gordon  Hayward's miss with 3.6 seconds left Monday night to help Duke beat  Butler 61-59, ending the tiny underdog's try for a "Hoosiers" sequel one  win short of the Hollywood ending. &lt;/span&gt;&lt;br /&gt;&lt;/p&gt;                                        &lt;div id="potd_block"&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;div class="big_photo" style="width: 270px;"&gt;&lt;div style="text-align: center;"&gt; &lt;img src="http://images.huffingtonpost.com/gen/154904/thumbs/s-DUKE-NATIONAL-CHAMPIONSHIP-BUTLER-large.jpg" alt="Duke National Championship Butler" height="190" width="260" /&gt; &lt;/div&gt;&lt;div style="text-align: center;" class="caption"&gt; &lt;span style="color: rgb(153, 153, 153);"&gt;Duke topped Butler in a nail-biter for the 2010 NCAA Basketball  Championship &lt;/span&gt;&lt;/div&gt; &lt;/div&gt; &lt;/div&gt;&lt;p style="color: rgb(204, 0, 0);"&gt;The Bulldogs had a chance to win it at the end in an amazing  sequence that defined this tournament. When Gordon Hayward's half-court  shot at the buzzer went flying, thudded off the backboard and rim, and  out and most of the crowd of 70,390 gasped, "Ohhhh." So close.&lt;/p&gt;  &lt;p style="color: rgb(204, 0, 0);"&gt;The Blue Devils (35-5) snapped Butler's 25-game winning streak and  brought the long-awaited fourth national title back home to Carolina and  the Cameron Crazies.&lt;/p&gt;  &lt;p style="color: rgb(153, 0, 0);"&gt;The "Big Three" – Singler, Jon Scheyer and Nolan Smith – won the Big  One for coach Mike Krzyzewski, his first championship since 2001 and the  fourth overall, tying Coach K with Adolph Rupp for second place on the  all-time list.&lt;/p&gt;&lt;p style="color: rgb(153, 0, 0); text-align: center;"&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-7690677797447899528?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7690677797447899528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7690677797447899528'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2010/04/duke-wins-2010-ncaa-national.html' title='Duke Wins 2010 NCAA NATIONAL CHAMPIONSHIP: Duke Tops Butler, 61-59, In A Thriller'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-8831924132543687424</id><published>2010-03-06T21:08:00.003-05:00</published><updated>2010-03-06T21:12:47.564-05:00</updated><title type='text'>Earnhardt  wins  pole  at  Atlanta</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="file:///C:/DOCUME%7E1/Owner/LOCALS%7E1/Temp/moz-screenshot.png" alt="" /&gt;&lt;img alt="http://4.bp.blogspot.com/_Hip_8u0sUBE/SqkXxzk1wTI/AAAAAAAAAZI/8YRaeP5D8tQ/s320/Dale+Jr.+Takes+The+Pole+For+Nationwide+Degree+V12+300+in+Atlanta-754727.jpg" src="http://4.bp.blogspot.com/_Hip_8u0sUBE/SqkXxzk1wTI/AAAAAAAAAZI/8YRaeP5D8tQ/s320/Dale+Jr.+Takes+The+Pole+For+Nationwide+Degree+V12+300+in+Atlanta-754727.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(192, 192, 192);"&gt;Earnhardt claimed the pole Friday night for the Kobalt Tools 500 at Atlanta Motor Speedway with a blistering speed of 192.761 mph.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-8831924132543687424?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8831924132543687424'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8831924132543687424'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2010/03/earnhardt-wins-pole-at-atlanta.html' title='Earnhardt  wins  pole  at  Atlanta'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Hip_8u0sUBE/SqkXxzk1wTI/AAAAAAAAAZI/8YRaeP5D8tQ/s72-c/Dale+Jr.+Takes+The+Pole+For+Nationwide+Degree+V12+300+in+Atlanta-754727.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-7886802770573480342</id><published>2010-02-16T21:16:00.001-05:00</published><updated>2010-02-16T21:20:10.904-05:00</updated><title type='text'>Saints Win!!!</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="http://i.dailymail.co.uk/i/pix/2010/02/08/article-1249312-0831ADD5000005DC-173_468x286.jpg" alt="Tracy Porter" class="blkBorder" height="286" width="468" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-7886802770573480342?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.nfl.com/videos/nfl-game-highlights/09000d5d81646e9e/SB-XLIV-Can-t-Miss-Play-Porter-seals-it' title='Saints Win!!!'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7886802770573480342'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7886802770573480342'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2010/02/saints-win.html' title='Saints Win!!!'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-5734494060227194627</id><published>2010-02-14T11:05:00.003-05:00</published><updated>2010-02-14T11:15:21.014-05:00</updated><title type='text'>Saints Win!</title><content type='html'>&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-5734494060227194627?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.nfl.com/photos/09000d5d8163f1c4/09000d5d81648005' title='Saints Win!'/><link rel='enclosure' type='' href='http://www.nfl.com/videos/new-orleans-saints/09000d5d8165aee5/Sound-FX-SB-XLIV-4th-Qtr' length='0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/5734494060227194627'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/5734494060227194627'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2010/02/httpwww.html' title='Saints Win!'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-7999535610492832405</id><published>2009-12-13T12:34:00.000-05:00</published><updated>2009-12-13T12:35:10.430-05:00</updated><title type='text'></title><content type='html'>&lt;object width="576" height="358" allowfullscreen="true"&gt;&lt;param name="movie" value="http://d.yimg.com/m/up/ypp/sports/player.swf"&gt;&lt;/param&gt;&lt;param name="flashVars" value="vid=819575&amp;amp;siteHostUrl=http%3A//sports.yahoo.com"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed width="576" height="358" allowfullscreen="true" src="http://d.yimg.com/m/up/ypp/sports/player.swf" type="application/x-shockwave-flash" flashvars="vid=819575&amp;amp;siteHostUrl=http%3A//sports.yahoo.com"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-7999535610492832405?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7999535610492832405'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7999535610492832405'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/12/blog-post.html' title=''/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-4983716207883816132</id><published>2009-12-11T11:38:00.002-05:00</published><updated>2009-12-11T11:43:27.444-05:00</updated><title type='text'>New Super Mario Bros. Wii Review</title><content type='html'>&lt;h2 style="color: rgb(153, 153, 153); font-style: italic;"&gt;&lt;span style="font-size:130%;"&gt;The classic formula returns to a Nintendo console. How does this stack up with the Mario best? &lt;br /&gt;&lt;/span&gt;&lt;/h2&gt;&lt;h2 style="color: rgb(204, 0, 0);"&gt;&lt;span style="font-size:100%;"&gt;&lt;a class="autolink" href="http://wii.ign.com/objects/143/14354229.html"&gt;New Super Mario Bros. Wii&lt;/a&gt; is a great game, no question. This fresh platformer brings back all the gameplay elements that made the series such a noteworthy and inspiring franchise. And even though the series has made the successful leap from side-scroller to 3D platformer, the original formula still works extremely well today. New Super Mario Bros. Wii continues to prove that fact.The Wii game lifts the efforts that went into the company's original revival on the &lt;a class="autolink" href="http://games.ign.com/objects/025/025047.html"&gt;Nintendo&lt;/a&gt; DS. That portable game brought the 2D platformer formula back for a new generation of gamers. The end product was a fantastic experience, mostly because -- for gamers like myself who grew up on Super Mario -- it was an incredible thrill to play through a fresh Nintendo-developed experience that captured everything we loved about the franchise. The 2006 release was docked a bit for being a bit on the easy side and offering some unbalanced Mario elements (two worlds are locked?), but ultimately it's still one of the Nintendo DS system's best titles.&lt;/span&gt;&lt;/h2&gt;&lt;p&gt; &lt;!-- start image div  --&gt;&lt;/p&gt;&lt;div class="imageInline" style="width: 480px;"&gt;&lt;a href="http://wii.ign.com/dor/objects/14354229/super-mario-wii-2/videos/nsmb_wii_vdr.html"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/104/1044744/videoreview_1258076417.jpg" border="0" height="315" width="480" /&gt;&lt;/a&gt;&lt;div class="inlineImageCaption" style="width: 480px;"&gt;Check out our video review.&lt;/div&gt;&lt;/div&gt; &lt;!--- end image div --&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;New Super Mario Bros. Wii isn't a port of the DS game but it certainly has the DS game to thank for a lot of its production. The game brings back the classic platformer gameplay of the 8 and 16-bit designs of Super Mario Bros., Super Mario Bros. 3, and Super Mario World, and -- like the Nintendo DS game --introduces new gameplay mechanics that just wouldn't have been possible on the gaming hardware back in the day. You're going to get platforms that tilt and sway, cloud mists that obscure the levels, areas that are quite literally infested with dozens of enemies, and sizeable bosses that take up nearly the entire screen.&lt;/span&gt;&lt;p style="color: rgb(153, 0, 0);"&gt; The game controls just as the original games: there's an option to plug in a Nunchuk for analog stick control, but this game plays best with a stock Wii Remote to mirror the original NES pad. The game features identical control to the 8-bit designs with a bit of a current generation twist. Not only are there gameplay elements where tilting the controller affects the game world, but players can give the remote a bit of a shake for contextual control: carry obstacles by holding the button and shaking the controller, or get a bit of a jump "pause" by thrusting the Wii remote at the peak of a leap.&lt;/p&gt;&lt;p style="color: rgb(153, 0, 0);"&gt; New to the game are power-ups such as the Ice Flower, the opposite of the Fire Flower stand-by, that'll freeze enemies in place and turn them into slippery platforms or obstacles to pick up and throw and the Penguin Suit that enables non-slippery walking on ice and spectacular swimming underwater. These additions feel natural to the design, though the Penguin Suit doesn't look nearly as hip as the classic Raccoon wear of the original suit game, Super Mario 3.&lt;/p&gt;&lt;p style="color: rgb(153, 0, 0);"&gt; &lt;/p&gt;&lt;table style="border-style: solid; border-color: rgb(112, 140, 203); border-width: 1px 1px 2px; float: right; margin-left: 10px; margin-top: 5px; color: rgb(153, 0, 0);" bgcolor="#708ccb" border="0" cellpadding="10" cellspacing="0" width="170"&gt; &lt;tbody&gt;&lt;tr bgcolor="#e7eef6"&gt; &lt;td style="border-top: 1px solid rgb(255, 255, 255); padding: 5px 10px; letter-spacing: -1px; text-transform: uppercase;" align="left" valign="top"&gt;New Super Mario Guide&lt;/td&gt; &lt;/tr&gt; &lt;tr bgcolor="#e7eef6"&gt; &lt;td style="border-top: 1px solid rgb(255, 255, 255); border-bottom: 1px solid rgb(112, 140, 203); padding: 10px;" align="left" valign="top"&gt;We detail the locations of all 225 Star Coins, Secret Goals and much more.&lt;/td&gt; &lt;/tr&gt; &lt;tr bgcolor="#d0dbef"&gt; &lt;td style="border-top: 2px solid rgb(231, 238, 246); padding: 5px 10px;" align="right" valign="top"&gt;&lt;a href="http://guides.ign.com/guides/14354229/"&gt;&lt;b&gt;Read the Guide »&lt;/b&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; The game is a great challenge. Not brutally hard, mind you, but it puts up a good fight especially compared to the Nintendo DS game. Expect to put in several hours just in getting through to the final boss, and then returning to the levels to score each of the three coins that'll unlock even more levels. And then, to give it even more replay, there's the multiplayer aspect.&lt;/span&gt;&lt;p style="color: rgb(153, 0, 0);"&gt; The original Mario Bros., an arcade game released in 1983, revolved around the idea that there were two brothers working together towards a single goal. But when Nintendo created Super Mario Bros., that partnership sort of disappeared and the adventure became solo. New Super Mario Bros. Wii brings the camaraderie back in a big way: not only can you play two players at the same time during the adventure, but it can become a quartet if you've got the controllers on hand.&lt;/p&gt;&lt;p style="color: rgb(153, 0, 0);"&gt; &lt;/p&gt;   &lt;div style="color: rgb(153, 0, 0);" class="ui-page-list clear"&gt; &lt;ul&gt;&lt;li class="selected"&gt;1&lt;/li&gt;&lt;li&gt;&lt;a href="http://wii.ign.com/articles/104/1044744p2.html"&gt;2&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://wii.ign.com/articles/104/1044744p2.html"&gt;Next »                   BuRnItDoWnAnDwAlKaWaY                                                        &lt;br /&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;  &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-4983716207883816132?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/4983716207883816132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/4983716207883816132'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/12/new-super-mario-bros-wii-review.html' title='New Super Mario Bros. Wii Review'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-7779446736198112174</id><published>2009-12-11T11:22:00.003-05:00</published><updated>2009-12-11T11:35:30.365-05:00</updated><title type='text'>Nintendo: Twilight Princess 'Starting Point' for New Zelda</title><content type='html'>&lt;h2 style="color: rgb(153, 153, 153); font-style: italic; font-weight: normal;"&gt;&lt;span style="font-size:130%;"&gt;Link's next Wii adventure will owe a lot to the one before it, according to director Eiji Aonuma.&lt;/span&gt;&lt;/h2&gt;&lt;a style="color: rgb(204, 0, 0);" class="autolink" href="http://games.ign.com/objects/025/025047.html"&gt;Nintendo&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; has remained relatively quiet about Wii's next Legend of Zelda game. Company demi-god Shigeru Miyamoto spoke briefly about the adventure sequel at the Electronic Entertainment Expo 2009 and also &lt;/span&gt;&lt;a style="color: rgb(204, 0, 0);" href="http://media.wii.ign.com/media/872/872155/imgs_1.html"&gt;showed off the first snippet of artwork&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; for the still-untitled project. Since then, the publisher has dropped a few more details, first confirming that Link's swordplay would be enhanced by Wii MotionPlus and also revealing that it plans to alter the traditional "flow" of the series. &lt;/span&gt;&lt;p&gt; &lt;span style="color: rgb(153, 153, 153);"&gt;Now comes a new quote for fans to ponder endlessly.&lt;/span&gt; &lt;/p&gt;&lt;p&gt; &lt;!-- start image div  --&gt;&lt;/p&gt;&lt;div class="imageInlineRight" style="width: 200px;" align="right"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/105/1053034/the-legend-of-zelda-wii-2-20091207103603552-000.jpg" align="right" border="0" height="206" width="200" /&gt;&lt;div class="inlineImageCaption" style="width: 200px; color: rgb(153, 153, 153);"&gt;Will the next Zelda owe a lot to Twilight Princess?&lt;/div&gt;&lt;/div&gt; &lt;!--- end image div --&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Speaking to IGN about the anticipated title, director &lt;/span&gt;&lt;a style="color: rgb(153, 0, 0);" class="autolink" href="http://stars.ign.com/objects/919/919342.html"&gt;Eiji Aonuma&lt;/a&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; said, "With Twilight Princess, we challenged ourself to create the most vast and realistic world the series had ever seen, but we don't feel that we were able to fully complete this objective. With that as a starting point for our improvements to the series in the future, we are of course working on a new game for Wii." &lt;/span&gt;&lt;p style="color: rgb(153, 0, 0);"&gt;Might the forthcoming Zelda title, which is purportedly set to be unveiled at next year's E3, be the Wii equivalent of Majora's Mask? &lt;/p&gt;&lt;p style="color: rgb(153, 0, 0);"&gt; Says Aonuma: "For any game to be remembered for a long time, just like Ocarina of Time was, the game must give the strong impression that it has set a new starting point for future sequels to build upon. We are working to further improve upon the experiences found in Twilight Princess so that our future games can realize these innovations." &lt;/p&gt;&lt;p style="color: rgb(153, 0, 0);"&gt; We don't know what any of this really means, but somehow we're excited anyway.&lt;/p&gt;&lt;p style="color: rgb(153, 0, 0);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="color: rgb(153, 0, 0); text-align: center;"&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-7779446736198112174?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7779446736198112174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7779446736198112174'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/12/nintendo-twilight-princess-starting.html' title='Nintendo: Twilight Princess &apos;Starting Point&apos; for New Zelda'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-5101310265212289835</id><published>2009-06-03T17:00:00.000-04:00</published><updated>2009-06-03T17:03:04.146-04:00</updated><title type='text'>Just a bad ass pick from Metroid</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="http://media.ign.com/ign/image/item/558/5583046/anotherm_uk_top.jpg" id="tImg9" class="ts-image-click" width="436" height="337" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-5101310265212289835?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/5101310265212289835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/5101310265212289835'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/06/just-bad-ass-pick-from-metroid.html' title='Just a bad ass pick from Metroid'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-7620853207842804815</id><published>2009-06-03T16:55:00.002-04:00</published><updated>2009-06-03T17:14:07.007-04:00</updated><title type='text'></title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Sony's press conference just concluded here in Los Angeles, but not before Kratos, the legendary star of the God of War franchise, got a little screen time. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; Although the focus was on the live demo which featured Kratos dominating some poor, defenseless opponents, the audience was told that &lt;/span&gt;&lt;a style="color: rgb(204, 0, 0);" class="autolink" href="http://ps3.ign.com/objects/886/886158.html"&gt;God of War III&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; will be hitting store shelves in March of next year. Sounds like PS3 owners have something to seriously look forward to..&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://ps3.ign.com/dor/objects/886158/god-of-war-iii/videos/godofwar3_gmp_demo_60209.html"&gt;&lt;img alt="E3 2009: God of War III Demo" class="thumb_div_img" src="http://videomedia.ign.com/video/image/item/533/5338520/310_gow.jpg" width="310" height="182" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-7620853207842804815?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7620853207842804815'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7620853207842804815'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/06/sonys-press-conference-just-concluded.html' title=''/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-7396233549317767121</id><published>2009-06-03T06:57:00.002-04:00</published><updated>2009-06-03T17:18:59.600-04:00</updated><title type='text'>New Super Mario Bros. Wii</title><content type='html'>&lt;p style="color: rgb(204, 0, 0); text-align: center;"&gt;This New Super Mario Bros. is a throwback to the style of the original Super Mario Bros. and allows four players to play the game together. &lt;/p&gt;&lt;p style="color: rgb(153, 0, 0); text-align: center;"&gt;Players can navigate the side-scrolling worlds alone as before or invite up to three others to join them at the same time on the same level at any point in the game for competitive and cooperative multiplayer fun. With the multiplayer mode, the newest installment of the most popular video game franchise is designed to bring yet another type of family entertainment into living rooms and engage groups of friends in fast-paced Super Mario Bros. fun.&lt;/p&gt;&lt;p style="color: rgb(153, 0, 0); text-align: center;"&gt;&lt;a href="http://wii.ign.com/dor/objects/14354229/super-mario-wii-2/videos/supermariobros_demo_e3_p1.html"&gt;&lt;img class="thumb_div_img hover" src="http://media.ign.com/thumb/287/2877352/supermariobros_demo_e3_p1_qthighwide_thumb_ign.jpg" alt="E3 2009: Demo Part 1" border="0" width="120" height="90" /&gt;&lt;/a&gt;&lt;a href="http://wii.ign.com/dor/objects/14354229/super-mario-wii-2/videos/supermariobros_demo_e3_p2.html"&gt;&lt;img style="width: 117px; height: 90px;" class="thumb_div_img hover" src="http://media.ign.com/thumb/287/2877336/supermariobros_demo_e3_p2_qthighwide_thumb_ign.jpg" alt="E3 2009: Demo Part 2" border="0" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="color: rgb(153, 0, 0); text-align: center;"&gt;&lt;a href="http://wii.ign.com/dor/objects/14354229/super-mario-wii-2/videos/supermariobros_demo_e3_p2.html"&gt;click for video&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-7396233549317767121?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7396233549317767121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7396233549317767121'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/06/new-super-mario-bros-wii.html' title='New Super Mario Bros. Wii'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-6610796190134927750</id><published>2009-06-03T06:53:00.002-04:00</published><updated>2009-06-03T17:18:00.527-04:00</updated><title type='text'>Gladiator A.D. Revealed</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Development studio &lt;/span&gt;&lt;a style="color: rgb(204, 0, 0);" class="autolink" href="http://games.ign.com/objects/027/027174.html"&gt;High Voltage Software&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;, best known to Wii owners for its first-person shooter The Conduit, has not one, but two new games in the works for Nintendo's console. The first, revealed exclusively on IGN today, is called &lt;/span&gt;&lt;a style="color: rgb(204, 0, 0);" class="autolink" href="http://wii.ign.com/objects/143/14350710.html"&gt;Gladiator A.D&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;. and it's a brutal fighter that takes players back to ancient Rome to do bloody battle.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/dor/objects/14350710/gladiator-ad/videos/gladiator_trl_extremeviolence_52609.html"&gt;&lt;img class="thumb_div_img" src="http://media.ign.com/thumb/286/2867325/gladiator_trl_extremeviolence_52609_qthighwide_thumb_ign.jpg" alt="No Mercy Trailer" border="0" width="120" height="90" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;click for video&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-6610796190134927750?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6610796190134927750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6610796190134927750'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/06/gladiator-ad-revealed.html' title='Gladiator A.D. Revealed'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-8312031601452763111</id><published>2009-06-03T06:48:00.004-04:00</published><updated>2009-06-03T17:17:05.829-04:00</updated><title type='text'>The Grinder Revealed</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Yesterday IGN exclusively unveiled High Voltage Software's new Wii title, Gladiator A.D., a very promising 3D fighter that pushes Nintendo's hardware where graphics are concerned. Today, though, we've got a special treat that we think fans of the Left 4 Dead series are simply going to love.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;It's called &lt;/span&gt;&lt;a style="color: rgb(153, 0, 0);" class="autolink" href="http://wii.ign.com/objects/143/14352829.html"&gt;The Grinder&lt;/a&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; and it's a blood-drenched first-person shooter designed to accommodate four-player online cooperative action. This title looks absolutely phenomenal, as you're going to see below. Rather than spoil any more details, we've let the developer do the talking. Below, HVS CEO and founder Kerry Ganofsky, chief creative officer Eric Nofsinger and lead art director Matt Corso tell all about The Grinder. We think you're going to want to move this extraordinary Wii-exclusive to the tops of your must-have lists.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/dor/objects/14352829/the-grinder/videos/grindere3deb_052909.mov.html"&gt;&lt;img class="thumb_div_img hover" src="http://media.ign.com/thumb/287/2872730/grindere3deb_052909.mov_qthighwide_thumb_ign.jpg" alt="The Grinder World Debut Trailer" border="0" width="120" height="90" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/dor/objects/14352829/the-grinder/videos/grindere3deb_052909.mov.html"&gt;click for video&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-8312031601452763111?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8312031601452763111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8312031601452763111'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/06/grinder-revealed.html' title='The Grinder Revealed'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-3972863137683569276</id><published>2009-06-03T06:43:00.001-04:00</published><updated>2009-06-03T06:48:29.750-04:00</updated><title type='text'>Metroid: Other M Nintendo WiiTrailer - E3 2009: Trailer</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a href="http://wii.ign.com/dor/objects/14354733/metroid-other-m/videos/metroid_trl_e3_otherm_060209.html"&gt;&lt;img alt="E3 2009: Metroid: Other M Trailer" class="thumb_div_img" src="http://videomedia.ign.com/video/image/item/558/5584107/310_metroid.jpg" width="310" height="182" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="color: rgb(204, 0, 0);" href="http://wii.ign.com/dor/objects/14354733/metroid-other-m/videos/metroid_trl_e3_otherm_060209.html"&gt;Hardcore gamers wowed by the announcement of Super Mario Galaxy 2 at the &lt;/a&gt;&lt;a style="color: rgb(204, 0, 0);" class="autolink" href="http://games.ign.com/objects/025/025047.html"&gt;Nintendo&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; Media Briefing this morning better strap in for the next announcement. Nintendo is teaming with &lt;/span&gt;&lt;a style="color: rgb(204, 0, 0);" class="autolink" href="http://games.ign.com/objects/027/027318.html"&gt;Team Ninja&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; to create a brand new installment of the Metroid series for the Wii. Citing Team Ninja's "proven track record in the mature space" (Team Ninja is responsible for the Ninja Gaiden franchise), Nintendo president Reggie Fils-Aime is pleased to introduce a newer, darker look for Samus.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;The trailer for &lt;/span&gt;&lt;a style="color: rgb(153, 0, 0);" class="autolink" href="http://wii.ign.com/objects/143/14354733.html"&gt;Metroid: Other M&lt;/a&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; shows off a huge action-oriented adventure with third-person views for epic fight scenes as well as some through-the-visor gameplay. In the teaser trailer, Samus is just tearing apart aliens and monsters with multiple weapons, including a winged beast the looks an awful lot like Ridley. (Really, once you see the trailer, you will realize you have never seen Samus like this; it's loaded with brutal action.) Fils-Aime also says the game will "take you deeper into Samus' story." &lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;The partnership is an intriguing and promising step forward for not just Metroid, but Nintendo. Team Ninja is known for delivering seriously hardcore action. This is a recognition of the need to deliver core experiences for core gamers that have supported Nintendo in both fat and lean years. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;Metroid: Other M is currently slated for 2010&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-3972863137683569276?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3972863137683569276'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3972863137683569276'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/06/metroid-other-m-nintendo-wiitrailer-e3.html' title='Metroid: Other M Nintendo WiiTrailer - E3 2009: Trailer'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-6892654461163671500</id><published>2009-06-03T06:38:00.002-04:00</published><updated>2009-06-03T17:15:59.745-04:00</updated><title type='text'>No More Heroes 2: Desperate Struggle</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a href="http://wii.ign.com/dor/objects/14288376/no-more-heroes-2/videos/nomoreheroes2_052809.html"&gt;&lt;img src="http://media.ign.com/thumb/287/2871119/nomoreheroes2_052809_qthighwide_thumb_ign.jpg" alt="Reveal Trailer" border="0" width="80" height="60" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;Click for video&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a style="color: rgb(153, 0, 0);" href="http://wii.ign.com/dor/objects/14288376/no-more-heroes-2/videos/nomoreheroes2_052809.html"&gt;No More Heroes 2: Desperate Struggle continues the tale of punk anti-hero Travis Touchdown, the Japanese anime Otaku, and pro wrestling-obsessed assassin. Travis finds himself at the bottom of the UAA (United Assassins Association) rankings and must wage war to become the No. 1 assassin once again. The follow-up to the popular No More Heroes will offer fans infectious, fun gameplay that allows you to wield not just one, but two swords and face multiple bosses simultaneously in bigger-than-ever boss battles.&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-6892654461163671500?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6892654461163671500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6892654461163671500'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/06/no-more-heroes-2-desperate-struggle.html' title='No More Heroes 2: Desperate Struggle'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-6383997179965478738</id><published>2009-06-03T06:36:00.001-04:00</published><updated>2009-06-03T17:24:23.628-04:00</updated><title type='text'>E3 2009: Miyamoto Talks Next Zelda</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;   If you were wondering why there was no new Zelda news at Nintendo's E3 press conference this morning, it's because Mr. Miyamoto wanted to save a little something for his own private roundtable. At the closed door, no-photographs-allowed discussion with a select group of journalists this afternoon, the man who created Link dropped details and showed off artwork of the Hero in Green's next iteration. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;The next console Zelda adventure will feature a Link who is more mature than ever before, and a swordplay system that is far more advanced than any ever seen before in the series. The game may ship as a MotionPlus-only design, as well, which should give you an idea of the swordfighting scheme Shigeru has in the works.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;"Think of Zelda while you're trying some of the archery and sword play in Wii Sports Resort," Miyamoto said.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;If the next Zelda were to employ MotionPlus in that way (and it totally will), it would be a significant shift for the property -- and one that may well be the change the franchise needs.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;"There are people who think of Zelda more as an RPG with simpler controls, so trying to figure out how to make everybody happy is something that's going to concern me," says Miyamoto.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;Stay tuned for more information as it becomes available.  And get hyped!&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-6383997179965478738?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6383997179965478738'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6383997179965478738'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/06/e3-2009-miyamoto-talks-next-zelda.html' title='E3 2009: Miyamoto Talks Next Zelda'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-6526042902527883972</id><published>2009-06-03T06:28:00.002-04:00</published><updated>2009-06-03T17:15:13.327-04:00</updated><title type='text'>Super Mario Galaxy 2 Nintendo WiiTrailer - E3 09 Trailer</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a style="color: rgb(204, 0, 0);" href="http://wii.ign.com/dor/objects/14354736/super-mario-galaxy-2/videos/mariogalaxy2_trl_e3_060209.html"&gt;During its E3 press conference today, &lt;/a&gt;&lt;a style="color: rgb(204, 0, 0);" class="autolink" href="http://games.ign.com/objects/025/025047.html"&gt;Nintendo&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; President Satoru Iwata announced the news every Nintendo fan wanted to hear: a sequel to Super Mario Galaxy is on the way. This time Yoshi will be playable and he can be inflated in order to reach new areas. Footage shown during the conference was very pretty. Huge boss battles were spotted, as well as shots of Mario swimming, flying in his &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Bee suit, and rolling a giant snowball around a planet.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/dor/objects/14354736/super-mario-galaxy-2/videos/mariogalaxy2_trl_e3_060209.html"&gt;&lt;img src="http://media.ign.com/thumb/287/2877108/mariogalaxy2_trl_e3_060209_qthighwide_thumb_ign.jpg" width="80" height="60" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/dor/objects/14354736/super-mario-galaxy-2/videos/mariogalaxy2_trl_e3_060209.html"&gt;Click for video&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-6526042902527883972?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6526042902527883972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6526042902527883972'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/06/super-mario-galaxy-2-nintendo.html' title='Super Mario Galaxy 2 Nintendo WiiTrailer - E3 09 Trailer'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-2085138260308155697</id><published>2009-06-02T06:47:00.000-04:00</published><updated>2009-06-02T06:48:59.645-04:00</updated><title type='text'>Metal Gear Solid: Rising</title><content type='html'>&lt;span style="color: rgb(153, 153, 153);"&gt;UPDATE:&lt;/span&gt; &lt;span style="color: rgb(204, 0, 0);"&gt;Looks like there might be confirmation that MGS: Rising could well be coming to the PlayStation 3 and PC in addition to Xbox 360. Konami's list of games on Games Press (a private PR service for the press) now shows the title coming to all three platforms. Konami unfortunately will not make official comment at this time, so we will have to wait for all the rumors to be proven true or false until tomorrow afternoon when Sony has its conference (11AM PST).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;There was quite a lot of confusion on whether this game would only be on Xbox 360. During the conference, Microsoft specifically stated that everything shown after Final Fantasy XIII would be exclusive to 360, thus the original implication. A few hours later, G4 was able to quickly chat with Microsoft's John Schappert, where he said, "You know, we didn't say that it was exclusive..." (We apologize for the confusion if you've been following the many, many updates on this ongoing saga.) Konami put out a press release listing only an Xbox 360 version, but the word "exclusive" has yet to be mentioned in any MGS: Rising statement from Microsoft or Konami, and the comment at the Microsoft E3 Conference could have been a mistake.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;We realize that we're talking more about the controversy behind the unveiling rather than the game itself, but with only a short teaser of the game so far showing the same field and Raiden pose, we're stuck for new things to say. Instead, check out the most recent news leads for Metal Gear Solid Rising &amp;amp; Peace Walker and be sure to check back in tomorrow for more info.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-2085138260308155697?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/2085138260308155697'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/2085138260308155697'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/06/metal-gear-solid-rising.html' title='Metal Gear Solid: Rising'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-148006985121205676</id><published>2009-06-01T18:46:00.001-04:00</published><updated>2009-06-03T17:12:52.357-04:00</updated><title type='text'>Raiden is back! to bad its on xbox not ps3!</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://xbox360.ign.com/objects/143/14354401.html" id="objectDetailsBoxTop"&gt;&lt;img id="gameDetailsBoxShotImg" src="http://xbox360media.ign.com/xbox360/image/object/143/14354401/MGS-Next_RAIDENboxart_160w.jpg" alt="" width="160" height="211" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;span&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Kojima took the stage at Microsoft's press conference and dropped a major announcement:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Remember all those teasers we saw over the past month? It wasn't the new PSP game. It was, in fact, a completely new series in the Metal Gear franchise.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Titled Metal Gear Solid: Rising, the game appears to mainly focus on the character Raiden, as there were no shots of Solid Snake at all in the extremely vague announcement teaser shown.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;While this news comes at the Microsoft presser, no announcements of exclusivity were revealed, so for now, expect this to be multiplatform, or a timed-exclusive at the very least.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-148006985121205676?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/148006985121205676'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/148006985121205676'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/06/raiden-is-back-to-bad-its-on-xbox-not.html' title='Raiden is back! to bad its on xbox not ps3!'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-5875034069088557519</id><published>2009-06-01T18:37:00.002-04:00</published><updated>2009-06-03T17:07:08.285-04:00</updated><title type='text'>E3 2009: Lionhead Game for Project Natal</title><content type='html'>&lt;h2 style="color: rgb(153, 153, 153);"&gt;&lt;div class="subheadline"&gt;&lt;div style="text-align: center;"&gt;Peter Molyneux shows off a project for new motion controller.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;strong style="color: rgb(102, 0, 0); font-weight: normal;"&gt;June 1, 2009&lt;/strong&gt;&lt;span style="color: rgb(102, 0, 0); font-weight: normal;"&gt; -&lt;/span&gt;&lt;span style="color: rgb(153, 0, 0); font-weight: normal;"&gt; Today Peter Molyneux came on stage at the &lt;/span&gt;&lt;a style="color: rgb(153, 0, 0); font-weight: normal;" class="autolink" href="http://games.ign.com/objects/025/025169.html"&gt;Microsoft&lt;/a&gt;&lt;span style="color: rgb(153, 0, 0); font-weight: normal;"&gt; E3 Press Conference to demo what his studio has been doing with project Natal. This is the new motion sensing camera and facial recognition controller that Microsoft showed off today at the press conference.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0); font-weight: normal;"&gt;His demo included a real person named Clair interacting with a virtual boy named Milo. The boy recognizes the person talking to him, he responds with different emotions based on your facial expressions. Clair can draw a picture on a piece of paper, show it to the screen, and Milo will recognize the shape and color of the drawing and react to it. He also takes the piece of paper into the virtual world. Players can interact with the virtual world by doing things like putting on goggles and looking into a pool of water.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0); font-weight: normal;"&gt;They are showing this demo to a select group of people at E3 who will be able to interact with Milo and see how well this new project works. We'll have more info on this experience as it is revealed. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/h2&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-5875034069088557519?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/5875034069088557519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/5875034069088557519'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/06/e3-2009-lionhead-game-for-project-natal.html' title='E3 2009: Lionhead Game for Project Natal'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-1374595779006377058</id><published>2009-05-31T13:57:00.002-04:00</published><updated>2009-05-31T14:02:52.871-04:00</updated><title type='text'>'Rusty' Brady returns to practice</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a style="float: left;" class="zoom" href="http://www.patriots.com/mediaCenter/index.cfm?ac=galleryDetail&amp;amp;f=brady47447.jpg"&gt;&lt;img class="imageBorders" alt="" src="http://cachemediasrv.patriots.com/ImgDyn.cfm?s=brady47447.jpg&amp;amp;rs=25&amp;amp;q=75&amp;amp;x=39&amp;amp;y=18&amp;amp;w=180&amp;amp;h=220" border="0" width="180" height="220" hspace="0" /&gt;&lt;/a&gt;   &lt;i style="color: rgb(153, 153, 153);"&gt;&lt;i&gt;All eyes were on QB Tom Brady at the Patriots organized team activity practice Thursday.&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;&lt;p style="color: rgb(204, 0, 0);"&gt;Maybe it was the damp, drizzly weather conditions. Or maybe it was the long layoff. Most likely, a combination of both.&lt;/p&gt; &lt;p style="color: rgb(204, 0, 0);"&gt;Whatever the reason, &lt;strong&gt;Tom Brady &lt;/strong&gt;didn’t look quite as sharp throwing the ball Thursday (to be fair, neither did the other three quarterbacks on the Patriots roster), a fact Brady himself noted after the team’s practice.&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt;“There’s obviously a lot of rust on all of us, being out for four months … we need the work, and I need the work … I’m not completing as many passes as I want. I don’t think I’ve been very sharp the last three days in practice." &lt;/p&gt;&lt;p style="color: rgb(153, 0, 0);"&gt;For now, however, that wasn’t much of a concern, at least not to what was estimated to be perhaps the largest media contingent ever assembled for a Patriots practice. An overwhelming number of reporters and photographers came to Gillette Stadium today for the primary reason of talking to Brady, the former NFL MVP who missed nearly all of last season with a severe knee injury.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-1374595779006377058?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/1374595779006377058'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/1374595779006377058'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/05/rusty-brady-returns-to-practice.html' title='&apos;Rusty&apos; Brady returns to practice'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-7315702512050294776</id><published>2009-05-27T13:37:00.003-04:00</published><updated>2009-05-27T13:44:22.609-04:00</updated><title type='text'>Funny Weird Moment</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;OK so I'm at the Mexican restaurant with mike and Amy and were having a good time catching up &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;and then the guy comes to give refills Amy said yes I need Pepsi and mike said the same thing&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;then that's when it got weird I guess the guy felt mike didn't drink enough of his Pepsi to get a refill so he held the glass &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;and wanted mike to drink some more of it so mike tried to grab it and the guy said no&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;so mike started drinking out of the glass while the Mexican was holding the glass&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;(WISH YOU COULD HAVE SEEN IT)&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;he drank as much as he could as fast as he could and then the guy left and got refills needless to say we laughed for about 30 min&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;we couldn't believe it&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt; anyway I just thought I would share this with everyone&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-7315702512050294776?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7315702512050294776'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7315702512050294776'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/05/funny-weird-moment.html' title='Funny Weird Moment'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-8067562962806734016</id><published>2009-05-15T15:03:00.001-04:00</published><updated>2009-05-15T15:06:45.504-04:00</updated><title type='text'>WATER OR COKE?</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;WATER&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: rgb(204, 0, 0);" align="center"&gt;1. 75% of Americans are chronically dehydrated.&lt;/div&gt;&lt;div style="color: rgb(204, 0, 0);" align="center"&gt;2. In 37% of Americans, the thirst mechanism is so weak that it is often mistaken for hunger.&lt;/div&gt;&lt;div style="color: rgb(204, 0, 0);" align="center"&gt;3. Even MILD dehydration will slow down one's metabolism as much as 3%.&lt;/div&gt;&lt;div style="color: rgb(204, 0, 0);" align="center"&gt;4. One glass of water will shut down midnight hunger pangs for almost 100% of the dieters studied in a University of Washington study.&lt;/div&gt;&lt;div style="color: rgb(204, 0, 0);" align="center"&gt;5. Lack of water, the #1 trigger of daytime fatigue.&lt;/div&gt;&lt;div style="color: rgb(204, 0, 0);" align="center"&gt;6. Preliminary research indicates that 8-10 glasses of water a day could significantly ease back and joint pain for up to 80% of sufferers.&lt;/div&gt;&lt;div style="color: rgb(204, 0, 0);" align="center"&gt;7. A mere 2% drop in body water can trigger fuzzy short-term memory, Trouble with basic math, and difficulty focusing on the computer screen or on a printed page.&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;8. Drinking 5 glasses of water daily decreases the risk of colon cancer By 45%, plus it can slash the risk of breast cancer by 79%, and one is 50% less likely to develop bladder cancer.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;And now for the properties of Coke:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style="color: rgb(153, 0, 0);" align="center"&gt;1. In many states (in the USA) the highway patrol carries two gallons of Coke in the truck to remove blood from the highway after a car accident.&lt;/div&gt;&lt;div style="color: rgb(153, 0, 0);" align="center"&gt;2. You can put a T-bone steak in a bowl of Coke and it will be gone in two days.&lt;/div&gt;&lt;div style="color: rgb(153, 0, 0);" align="center"&gt;3. To clean a toilet: Pour a can of Coca-Cola into the toilet bowl and Let the "real thing" sit for one hour, then flush clean. The citric acid in Coke removes stains from vitreous China.&lt;/div&gt;&lt;div style="color: rgb(153, 0, 0);" align="center"&gt;4. To remove rust spots from chrome car bumpers: Rub the bumper with a rumpled-up piece of aluminum foil dipped in Coca-Cola.&lt;/div&gt;&lt;div style="color: rgb(153, 0, 0);" align="center"&gt;5. To clean corrosion from car battery terminals: Pour a can of Coca-Cola over the terminals to bubble away the corrosion.&lt;/div&gt;&lt;div style="color: rgb(153, 0, 0);" align="center"&gt;6. To loosen a rusted bolt: Applying a cloth soaked in Coca-Cola to the rusted bolt for several minutes.&lt;/div&gt;&lt;div style="color: rgb(153, 0, 0);" align="center"&gt;7. To remove grease from clothes: Empty a can of Coke into a load of greasy clothes, add detergent, and run through a regular cycle. The Coca-Cola will help loosen grease stains.&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;8. It will also clean road haze from your windshield.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt; &lt;/div&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;For Your Info:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style="color: rgb(102, 0, 0);" align="center"&gt;1. The active ingredient in Coke is phosphoric acid. Its pH is 2.8. It will dissolve a nail in about 4 days. &lt;/div&gt;&lt;div style="color: rgb(102, 0, 0);" align="center"&gt;Phosphoric acid also leaches calcium from bones and is a major contributor to the rising increase in osteoporosis.&lt;/div&gt;&lt;div style="color: rgb(102, 0, 0);" align="center"&gt;2. To carry Coca-Cola syrup (the concentrate) the commercial truck must Use the Hazardous material place cards reserved for highly corrosive materials.&lt;/div&gt;&lt;div style="color: rgb(102, 0, 0);" align="center"&gt;3. The distributors of Coke have been using it to clean the engines of their trucks for about 20 years!&lt;/div&gt;&lt;div align="center"&gt;&lt;strong style="color: rgb(153, 153, 153);"&gt;Now the question is&lt;/strong&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;...&lt;/span&gt;&lt;br /&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Would you like a Coke or a glass of water?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: rgb(153, 153, 153);" align="center"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-8067562962806734016?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8067562962806734016'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8067562962806734016'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/05/water-or-coke.html' title='WATER OR COKE?'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-5439059030538191187</id><published>2009-05-15T14:09:00.002-04:00</published><updated>2009-05-15T14:15:42.036-04:00</updated><title type='text'>Lyric of the Month</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;What Will You Find?&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;By ZAO&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;What will you find? &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;when you stare through the mirror&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; into the graveyards of your mind&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; Where hatred is born&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; from the ashes of lies,&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; demons and angels blot out the sky,&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; blot out the sky.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; You conform your faith, &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;making your opinion truth,&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; lash out every time&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; something disagrees with you.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; Obsessed with protecting&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; some type of pride&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; is the cause many a man&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; with gun in hand has died.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; And his ghost was thinking &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;as they buried him that night, &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;it was all in vain, cause everyone thinks &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;they’re the one who’s right,&lt;/span&gt;&lt;br /&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;the one who’s right, &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;the one who’s right, &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;the one who’s right. &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Your face &lt;/span&gt;&lt;span style="color: rgb(153, 0, 0);" &gt;is&lt;/span&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; alabaster and forgotten. Countless years of wearing masks. You’ll be rewarded with emptiness for staying faithful to the task.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-5439059030538191187?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/5439059030538191187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/5439059030538191187'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/05/lyric-of-month.html' title='Lyric of the Month'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-3730673052169752701</id><published>2009-05-10T13:35:00.000-04:00</published><updated>2009-05-10T13:36:07.789-04:00</updated><title type='text'></title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/iOlw-4h7PLE&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/iOlw-4h7PLE&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-3730673052169752701?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3730673052169752701'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3730673052169752701'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/05/burnitdownandwalkaway.html' title=''/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-5798492746237238730</id><published>2009-05-10T13:31:00.001-04:00</published><updated>2009-05-10T13:33:02.947-04:00</updated><title type='text'>Countdown to E3 09</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img style="visibility: hidden; width: 0px; height: 0px;" src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNDE*NzE*OTY5NTMmcHQ9MTI*MTQ3MTUwMzUxNSZwPTIwMTE1MSZkPSZnPTImdD*mbz1jMWRkMzY2YWY1ZjM*MDg2YTJkZmVlNDQwZjVjMmVhMCZvZj*w.gif" border="0" width="0" height="0" /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=10,0,22,87" name="e309" id="WFHost" align="middle" width="396" height="290"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;param name="allowFullScreen" value="false"&gt;&lt;param name="movie" value="http://cdn1.gamepro.com/article_img/e3expo/static/swf/e309.swf"&gt;&lt;param name="quality" value="high"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;param name="bgcolor" value="#ffffff"&gt;&lt;embed src="http://cdn1.gamepro.com/article_img/e3expo/static/swf/e309.swf" quality="high" wmode="transparent" bgcolor="#ffffff" name="e309" id="WFHost" allowscriptaccess="always" allowfullscreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" align="middle" width="396" height="290"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-5798492746237238730?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/5798492746237238730'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/5798492746237238730'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/05/countdown-to-e3-09.html' title='Countdown to E3 09'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-7100091369629256129</id><published>2009-05-03T13:27:00.001-04:00</published><updated>2009-05-03T13:42:40.648-04:00</updated><title type='text'>Bulls, Celtics deliver series for the ages</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;a href="http://blogs.suntimes.com/fullcourtpress/assets_c/2009/04/Bulls%20Celtics%20Basketball-6125.html" onclick="window.open('http://blogs.suntimes.com/fullcourtpress/assets_c/2009/04/Bulls Celtics Basketball-6125.html','popup','width=2100,height=1650,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"&gt;&lt;img src="http://blogs.suntimes.com/fullcourtpress/assets_c/2009/04/Bulls%20Celtics%20Basketball-thumb-500x392-6125.jpg" alt="Bulls Celtics Basketball.jpg" class="mt-image-none" style="" width="500" height="392" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;The Celtics Had To Punch ,Slap, And Damn Near Stab Bulls Players To Win The Series .&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;I Can See Why They Won It All Last Year They Play Dirty. &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;It Don't Matter Anyway Its The Cav's Year&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;&lt;span id="gtbmisp_8" style="border: 0pt none ; margin: 0pt; padding: 0pt; background: transparent none repeat scroll 0% 0%; font-style: normal; font-variant: normal; font-weight: bold; line-height: normal; font-size-adjust: none; font-stretch: normal; position: static; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: left; text-indent: 0pt; text-transform: none; text-decoration: underline; cursor: pointer;font-family:serif;font-size:100%;"  &gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-7100091369629256129?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7100091369629256129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7100091369629256129'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/05/bulls-celtics-deliver-series-for-ages.html' title='Bulls, Celtics deliver series for the ages'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-2185143117205170469</id><published>2009-04-05T12:18:00.001-04:00</published><updated>2009-04-05T12:20:26.762-04:00</updated><title type='text'>Super Megan</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img class="alignnone size-full wp-image-57" title="f0xv3xptrc_fox" src="http://ourkitchensink.com/wp-content/uploads/2009/02/f0xv3xptrc_fox.jpg" alt="f0xv3xptrc_fox" width="565" height="790" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;She can save me any time!!!!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-2185143117205170469?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/2185143117205170469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/2185143117205170469'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/04/super-megan.html' title='Super Megan'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-2195140772631983862</id><published>2009-04-04T15:44:00.003-04:00</published><updated>2009-04-04T15:53:31.662-04:00</updated><title type='text'>Nintendo DSi Hands-on</title><content type='html'>&lt;span style="color: rgb(153, 153, 153);"&gt;US DSi systems are put through their paces.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;by&lt;/span&gt; &lt;span style="color: rgb(51, 51, 255);"&gt;Craig Harris &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;When the Nintendo DSi launches in the US on April 5, 2009, it'll be extremely close to three years since Nintendo released the Nintendo DS Lite. Three years is nearly an eternity for an electronic gadget – heck, Apple seems to update its hardware almost every year. And that's exactly what the Nintendo DSi is – though it touts brand new features, it's not a brand new system. It's more an upgraded model of the existing platform. The iPhone 3G to 2007's iPhone, if you wanted to compare its direction. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;We've been playing with the Nintendo DSi in its Japanese form since its release in November 2008, but we've only had a few days to tinker around with the North American version. Luckily, the experience is entirely identical, with the exception of the language barrier: the US version of the Nintendo DSi, with the exception of the English menus and slight localization issues in the internal software, remains identical to the system released in Japan five months prior. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;After playing around with every function of the DSi, it's hard for a DS Lite fan like we are to not recommend true fans to upgrade. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- start image div  --&gt;&lt;/div&gt;&lt;div class="imageInline" style="width: 479px; text-align: center;"&gt;&lt;a href="http://media.ds.ign.com/articles/969/969717/img_6621492.html"&gt;&lt;img src="http://dsmedia.ign.com/ds/image/article/969/969717/nintendo-dsi-hands-on-20090403053202288-000.jpg" border="0" width="479" height="420" /&gt;&lt;/a&gt;&lt;div class="inlineImageCaption" style="width: 479px;"&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;The Black DSi system.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;The Nintendo DSi takes what worked on the Nintendo DS Lite platform – the bright LCD screens, the slender clamshell design – and enhances it with new features that gives it brand new functionality over the existing handheld. The internal storage, 256 megabytes, enables the idea of "downloadable content," a feature that every current generation platform has enjoyed since their launches. The built-in cameras, one inside the system and one out, don't just give owners the ability to take pictures of themselves or their friends – they open up the opportunity for new elements in gameplay, like motion-sensing controls and pulling in images as in-game art. And the SD card will allow users to export and import content to and from outside sources. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;The cameras aren't all that powerful, only offering 640x480 resolution snapshots from the .3 megapixel optics. But it's what you can do with the cameras that really make them special – the built-in software enables crazy realtime effects like squashing and stretching the images, replacing colors or slapping Link's eyes over the subjects. Over the past few months I've taken the Japanese version around to friends and family and many of them – male and female -- were hooked on the functions of the camera, and we expect the same out of the US version. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- start image div  --&gt;&lt;div class="imageInline" style="width: 480px;"&gt;&lt;a href="http://media.ds.ign.com/articles/969/969717/img_6621499.html"&gt;&lt;img src="http://dsmedia.ign.com/ds/image/article/969/969717/nintendo-dsi-hands-on-20090403053215132-000.jpg" border="0" width="480" height="447" /&gt;&lt;/a&gt;&lt;div class="inlineImageCaption" style="width: 480px; color: rgb(153, 153, 153);"&gt;The camera might not be high resolution, but you can do so much with it.&lt;/div&gt;&lt;/div&gt; &lt;!--- end image div --&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;Nintendo DSi is also a full-featured music player, but instead of MP3 files you can only play non-DRM protected AAC format audio. That might seem like a misstep, but the most popular PC and Mac software on the market – iTunes – makes converting MP3s into AACs a snap. Would we rather have MP3 compatibility? Absolutely. But hey, it's not the end of the world since we can still get our audio files into the system easily. &lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;Of course, the DSi is almost fully compatible with every Nintendo DS game ever made, the exception being titles that utilize the secondary slot on the Nintendo DS and the Nintendo DS Lite for add-ons. Games such as Guitar Hero: On Tour, Tony Hawk's Motion and My Weight Loss Coach will not work on the Nintendo DSi because the new system lacks the slot needed to utilize the peripherals required to play the software. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="color: rgb(0, 0, 153);" href="http://ds.ign.com/articles/969/969717p1.html"&gt;NEXT&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-2195140772631983862?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/2195140772631983862'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/2195140772631983862'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/04/nintendo-dsi-hands-on.html' title='Nintendo DSi Hands-on'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-1396876988762075185</id><published>2009-02-24T08:16:00.005-05:00</published><updated>2009-02-24T08:22:57.588-05:00</updated><title type='text'>MadWorld Kills Montage</title><content type='html'>&lt;embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='isStandAlone=true&amp;highRes_ID=2761243&amp;lowRes_ID=2761244&amp;object_ID=14253678&amp;downloadURL=http://wiimovies.ign.com/wii/video/article/955/955822/madworldvio_022009_1_flvlowwide.flv&amp;allownetworking="all%"' type='application/x-shockwave-flash' width='433' height='360'&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-1396876988762075185?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/1396876988762075185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/1396876988762075185'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/02/madworld-kills-montage.html' title='MadWorld Kills Montage'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-3817565026016967071</id><published>2009-02-17T17:13:00.001-05:00</published><updated>2009-02-17T17:15:27.182-05:00</updated><title type='text'>Transformers 2 Trailer</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;object width="450" height="238"&gt;&lt;param name="movie" value="http://www.traileraddict.com/emd/8863"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.traileraddict.com/emd/8863" type="application/x-shockwave-flash" allowscriptaccess="always" wmode="transparent" allowfullscreen="true" width="450" height="238"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-3817565026016967071?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3817565026016967071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3817565026016967071'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/02/transformers-2-trailer.html' title='Transformers 2 Trailer'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-7591327299192069862</id><published>2009-02-03T06:37:00.002-05:00</published><updated>2009-02-17T17:20:29.302-05:00</updated><title type='text'>Steelers rally to beat Cardinals 27-23</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img class="alignright" style="margin-top: 5px; margin-bottom: 5px;" src="http://www.post-gazette.com/pg/images/200709/20071001pd_steelers0930l_330.jpg" alt="" width="198" height="188" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; color: rgb(153, 0, 0);"&gt;Roethlisberger and the Pittsburgh offense ended a Super Bowl of incredible swings with a final-minute touchdown for a historic victory. &lt;/div&gt; &lt;p style="text-align: center; color: rgb(153, 0, 0);"&gt;Santonio Holmes made a brilliant 6-yard catch deep in the right corner of the end zone with 35 seconds remaining Sunday night, lifting the Steelers to a record-settingsixth Super Bowl win, 27-23 over the Arizona Cardinals.&lt;/p&gt;&lt;p style="text-align: center; color: rgb(153, 153, 153);"&gt; &lt;a href="http://media.pressofatlanticcity.com/smedia/2009/02/01/23/687Super_Bowl_XLIII_Football.sff.standalone.prod_affiliate.101.jpg" class="thickbox" title="Pittsburgh Steelers wide receiver Santonio Holmes (10) catches a touchdown pass as Arizona Cardinals safety Aaron Francisco (47) defends during the fourth quarter of the NFL Super Bowl XLIII football game, Sunday, Feb. 1, 2009, in Tampa, Fla. (AP Photo/St. Petersburg Times, James Borchuck)  TAMPA OUT,  USA TODAY OUT,  HERNANDO TODAY OUT, CITRUS COUNTY CHRONICLE OUT,  NO MAGS,  NO SALES" rel="tbgallery"&gt;&lt;img id="top_story_photo" src="http://media.pressofatlanticcity.com/smedia/2009/02/01/23/687Super_Bowl_XLIII_Football.sff.embedded.prod_affiliate.101.jpg" alt="" onmouseover="TagToTip('390517');" border="0" width="240" height="188" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: center; color: rgb(153, 153, 153);"&gt;&lt;a href="http://media.pressofatlanticcity.com/smedia/2009/02/01/23/687Super_Bowl_XLIII_Football.sff.standalone.prod_affiliate.101.jpg" class="thickbox" title="Pittsburgh Steelers wide receiver Santonio Holmes (10) catches a touchdown pass as Arizona Cardinals safety Aaron Francisco (47) defends during the fourth quarter of the NFL Super Bowl XLIII football game, Sunday, Feb. 1, 2009, in Tampa, Fla. (AP Photo/St. Petersburg Times, James Borchuck)  TAMPA OUT,  USA TODAY OUT,  HERNANDO TODAY OUT, CITRUS COUNTY CHRONICLE OUT,  NO MAGS,  NO SALES" rel="tbgallery"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-7591327299192069862?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7591327299192069862'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7591327299192069862'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/02/more-sports-news-sharethis-steelers.html' title='Steelers rally to beat Cardinals 27-23'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-6055873774587926015</id><published>2009-01-19T06:35:00.000-05:00</published><updated>2009-01-19T06:39:37.904-05:00</updated><title type='text'>Steelers defeat Ravens, Super Bowl bound</title><content type='html'>&lt;div style="text-align: center; color: rgb(204, 0, 0);"&gt;&lt;img class="ContentZoneImage" src="http://media3.steelers.com/MediaContent//2009/01/18/20/08_BAL3_endingshow_102147.jpg" alt="08_BAL3_endingshow" width="387" height="256" /&gt;     &lt;/div&gt;&lt;div style="text-align: center; color: rgb(204, 0, 0);" class="ArticleTitle"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; color: rgb(204, 0, 0);"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin: 0in 0in 0pt; text-align: center; color: rgb(204, 0, 0);"&gt;&lt;span style="font-size: 10pt;"&gt;A record crowd of 65,350 was on hand at Heinz Field to see something that has never happened there before – the Steelers winning the AFC Championship game with a 23-14 win over the Baltimore Ravens to advance to Super Bowl XLIII against the Arizona Cardinals. &lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center; color: rgb(204, 0, 0);"&gt;  &lt;span style="font-size: 10pt;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 10pt;"&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;The third time truly was a charm, with it being the third time this season the Steelers defeated the Ravens and the third AFC Championship game held at Heinz Field.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-6055873774587926015?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6055873774587926015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6055873774587926015'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/01/steelers-defeat-ravens-super-bowl-bound.html' title='Steelers defeat Ravens, Super Bowl bound'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-185331481734045791</id><published>2009-01-18T18:36:00.003-05:00</published><updated>2009-01-18T18:41:09.221-05:00</updated><title type='text'>Cardinals Win</title><content type='html'>&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="primaryimage" valign="top"&gt;&lt;img src="http://media.scout.com/Media/Image/63/634526.jpg" alt="" width="150" border="0" height="200" /&gt;&lt;br /&gt;&lt;/td&gt; &lt;td width="3" nowrap="nowrap"&gt;&lt;br /&gt;&lt;/td&gt; &lt;td valign="top"&gt;   &lt;div&gt;&lt;br /&gt;&lt;/div&gt;  &lt;div style="color: rgb(204, 0, 0);" class="storydeck"&gt;&lt;b&gt;The Arizona Cardinals punched their ticket to Tampa on Sunday, following a 32-25 win over the Philadelphia Eagles. An improbable postseason run continues for Arizona as they’ll face off against the Baltimore Ravens or Pittsburgh Steelers in Super Bowl XLIII.&lt;br /&gt;&lt;/b&gt;&lt;span class="storybody"&gt;The &lt;/span&gt;&lt;b&gt;Cardinals&lt;/b&gt;&lt;span class="storybody"&gt; have pulled off what was nearly unthinkable just weeks ago and are headed to Super Bowl XLIII in Tampa, FL. After getting throttled 48-20 by the Eagles on Thanksgiving night, the Cardinals returned the favor en route to a 32-25 win in the NFC Championship game.&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;&lt;br /&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-185331481734045791?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/185331481734045791'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/185331481734045791'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/01/cardinals-win.html' title='Cardinals Win'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-5905334467569860167</id><published>2009-01-07T17:18:00.000-05:00</published><updated>2009-01-07T17:19:14.652-05:00</updated><title type='text'></title><content type='html'>&lt;embed src="'http://videomedia.ign.com/ev/ev.swf'" flashvars="'object_ID="615765&amp;amp;downloadURL="http://moviesmovies.ign.com/movies/video/article/934/934139/term_motionposter_112608_flvlow.flv&amp;amp;allownetworking="" type="'application/x-shockwave-flash'" width="'433'" height="'360'"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-5905334467569860167?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/5905334467569860167'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/5905334467569860167'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/01/blog-post.html' title=''/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-8147986551259773912</id><published>2009-01-03T19:51:00.001-05:00</published><updated>2009-01-03T21:27:18.278-05:00</updated><title type='text'>New Year, old Rose Bowl result as USC beats Penn State, 38-24</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="http://s.wsj.net/media/0102dailyfix_sanchez_E_20090102104427.jpg" style="margin: 0px;" alt="0102dailyfix_sanchez_E_20090102104427.jpg" width="359" height="239" /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153); font-style: italic;"&gt;USC quarterback Mark Sanchez celebrates a touchdown at the end of the first half against Penn State in a game that served as a superlative audition for the NFL.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;The Lions were no match for the Trojans, who won their third straight Rose Bowl.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Mark Sanchez dismantled Penn State, throwing for 413 yards and four touchdowns and running for one in a game that was essentially over at halftime with USC in control, 31-7. The fifth-ranked Trojans scored on every possession of the first half after their futile first, converting drives of 86, 80, 67 and 58 yards into TDs and a 70-yard drive into a field goal. Besides their lone touchdown, the sixth-ranked Nittany Lions punted four times and fumbled once in the first half.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-8147986551259773912?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8147986551259773912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8147986551259773912'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/01/new-year-old-rose-bowl-result-as-usc.html' title='New Year, old Rose Bowl result as USC beats Penn State, 38-24'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-4635161009554234496</id><published>2009-01-01T00:01:00.000-05:00</published><updated>2009-01-02T13:45:34.025-05:00</updated><title type='text'>Happy New Year</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img alt="http://www.insidesocal.com/outinhollywood/happy_new_year_2005us.jpg" src="http://www.insidesocal.com/outinhollywood/happy_new_year_2005us.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-4635161009554234496?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/4635161009554234496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/4635161009554234496'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2009/01/happy-new-year.html' title='Happy New Year'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-319542344125942726</id><published>2008-12-29T01:47:00.003-05:00</published><updated>2008-12-29T02:00:12.322-05:00</updated><title type='text'>Miami Dolphins AFC East Division Champs!</title><content type='html'>&lt;div style="text-align: center;" class="image"&gt; &lt;img title="Miami Dolphins' Ted Ginn Jr scores a touchdown (Source: Reuters)" alt="Miami Dolphins' Ted Ginn Jr scores a touchdown (Source: Reuters)" src="http://images.tvnz.co.nz/tvnz_images/sport2009/other_sports/nfl/dolphins_touchdown_2.jpg" style="" class="" width="300" border="0" height="225" /&gt; &lt;p&gt; &lt;em&gt;&lt;!--Spacer--&gt;&lt;/em&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;Miami Dolphins' Ted Ginn Jr scores a touchdown&lt;/span&gt;&lt;/p&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;               &lt;span style="color: rgb(204, 0, 0);"&gt;The Miami Dolphins continued their Cinderella season, joining the Minnesota Vikings, Carolina Panthers and San Diego Chargers in grabbing division titles on the final day of the NFL regular season                  &lt;/span&gt;&lt;br /&gt;                 &lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;  The Dolphins, the league's worst team a year ago at 1-15, rode the quarterbacking of New York Jets reject Chad Pennington to a 24-17 victory over his former team to claim the AFC East Division crown and a playoff berth.                  &lt;/span&gt;&lt;br /&gt;                 &lt;br /&gt;  &lt;span style="color: rgb(153, 0, 0);"&gt;The win was the ninth in 10 games for the Dolphins (11-5), who will face the Baltimore Ravens (11-5) in Sunday's AFC wild-card game at Miami.                  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;                 &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-319542344125942726?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/319542344125942726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/319542344125942726'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/12/miami-dolphins-afc-east-division-champs.html' title='Miami Dolphins AFC East Division Champs!'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-6112855660870667386</id><published>2008-12-28T00:34:00.002-05:00</published><updated>2008-12-28T00:51:04.878-05:00</updated><title type='text'>Call of Duty: World at War Review</title><content type='html'>&lt;center&gt;&lt;b&gt;&lt;a href="http://wii.ign.com/dor/objects/14222041/call-of-duty-5/videos/CODWAW-2.html" target="_blank"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/929/929080/inline_callofduty_inline_1226536285.jpg" /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;Click here to watch sniper mission.&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;table id="ratingsBoxTable" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="font-weight: bold; color: rgb(204, 0, 0);" class="ratingsBoxScore"&gt;8.5&lt;/td&gt; &lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td style="color: rgb(153, 0, 0);" class="ratingsBoxText" colspan="2"&gt;&lt;strong style="color: rgb(204, 0, 0);"&gt;Presentation&lt;/strong&gt;&lt;br /&gt;The pre-level loads are also the game's FMV story-driving sequences. The music is inspiring, the story hits home in a pretty brutal, historically-accurate way, and it lives up to its M rating.&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style="font-weight: bold; color: rgb(204, 0, 0);" class="ratingsBoxScore"&gt;8.0&lt;/td&gt; &lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td class="ratingsBoxText" colspan="2"&gt;&lt;strong style="color: rgb(204, 0, 0);"&gt;Graphics&lt;/strong&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;The actual model detail and animations aren't always too hot, and environments are a bit inconsistent in overall quality, but the particle effects, smoke, lighting, and geometry make up for it.&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style="font-weight: bold; color: rgb(204, 0, 0);" class="ratingsBoxScore"&gt;8.5&lt;/td&gt; &lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td style="color: rgb(153, 0, 0);" class="ratingsBoxText" colspan="2"&gt;&lt;strong style="color: rgb(204, 0, 0);"&gt;Sound&lt;/strong&gt;&lt;br /&gt;Kiefer Sutherland - the voice of Jack Bauer - does a great job, as do the supporting troops. Music is inspired and cinematic as well, with weapon audio also torn from the other versions.&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style="font-weight: bold; color: rgb(204, 0, 0);" class="ratingsBoxScore"&gt;7.0&lt;/td&gt; &lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td style="color: rgb(153, 0, 0);" class="ratingsBoxText" colspan="2"&gt;&lt;strong style="color: rgb(204, 0, 0);"&gt;Gameplay&lt;/strong&gt;&lt;br /&gt;While the actual control could be much stronger, and the frame-rate isn't even a locked 30, the game's diversity in missions, and overall offering as a package trumps most FPS efforts on Wii.&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style="font-weight: bold; color: rgb(204, 0, 0);" class="ratingsBoxScore"&gt;8.0&lt;/td&gt; &lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td style="color: rgb(153, 0, 0);" class="ratingsBoxText" colspan="2"&gt;&lt;strong style="color: rgb(204, 0, 0);"&gt;Lasting Appeal&lt;/strong&gt;&lt;br /&gt;Multiplayer is nice, but deathmatch only. Challenges, perks, weapons, levels and leaderboards are in, though co-op campaign, objective modes, vehicles, and zombie mode aren't. Online runs well though.&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td class="ratingsBoxScoreOv"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold; color: rgb(204, 0, 0);"&gt;&lt;br /&gt;8.0&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 0, 0);" class="ratingsBoxScoreOvTextDesc"&gt;Impressive&lt;/span&gt;&lt;/span&gt;&lt;/td&gt; &lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td class="ratingsBoxTextOv" colspan="2"&gt;&lt;span style="font-size:180%;"&gt;&lt;strong style="color: rgb(204, 0, 0);"&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-6112855660870667386?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6112855660870667386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6112855660870667386'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/12/call-of-duty-world-at-war-review.html' title='Call of Duty: World at War Review'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-2353267262185367835</id><published>2008-12-27T22:53:00.003-05:00</published><updated>2008-12-28T00:19:34.440-05:00</updated><title type='text'>2008 Year in Review</title><content type='html'>&lt;div style="text-align: center; color: rgb(153, 153, 153); font-style: italic;"&gt;2008 Has had its ups and downs&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(153, 153, 153); font-style: italic;"&gt;let me share with you some of those ups and downs&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;I'll start with an &lt;span style="color: rgb(204, 0, 0);"&gt;UP&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; My &lt;/span&gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;cousin Haley Allen got engaged to Nick John they are to be wed &lt;/span&gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;June  2010.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;we wish them nothing but happiness &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;DOWN&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;We still &lt;/span&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;don't have are wood floors done yet and walking around on sub flooring is getting old.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;UP&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Its still not over yet but the dolphins season has been great compared to last year! If they only would have won 2 games it would have been twice as many as last year we might even make the playoffs. Lets wait and see.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;DOWN&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Are good friend Leah Otto was diagnosed with cancer she is undergoing &lt;/span&gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;chemotherapy&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; and is doing well we pray for her all the time and so should who&lt;/span&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;ever&lt;/span&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; is reading this&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;WE LOVE YOU LEAH AND OUR PRAYERS ARE WITH YOU!!!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;UP&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Even though the market is not doing so hot and people are not spending money (buying &lt;/span&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;vehicles&lt;/span&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;) I still have a job and my hours have not been affected&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;I hope it stays like that.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;P.S. BUY A &lt;/span&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;SIENNA&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;That's  just some up and downs.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; I mean really my year has not been that bad &lt;/span&gt;&lt;span id="gtbmisp_8" style="border: 0pt none ; margin: 0pt; padding: 0pt; background: transparent none repeat scroll 0% 0%; font-style: normal; font-variant: normal; font-weight: bold; line-height: normal; font-size-adjust: none; font-stretch: normal; position: static; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: left; text-indent: 0pt; text-transform: none; color: rgb(204, 0, 0); text-decoration: underline; cursor: pointer;font-family:serif;font-size:100%;"  &gt;&lt;/span&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;&lt;/span&gt;&lt;span id="gtbmisp_9" style="border: 0pt none ; margin: 0pt; padding: 0pt; background: transparent none repeat scroll 0% 0%; font-style: normal; font-variant: normal; font-weight: bold; line-height: normal; font-size-adjust: none; font-stretch: normal; position: static; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: left; text-indent: 0pt; text-transform: none; color: rgb(204, 0, 0); text-decoration: underline; cursor: pointer;font-family:serif;font-size:100%;"  &gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;its been &lt;/span&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;pretty&lt;/span&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; uneventful.  &lt;/span&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;About the same as last year. &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;But when it's all said and done I'd say its been a good year I still have my &lt;/span&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;beautiful wife whom I love, My dogs are &lt;/span&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;always happy to see me when I get home&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; and I still have my friends and family.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0); font-style: italic;"&gt;2008&lt;br /&gt;7.5 OUT OF 10&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153); font-style: italic;"&gt;Anyway have a good rest of 2008 and an even better 2009 &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0); font-style: italic;"&gt;O YEAH &lt;/span&gt;&lt;br /&gt;&lt;span id="gtbmisp_13" style="border: 0pt none ; margin: 0pt; padding: 0pt; background: transparent none repeat scroll 0% 0%; font-style: italic; font-variant: normal; font-weight: bold; line-height: normal; font-size-adjust: none; font-stretch: normal; position: static; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: left; text-indent: 0pt; text-transform: none; color: rgb(153, 153, 153); text-decoration: underline; cursor: pointer;font-family:serif;font-size:100%;"  &gt;&lt;span id="gtbmisp_3" style="border: 0pt none ; margin: 0pt; padding: 0pt; background: transparent none repeat scroll 0% 0%; font-family: serif; font-style: normal; font-variant: normal; font-weight: bold; font-size: 100%; line-height: normal; font-size-adjust: none; font-stretch: normal; position: static; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: left; text-indent: 0pt; text-transform: none; color: red; text-decoration: underline; cursor: pointer;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-2353267262185367835?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/2353267262185367835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/2353267262185367835'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/12/2008-year-in-review.html' title='2008 Year in Review'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-7656442751349865238</id><published>2008-10-31T17:03:00.001-04:00</published><updated>2008-10-31T17:10:02.578-04:00</updated><title type='text'>Official: SEGA Publishes The Conduit</title><content type='html'>&lt;div style="text-align: center; color: rgb(204, 0, 0);"&gt;&lt;a class="autolink" href="http://games.ign.com/objects/025/025059.html"&gt;SEGA&lt;/a&gt; of America and SEGA of Europe today announced a worldwide partnership with &lt;a class="autolink" href="http://games.ign.com/objects/027/027174.html"&gt;High Voltage Software&lt;/a&gt; to publish and distribute the Wii home video game system-exclusive title, &lt;a class="autolink" href="http://wii.ign.com/objects/142/14248157.html"&gt;The Conduit&lt;/a&gt;. The first-person shooter garnered multiple awards at E3 2008, including Best Wii Game by GameTrailers and three awards from IGN: Best Shooting Game (Wii), Best Graphics Technology (Wii) and Best Overall Wii Game. The Conduit is a stunning, futuristic title powered by a new game engine technology that delivers remarkable visuals and effects, as well as a rich interactive experience that is unlike any other title on the Wii.&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; "The Conduit is one of the most talked-about Wii games this year and High Voltage Software has only scratched the surface of the game in terms of what they have shown so far," says Simon Jeffery, President of SEGA of America, Inc. "They have proven that graphical and technological innovation can be exciting to the Wii market, and SEGA is thrilled to partner with a team that truly shares our belief in the Wii's gaming potential beyond the casual market." &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;"High Voltage Software's partnership with SEGA to publish The Conduit represents an important milestone for this studio," said Kerry Ganofsky, CEO and founder of High Voltage Software, Inc. "SEGA shares our vision for the title and its tremendous potential, which is why we chose them from a long list of potential partners. With their support, we are confident that The Conduit will deliver the definitive shooter experience that Wii fans have been waiting for." &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;The Conduit takes players into a dark story in Washington D.C. after a vicious alien invasion has rocked the country. An organization called the Trust has sent in Secret Service agent, Mr. Ford, to go up against the insect-like alien race known as "The Drudge." Armed with an array of futuristic weaponry and an intelligence-gathering device simply called the "All-Seeing Eye," players follow an intricate storyline filled with conspiracy, shady government activity and terrifying aliens. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;The Conduit's detailed control system allows players to customize and configure look sensitivity, turning speed, the dead zone and much more. As players delve further into the mystery behind the extraterrestrial invasion, shocking details reveal that the invasion may have been brought on with help from the government itself. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt; Powered by High Voltage Software's groundbreaking Quantum 3 engine, The Conduit ensures that players will experience single and multiplayer gameplay with graphical fidelity never seen before on the Wii. The Conduit will also support the recently announced Wii Speak peripheral, allowing online multiplayer gamers the ability to chat as they destroy aliens in each terrifying level. Additionally, the game will take advantage of the Wii MotionPlus for optimal control. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;The Conduit, exclusively for the Wii, is slated to ship in spring 2009. For more information on the game, please visit&lt;a href="http://www.conduitgame.com"&gt; www.conduitgame.com&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-7656442751349865238?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7656442751349865238'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7656442751349865238'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/10/official-sega-publishes-conduit.html' title='Official: SEGA Publishes The Conduit'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-7045350519963032059</id><published>2008-10-04T13:07:00.001-04:00</published><updated>2008-10-04T13:22:30.417-04:00</updated><title type='text'>Nintendo Wii HD coming in 2011</title><content type='html'>&lt;span style="color: rgb(204, 0, 0);"&gt;It's been a busy week for Nintendo.  After &lt;/span&gt;&lt;a style="color: rgb(204, 0, 0);" href="http://www.examiner.com/x-578-Video-Game-Examiner%7Ey2008m10d3-Nintendo-announces-Nintendo-DSi"&gt;announcing the Nintendo DSi&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;, an upgrade to the popular Nintendo DS that includes bigger screens and a camera among other upgrades, and announcing the &lt;/span&gt;&lt;a style="color: rgb(204, 0, 0);" href="http://blog.mlive.com/manzero/2008/10/wii_getting_sd_card_storage_so_1.html"&gt;long-awaited storage solution for the Wii&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;, the Internet is buzzing about an upgraded Nintendo Wii due out in 2011. &lt;/span&gt;&lt;p style="color: rgb(204, 0, 0);"&gt;Labeled the Wii HD, this upgraded console is expected to have improved graphics and storage capacity as well as being 100% backwards compatible with the Wii.&lt;/p&gt; &lt;p style="color: rgb(153, 0, 0);"&gt;But will Nintendo try to take on Microsoft and Sony by delivering a machine that can rival the Xbox 360 and PS3 in graphics and power? The beauty of the Wii is that it doesn't try to compete directly with the more powerful consoles, but along with capturing the casual gamer market, it's also gained ground with hardcore gamers who have chosen to supplement their more powerful consoles with a Wii.&lt;/p&gt; &lt;p style="color: rgb(153, 0, 0);"&gt;So, it might make sense to beef up the Wii and delve deeper into the hardcore market. The key will be keeping the price low enough for casual gamers while upping the graphics and processing power. It's doubtful the Wii HD will go all out -- it will likely still drag behind offerings from Sony and Microsoft -- but a bump in power will keep it a nice addition for the hardcore gamer and casual gamer alike.&lt;/p&gt;&lt;p style="color: rgb(153, 0, 0);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="color: rgb(153, 0, 0); text-align: center;"&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-7045350519963032059?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7045350519963032059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7045350519963032059'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/10/nintendo-wii-hd-coming-in-2011.html' title='Nintendo Wii HD coming in 2011'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-8640182921133675145</id><published>2008-10-04T13:04:00.001-04:00</published><updated>2008-10-04T13:06:26.920-04:00</updated><title type='text'>DSi Factoids</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;Technical details dished out by Nintendo regarding the next DS handheld.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Last night in Tokyo and this morning in San Francisco, Nintendo revealed the next handheld system from the company: an updated Nintendo DS called the DSi. This handheld, to be released next month in Japan, upgrades the current platform with a unit featuring a smaller footprint, larger screens, an SD card slot, built-in browser, and dual digital cameras.&lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; Nintendo engineers shaved a few millimeters off to make the DSi slightly thinner, but it's a bit longer and wider: when closed, the DSi is 137.0mm wide by 74.9mm long, and 18.9 mm thick. The current DS Lite is 133.0 mm wide, 73.9mm long, and 21.5mm thick. With the DSi, you'll be getting a longer stylus: 92mm long vs. the DS Lite's stylus at 87.5mm.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;While both the Nintendo DS Lite and the DSi systems share identical LCD technologies for their displays, the DSi screens are 3.25 inches diagonal, compared to the DS Lite's 3.0 inches. The DSi system will have five brightness settings where the DS Lite featured four. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- start image div  --&gt;&lt;div class="imageInline" style="width: 480px;"&gt;&lt;img src="http://dsmedia.ign.com/ds/image/article/915/915766/dsi-factoids-20081002023345502-000.jpg" width="480" border="0" height="255" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;The DSi will have its own unique AC adapter and will not share the same battery pack as the DS Lite handheld. But with all the extras the DSi offers, the battery life isn't quite up to the same standards as the DS Lite. At the lowest brightness setting, the DSi lasts 9 to 14 hours on a single charge depending on a variety of factors like Wi-Fi use. This doesn't quite meet the DS Lite's energy usage, at least according to Nintendo numbers where the current system lasts between 15 and 19 hours on a single charge. At the highest brightness, the usage of the DSi drops to 3 to 4 hours on a charge, compared to DS Lite at 5 to 8 hours.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;According to the spec sheet, even though the DSi won't play Game Boy Advance games due to the lack of GBA slot, it will play games written specifically for the DSi as well as current DS games. It is unclear whether there will be exclusive DSi packaging for games that are made only with the DSi and its unique functions in mind.&lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt; The DSi will ship in Japan on November 1st 2008 for 18,900. Nintendo of America has only offered a "2009" release window for our territory.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-8640182921133675145?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8640182921133675145'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8640182921133675145'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/10/dsi-factoids.html' title='DSi Factoids'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-6990389822409675129</id><published>2008-09-26T17:15:00.001-04:00</published><updated>2008-09-26T17:20:33.731-04:00</updated><title type='text'>Disaster: Day Of Crisis</title><content type='html'>&lt;embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=826985&amp;downloadURL=http://wiimovies.ign.com/wii/video/article/913/913463/disaster_092508_flvlowwide.flv&amp;allownetworking="all%"' type='application/x-shockwave-flash' width='433' height='360'&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center; color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-6990389822409675129?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6990389822409675129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6990389822409675129'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/09/disaster-day-of-crisis.html' title='Disaster: Day Of Crisis'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-8533385242872032644</id><published>2008-09-11T06:47:00.000-04:00</published><updated>2008-09-11T06:49:36.712-04:00</updated><title type='text'>Miyamoto Wins Special CEDEC Award</title><content type='html'>&lt;h2 style="color: rgb(153, 153, 153);"&gt;Mario creator honored by fans and peers in Japan.&lt;/h2&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;&lt;br /&gt;Nintendo walked away the big winner at the CEDEC Awards, an awards presentation held for the first time this year at CEDEC, Japan's equivalent of the Game Developers Conference.&lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; These awards offered general users a chance to pick the top samples of programming, sound, game design, and visual arts for any game released until March 31 of this year. Following general nominations, which closed off on June 30, CESA had a special advisory panel narrow the list. That panel along with this year's CEDEC presenters voted for the final results which were announced at a ceremony held in Tokyo on Wednesday evening.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 440px;" align="center"&gt;&lt;a href="http://media.wii.ign.com/articles/908/908992/img_5936551.html"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/908/908992/miyamoto-wins-special-cedec-award-20080910012813326-000.jpg" width="440" align="center" border="0" height="231" /&gt;&lt;/a&gt;&lt;div class="inlineImageCaption" style="width: 440px; color: rgb(153, 153, 153);"&gt;This year's award recipients stand with the presenters.&lt;/div&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;The programming award went to Capcom's MT Framework engine, which beat out the Gran Turismo series, Virtua Fighter, Pikmin, and Ridge Racer. MT Framework is the engine that Capcom uses for games like Devil May Cry 4, Lost Planet, and the upcoming Resident Evil 5. Capcom was honored for being quick to adopt the notion of a company-wide game framework.&lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; The visual arts award went to Sony Computer Enteratinment's ICO, which beat out the Gran Turismo series, the Soul Calibur series, the Final Fantasy series covering parts VII to XII, and the Metal Gear Solid series. ICO was noted for its sense of atmosphere which ended up having great influence throughout the world.&lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; Producer Fumito Ueda shared a few comments as he and his team members received the award. On his mysterious new project, he said that while it's still a ways off, he hopes that players look forward to it.&lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; Nintendo dominated the remaining three rewards. Game Design went to Super Mario Bros., which beat out Dragon Quest, Virtua Fighter, Pokemon, and Monster Hunter. Sound went to the Zelda series, beating out the Gran Turismo series, the Jikkyou Powerful Pro Baseball series, New Onimusha Dawn of Dreams, and Hudson's Zettai Onkan Otoda Master. Nintendo's Takashi Tezuka and Koji Kondo took the stage to accept these rewards.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;The final "special award" was given to who else but Shigeru Miyamoto. The CEDEC advisory panel gave this general award out in recognition of Miyamoto's influences not just on the Japanese game market, but on the worldwide market.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 379px;" align="center"&gt;&lt;a href="http://media.wii.ign.com/articles/908/908992/img_5936553.html"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/908/908992/miyamoto-wins-special-cedec-award-20080910012818482-000.jpg" width="379" align="center" border="0" height="282" /&gt;&lt;/a&gt;&lt;div class="inlineImageCaption" style="width: 379px; color: rgb(153, 153, 153);"&gt;Miyamoto takes his special prize&lt;/div&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;Miyamoto appeared at the event to take the award and will also be giving a closed keynote address at CEDEC early Thursday morning. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-8533385242872032644?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8533385242872032644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8533385242872032644'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/09/miyamoto-wins-special-cedec-award.html' title='Miyamoto Wins Special CEDEC Award'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-6327103931532267039</id><published>2008-08-17T10:41:00.002-04:00</published><updated>2008-08-17T10:47:59.495-04:00</updated><title type='text'>Lyric Of The Month</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;pre style="font-family: arial;"&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Artist&lt;/span&gt; &lt;span style="color: rgb(153, 153, 153);"&gt;Anberlin&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Song &lt;/span&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;Godspeed&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Burning down neverland (scatter the ashes)&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;White lines black tar the matches&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Is this another death by misadventure&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Tell me what you got, what you really got (hey hey!)&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;We’ll rest in our graves,&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Lexington course your veins&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Sleepers can't just wake the dead&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;When needles and lovers collapse on guilty beds&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Fall asleep, don't fall asleep&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Don't fall asleep&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;(They lied when they said that the good die young)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;THEY LIED WHEN THEY SAID THE GOOD DIE YOUNG!&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;woah-oh-ah-oh&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;THEY LIED WHEN THEY SAID THE GOOD DIE YOUNG!&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;stay with me, stay with me tonight&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Burning down bridges now (scatter the ashes)&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Godspeed to all you're after&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Is this a life left just to remember&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Tell them who you were, who you really were (hey hey!)&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Kill yourself slowly over time, fashion statement suicide&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;She's still asleep in a Chelsea hotel&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Bad turns to worse, and the worst turns into hell&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Fall asleep, don't fall asleep&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Don't fall asleep&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;(God save the eyes that dim tonight)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;THEY LIED WHEN THEY SAID THE GOOD DIE YOUNG!&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;woah-oh-ah-oh&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;THEY LIED WHEN THEY SAID THE GOOD DIE YOUNG!&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Stay with me, stay with me tonight&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;WOAH-OH-AH-OH&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;THEY LIED, WHEN THEY SAID THE GOOD DIE YOUNG!&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;woah-oh-ah-oh&lt;/span&gt;&lt;br /&gt;&lt;/pre&gt;&lt;/div&gt;&lt;div style="text-align: center; color: rgb(102, 0, 0);"&gt;THEY LIED WHEN THEY SAID THE GOOD DIE YOUNG!&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; color: rgb(102, 0, 0);"&gt;&lt;pre style="font-family: arial;"&gt;Stay with me, stay with me tonight&lt;br /&gt;THEY LIED WHEN THEY SAID THE GOOD DIE YOUNG!&lt;br /&gt;woah-oh-ahoh&lt;br /&gt;THEY LIED WHEN THEY SAID THE GOOD DIE YOUNG!&lt;br /&gt;Stay with me, stay with me tonight&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;img src="http://www.christianrocklyrics.com/anberlin/godspeed.php" com="" php="" border="0" height="1" width="1" /&gt;&lt;/pre&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-6327103931532267039?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6327103931532267039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6327103931532267039'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/08/lyric-of-month.html' title='Lyric Of The Month'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-8569380343383785112</id><published>2008-08-17T10:02:00.002-04:00</published><updated>2008-08-17T10:09:08.646-04:00</updated><title type='text'>PS3 Madden Rating</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="http://star.walagata.com/w/joeylee20/untitled.gif" /&gt;&lt;br /&gt;&lt;span class="usReviewURL"&gt;&lt;a href="http://ps3.ign.com/articles/898/898077p1.html"&gt;Read Full Review&lt;/a&gt;&lt;span class="pipe"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-8569380343383785112?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8569380343383785112'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8569380343383785112'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/08/ps3-madden-rating.html' title='PS3 Madden Rating'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-1378674701349653856</id><published>2008-08-17T09:45:00.002-04:00</published><updated>2008-08-17T10:02:03.059-04:00</updated><title type='text'>Kat von D ... Hot!!!</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="http://star.walagata.com/w/joeylee20/168561403_fa81d48898.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-1378674701349653856?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/1378674701349653856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/1378674701349653856'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/08/kat-von-d-hot.html' title='Kat von D ... Hot!!!'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-6146574070906509573</id><published>2008-08-17T09:35:00.001-04:00</published><updated>2008-08-17T09:44:27.949-04:00</updated><title type='text'>Nintendo Hardware Sales Top July</title><content type='html'>&lt;p style="text-align: center; color: rgb(153, 153, 153);"&gt;The console war continues.&lt;/p&gt;&lt;p&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Every month, game industry research firm The NPD Group tallies up the hardware  sales figures of each respective game console. At around the same time NPD  releases their figures, enthusiastic members of each faction engage in a  frenzied brawls across the web. Similarly, each manufacturer—Sony, Nintendo, and  Microsoft—all prepare their own, albeit comparably restrained, retorts. In the  case of July, The NPD Group reported that Nintendo is the crowned victor of  total hardware sales, moving over 608,400 units of their DS systems, and another  555,000 Wii systems.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- start image div  --&gt;&lt;/p&gt; &lt;div class="imageInlineCenter" style="width: 350px; text-align: center;"&gt;&lt;a href="http://media.gear.ign.com/articles/899/899061/img_5829845.html"&gt;&lt;img src="http://gearmedia.ign.com/gear/image/article/899/899061/nintendo-hardware-sales-top-july-20080814053648083-000.jpg" align="middle" border="0" height="395" width="350" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;!--- end image div --&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;The  combined total sales of the Xbox 360 and PlayStation 3, however, failed to even  touch the total Wii sales. The Xbox 360 moved 204,800 units while the PS3 pulled  224,900 units. Not to be outdone, Microsoft released some figures of their own  today to boast the success of the 360. Since November 2005, consumers have spent  $10.4 billion on Xbox 360s, a 49 percent total share of the total market, the  release said. On the software side, Microsoft claims that users have picked up  nearly 7.9 games per console sold.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;All the same, the numbers don't lie.  As it stand, Nintendo takes the gold for the month of July, Sony takes the  silver, and Microsoft takes bronze.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-6146574070906509573?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6146574070906509573'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6146574070906509573'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/08/nintendo-hardware-sales-top-july.html' title='Nintendo Hardware Sales Top July'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-4309703276190139678</id><published>2008-08-03T21:41:00.002-04:00</published><updated>2008-08-17T10:48:55.580-04:00</updated><title type='text'>NL Central Standings</title><content type='html'>&lt;script type="text/javascript" src="http://widgetserver.com/syndication/subscriber/InsertWidget.js?appId=b1ad90c9-3081-4114-ab5d-8572d9a997b5"&gt;&lt;/script&gt;&lt;div style="text-align: left;"&gt;&lt;noscript&gt;Get the &lt;a href="http://www.widgetbox.com/widget/nl-central-standings"&gt;NL Central Standings&lt;/a&gt; widget and many other &lt;a href="http://www.widgetbox.com/"&gt;great free widgets&lt;/a&gt; at &lt;a href="http://www.widgetbox.com"&gt;Widgetbox&lt;/a&gt;!&lt;/noscript&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-4309703276190139678?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/4309703276190139678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/4309703276190139678'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/08/nl-central-standings.html' title='NL Central Standings'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-8815028265933726487</id><published>2008-08-03T20:45:00.001-04:00</published><updated>2008-08-03T20:47:28.216-04:00</updated><title type='text'></title><content type='html'>&lt;text style="color: rgb(153, 153, 153);"&gt;&lt;strong&gt; As I Lay Dying "The Darkest Nights" &lt;/strong&gt;&lt;/text&gt;&lt;br /&gt;&lt;br /&gt;&lt;object type="application/x-shockwave-flash" allowscriptaccess="never" allownetworking="internal" data="http://www.youtube.com/v/Qp2X_btxkCM" height="350" width="425"&gt;&lt;br /&gt; &lt;param name="allowScriptAccess" value="never"&gt;&lt;br /&gt; &lt;param name="allowNetworking" value="internal"&gt;&lt;br /&gt; &lt;param name="movie" value="http://www.youtube.com/v/Qp2X_btxkCM"&gt;&lt;br /&gt;&lt;/object&gt;&lt;span style="color: rgb(153, 153, 153);"&gt; BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-8815028265933726487?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8815028265933726487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8815028265933726487'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/08/as-i-lay-dying-darkest-nights.html' title=''/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-7972393949383613933</id><published>2008-07-18T12:39:00.001-04:00</published><updated>2008-07-18T12:43:15.588-04:00</updated><title type='text'>LyRiC oF tHe MoNtH</title><content type='html'>&lt;p style="text-align: center; font-weight: bold; font-style: italic; color: rgb(153, 153, 153);"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:130%;"&gt;Living Sacrifice&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: center; font-weight: bold; font-style: italic; color: rgb(153, 153, 153);"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:130%;"&gt;Symbiotic&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: center; color: rgb(204, 0, 0);"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Symbiotic&lt;br /&gt;                    Conceived in fire&lt;br /&gt;                    Panic strike&lt;br /&gt;                    I cannot breathe&lt;br /&gt;                    Piercing me&lt;br /&gt;                    Conscience Deep&lt;br /&gt;                    Consuming Like&lt;br /&gt;                    Embrace this heat&lt;br /&gt;                    Like love&lt;br /&gt;                    Complete in me to see&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;                   &lt;/div&gt;&lt;p style="text-align: center; color: rgb(153, 0, 0);"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;what I could not                      see&lt;br /&gt;                    This life inside&lt;br /&gt;                    Symbiotic&lt;br /&gt;                    Conceived in fire&lt;br /&gt;                    Amniotic suspension&lt;br /&gt;                    Heart rate rhythmic&lt;br /&gt;                    Surround by sound blood&lt;br /&gt;                    Nourished, blood nourished&lt;br /&gt;                    This union by love destroys&lt;br /&gt;                    the pain and changes everything &lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: center; color: rgb(153, 0, 0);"&gt;                   &lt;/div&gt;&lt;p style="text-align: center;"&gt;&lt;span style="color: rgb(153, 0, 0);font-family:Arial, Helvetica, sans-serif;font-size:85%;"  &gt;This life inside                     &lt;br /&gt;                    Symbiotic&lt;br /&gt;                    Conceived in fire&lt;br /&gt;                    Waves of emotion&lt;br /&gt;                    Lifted&lt;br /&gt;                    Defeat&lt;br /&gt;                    Consuming fire&lt;br /&gt;                    Burning sin like wheat&lt;br /&gt;                    This union by love destroys the pain&lt;br /&gt;                    This union by love changes everything&lt;br /&gt;                    This life inside&lt;br /&gt;                    Symbiotic&lt;br /&gt;                    Conceived in fire &lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Symbiotic&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/span&gt; &lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-7972393949383613933?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7972393949383613933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7972393949383613933'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/07/lyric-of-month.html' title='LyRiC oF tHe MoNtH'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-2730795555955115423</id><published>2008-07-18T12:30:00.001-04:00</published><updated>2008-07-18T12:30:48.174-04:00</updated><title type='text'>Living Sacrifice &amp; Josh Scogin cover Zao - "to think of you"</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/t1Q2fILZ3u0&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/t1Q2fILZ3u0&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-2730795555955115423?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/2730795555955115423'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/2730795555955115423'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/07/living-sacrifice-josh-scogin-cover-zao.html' title='Living Sacrifice &amp; Josh Scogin cover Zao - &quot;to think of you&quot;'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-737140053331571615</id><published>2008-07-18T12:05:00.001-04:00</published><updated>2008-07-18T12:09:35.868-04:00</updated><title type='text'>The Torture Game 2</title><content type='html'>&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" height="520" width="530"&gt;&lt;param name="movie" value="http://www.poparcade.net/swf/00b22fd0.swf"&gt;&lt;param name="quality" value="high"&gt;&lt;param name="menu" value="true"&gt;&lt;embed src="http://www.poparcade.net/swf/00b22fd0.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" height="520" width="530"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-737140053331571615?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/737140053331571615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/737140053331571615'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/07/torture-game-2_5115.html' title='The Torture Game 2'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-2055218488843286364</id><published>2008-07-17T12:12:00.002-04:00</published><updated>2008-07-17T12:19:01.052-04:00</updated><title type='text'>Wii Sports Resort</title><content type='html'>&lt;p align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#999999;"&gt;It works. It actually works.&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#999999;"&gt;&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="color:#cc0000;"&gt;Ever since we first played with the Wii remote and swung a virtual tennis racket or hit a virtual baseball, we threw out terminology like 1:1 control ratios and real-time manipulation. But the Wii remote never quite delivered on the promise it first showed, namely because the built-in accelerometers worked well with big, grandiose movements, but lacked the measuring accuracy to gauge and realistically translate the subtler motions. As a result, you could effortlessly swing your on-screen baseball bat in a big, arching motion, but you couldn't, say, swing a virtual sword with any sense that you had a great detail of accurate control over the action. The good news is that Nintendo is on the threshold of changing all of that once and for all thanks in whole to a little attachment that plugs into the bottom of your Wii remote. It's been coined MotionPlus, but we prefer to think of it as an integral ingredient -- that little something that's been missing from the Wii remote all along.&lt;br /&gt;MotionPlus will come bundled with Nintendo's newly announced WIi Sports Resort, which ships next spring. No price point has been announced. The Big N pulled back the curtain on three games featured in the soon-to-be-gatrillion-seller, including Power Cruising (racing a jet ski a la Wave Race), Disc Dog, in which you throw a frisbee to a canine, and Sword Play, a sword-dueling component that has us excited for the future of the Zelda franchise. In short, MotionPlus is no joke and it's going to dramatically change the way Wii games are played. As an aside, Shigeru Miyamoto has already hinted that MotionPlus may be packed with all Wii remotes in the future.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;embed src="'http://videomedia.ign.com/ev/ev.swf'" flashvars="'object_ID="14266992&amp;amp;downloadURL="http://wiimovies.ign.com/wii/video/article/890/890249/wiisportsresortpt1_071508_flvlowwide.flv&amp;amp;allownetworking="" type="'application/x-shockwave-flash'" width="'433'" height="'360'"&gt;&lt;/embed&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="color:#990000;"&gt;Think about some key Wii games currently available. Everything from Wii Sports tennis and boxing to Tiger Woods PGA Tour and Star Wars. You can't accurately add topspin or slice to a ball in tennis because the Wii remote can't translate your subtle wrist twists. You can't swing a lightsaber around in Star Wars for the same reason. And while golf games have always seemed perfect for Nintendo's console, developers have struggled to recreate a true swing without trickery or defects.&lt;br /&gt;In &lt;/span&gt;&lt;a title="Wii Sports Resort" href="http://wii.ign.com/objects/142/14266992.html"&gt;&lt;span style="color:#990000;"&gt;Wii Sports Resort&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#990000;"&gt;'s Disc Golf, your only goal is to grasp a frisbee and hurl it into the air so that your Mii-like dog can run forward and catch it. The closer your frisbee soars to a virtual target on the field, the more points you get. It's so ridiculously simple and yet it's also a great deal of fun because the controls work so well. As you grip the frisbee, you can twist your wrist left and right, up or down, and you can do so slowly or quickly, and your on-screen Mii will do the same, closely mimicking your every movement. It works. Really. And because it works so well, it's fun. You can add very subtle movements to your throws and the frisbee will react accordingly. You really feel like you're in control. That a few extra accelerometers could make such a difference is almost comical, but it's true.&lt;br /&gt;Swordplay seems to be Wii's holy grail and everyone in the industry has looked at either Nintendo or LucasArts to make good on the potential. But in the past, the accuracy just hasn't been there and so we've been left with games that use waggle and yet don't even approach 1:1 movement. Sword Play in Wii Sports Resort, though, is on the right track. You and a friend duel in a small arena in a best of three competition. If you knock your opponent off the ledge and into the water below, you win a round. And if you both win a round, you'll go to sudden death, where the battlefield shrinks to a tiny platform. Now, you won't be able to control the movement of your character -- that's all handled by the game -- but you will be able block (by holding the B-trigger) and slash by making motions with your remote. Again, it's fairly straightforward but it works, feels good, and most importantly, it's fun.&lt;br /&gt;Nintendo suggested that we grip the Wii remote with both hands, the top able to press and depress the B-Trigger, when playing. You quickly learn that there's a lot of strategy to the duels. We held strong to a guarded approach in which we blocked our opponent's advances and then knocked them in the head with a single blow before shielding ourselves again. A method both devastating and humiliating to our adversaries. And since the controller actually factors in the speed of your swing, when you clock somebody, you really whack them, a truth that is all the more embarrassing for those who take a good head cracking. We're looking at you, Craig Harris. The accuracy is good enough that in pre-matches, you can actually sharpen up an oversized pencil if you swing correctly.&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#660000;"&gt;And finally, Wave Race with Miis. Or, we mean, "Power Cruising" with a "water scooter." What? Anyway, like the two aforementioned games, we walked away very impressed. First of all, the water graphics in the mode show realistic physics and pretty transparencies, which makes us wish that Nintendo would just make a legitimate Wave Race title. And after playing Power Cruising, the potential for such a racer is limitless. The control feels very good. This is the only game in the E3 demo that used the nunchuk. Plug it in and hold both controllers in front of you as though they comprised the top half of a virtual steering wheel. Turn them both to the left and you'll swing your "water scooter" (jet ski) to the left. To the right and you'll veer off to the right. We noticed right off the bat that our jet ski was very responsive, tilting quickly and accurately to our subtle movement. And a very interesting turn of events, literally, you can even rev up your gas simply by making a revving motion with your Wii remote. It works beautifully.&lt;br /&gt;Wii Sports Resort is already shaping up to be an excellent addition to the WIi library. More importantly, it has with three simple mini-game-style offerings proved that Nintendo's add-on is a resounding success. Only good things can come of it. And frankly, we can't wait to see what lies ahead.&lt;/span&gt; &lt;/p&gt;&lt;p align="center"&gt;&lt;span style="color:#999999;"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-2055218488843286364?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/2055218488843286364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/2055218488843286364'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/07/wii-sports-resort.html' title='Wii Sports Resort'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-7654000657391645142</id><published>2008-07-15T16:35:00.002-04:00</published><updated>2008-07-15T16:40:04.443-04:00</updated><title type='text'>God of War 3 Announced</title><content type='html'>&lt;h2 style="text-align: center; color: rgb(153, 153, 153);"&gt;Kratos is coming back, and he's bringing chaos.&lt;/h2&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=886158&amp;downloadURL=http://ps3movies.ign.com/ps3/video/article/889/889855/gow3_trailer_e308_flvlowwide.flv&amp;allownetworking="all%"' type='application/x-shockwave-flash' width='433' height='360'&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;There is no release date set for God of War III yet.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-7654000657391645142?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7654000657391645142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7654000657391645142'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/07/god-of-war-3-announced.html' title='God of War 3 Announced'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-5966778225481958859</id><published>2008-07-15T16:22:00.002-04:00</published><updated>2008-07-15T16:28:56.839-04:00</updated><title type='text'>Grand Theft Auto Coming to the DS</title><content type='html'>&lt;h2 style="text-align: center; color: rgb(192, 192, 192);"&gt;Dual screened GTA.&lt;/h2&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;strong style="color: rgb(153, 0, 0);"&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong style="color: rgb(153, 0, 0);"&gt;&lt;/strong&gt;&lt;/div&gt;&lt;strong style="color: rgb(153, 0, 0);"&gt;July 15, 2008&lt;/strong&gt; &lt;span style="color: rgb(204, 0, 0);"&gt;- Nintendo is known for surprises during E3 and at the E3 2008 Nintendo Press Conference, the company announced &lt;/span&gt;&lt;a style="color: rgb(204, 0, 0);" href="http://ds.ign.com/objects/142/14266989.html" title="Grand Theft Auto: Chinatown Wars"&gt;&lt;b&gt;Grand Theft Auto: Chinatown Wars&lt;/b&gt;&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; for the Nintendo DS.&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://star.walagata.com/w/joeylee20/gtads.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; According to Nintendo the game will be the "same free roaming GTA" experience for the handheld.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; There was no word on if it will be a toned down version for the DS or if GTA will be the most Mature rated game on the DS.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-5966778225481958859?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/5966778225481958859'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/5966778225481958859'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/07/grand-theft-auto-coming-to-ds.html' title='Grand Theft Auto Coming to the DS'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-2677501174136724287</id><published>2008-07-14T12:00:00.000-04:00</published><updated>2008-07-15T14:14:22.930-04:00</updated><title type='text'>Gears of War 2</title><content type='html'>&lt;div style="text-align: center; color: rgb(153, 153, 153);"&gt;E3 2008: Microsoft Press Conference&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480"&gt;    &lt;param name="allowScriptAccess" value="sameDomain"&gt;     &lt;param name="allowFullScreen" value="true"&gt; &lt;param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=36217"&gt; &lt;param name="quality" value="high"&gt; &lt;embed src="http://www.gametrailers.com/remote_wrap.php?mid=36217" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center; color: rgb(153, 153, 153);"&gt; BuRnItDoWnAnDwAlKaWaY&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-2677501174136724287?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/2677501174136724287'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/2677501174136724287'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/07/gears-of-war-2.html' title='Gears of War 2'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-2944307767490227901</id><published>2008-07-14T10:55:00.001-04:00</published><updated>2008-07-15T13:59:57.663-04:00</updated><title type='text'>E3 08: Wii Remote Gets More Motion</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;h2 style="color: rgb(153, 153, 153);"&gt;Nintendo will reveal the MotionPlus accessory at this year's show.&lt;/h2&gt;&lt;strong style="color: rgb(204, 0, 0);"&gt;July 14, 2008&lt;/strong&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; -&lt;/span&gt; &lt;span style="color: rgb(204, 0, 0);"&gt;Players wondering if we'd ever see a true 1:1 experience on Wii need to wonder no more, as Nintendo announced today a new plug-in peripheral for the Wii remote, currently called Wii MotionPlus. Details are sparse so far, but Nintendo revealed the first snippets of information in a press release this morning. The following statement is -- in its entirety -- Nintendo's announcement of MotionPlus for Wii:&lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; "Nintendo's upcoming Wii MotionPlus accessory for the revolutionary Wii Remote controller again redefines game control, by more quickly and accurately reflecting motions in a 3-D space. The Wii MotionPlus accessory attaches to the end of the Wii Remote and, combined with the accelerometer and the sensor bar, allows for more comprehensive tracking of a player's arm position and orientation, providing players with an unmatched level of precision and immersion. Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play. The Wii MotionPlus accessory reconfirms Nintendo's commitment to making games intuitive and accessible for everyone. Nintendo will reveal more details about the Wii MotionPlus accessory and other topics Tuesday morning at its E3 media briefing."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- start image div  --&gt;&lt;/div&gt;&lt;div class="imageInlineCenter" style="width: 386px; text-align: center;"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/888/888837/c502KBfbSeXO2_Ji8pzZHo3gSH9SkICI_1216051509.jpg" align="middle" border="0" height="350" width="386" /&gt;&lt;div class="inlineImageCaption" style="width: 386px; color: rgb(153, 153, 153);"&gt;The MotionPlus peripheral.&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;!--- end image div --&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; What we don't know, however, is how exactly MotionPlus will work with nunchuk controls, as the peripheral would need some sort of pass-through in order to give 1:1 motion to titles requiring analog control. The first shot above shows a small plug in the bottom of the attachment, which looks to be covering just such port, but we'll wait on Nintendo to give the final confirmation. Will we see first-person shooters that can make use of this technology? Will LucasArts find a way to adapt the upcoming Clone Wars game to include true 1:1 lightsaber technology, or could Nintendo beat them to it with a pack-in Link's Sword Fighting game (or news of a new Zelda Wii) to showcase MotionPlus? Will some sort of future "Wii-mote 2.0" automatically include MotionPlus, removing the need for an additional add-on peripheral? We'll have to wait and see how exactly the new technology works, and all signs point to Nintendo's keynote just 24 hours from now.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-2944307767490227901?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/2944307767490227901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/2944307767490227901'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/07/e3-08-wii-remote-gets-more-motion.html' title='E3 08: Wii Remote Gets More Motion'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-7811043953964781390</id><published>2008-07-09T19:54:00.002-04:00</published><updated>2008-07-09T20:01:36.511-04:00</updated><title type='text'>Pre-E3 2008: de Blob Blowout</title><content type='html'>&lt;h2 style="color: rgb(153, 153, 153); text-align: center;"&gt; &lt;div class="subheadline"&gt;We're officially moving THQ's Wii-exclusive platformer to  must-play sleeper status.&lt;/div&gt;&lt;/h2&gt;&lt;div&gt; &lt;/div&gt;&lt;div style="text-align: left;" class="byline"&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;by&lt;/span&gt; &lt;a href="http://wii.ign.com/email.html" rel="nofollow"&gt;Matt  Casamassina&lt;/a&gt;&lt;a id="Article_byline-blogs.ign.com" onclick="return trackclick(this.id);" href="http://blogs.ign.com/Matt-IGN/"&gt;&lt;img src="http://media.ign.com/ign/images/readmyblog.gif" border="0" /&gt;&lt;/a&gt;&lt;a href="http://wii.ign.com/email.html" rel="nofollow"&gt; &lt;/a&gt;&lt;div style="text-align: center;" class="articleBody"&gt; &lt;p&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;We've seen the Blue Tongue-developed &lt;/span&gt;&lt;a style="color: rgb(204, 0, 0);" title="de Blob" href="http://wii.ign.com/objects/947/947046.html"&gt;&lt;b&gt;de Blob&lt;/b&gt;&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; on several  occasions and the 3D platformer, which stars a paint-soaked gelatinous ball on  an ambitious quest to restore color to a monochromatic world, has always shown  heavy promise. You control said blob through large, construction-filled locales  mostly devoid of color, and as you jump from building to building, from&lt;/span&gt; &lt;span style="color: rgb(204, 0, 0);"&gt;wall to  wall, and from trigger zone to trigger zone, you splash everything you touch  with different hues of wet, splattering paint. All the while, you must avoid or  destroy the armies of the I.N.K.T. Corporation, an evil regime which has  stripped the once-lavish city of Chroma of its natural color. de Blob has always  possessed all the makings a of winning platformer, from a fun control scheme and  compelling challenges to a highly unique style that plays to Wii's technical  strengths. However, previous builds of the title have lacked a certain polish.  An unpredictable framerate. Seemingly incomplete graphical effects. Drab music.  So when we last left the big ball of color, we crossed our fingers and hoped  that the end product would receive the technical tweaks and fixes it deserved.&lt;/span&gt;  &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="embedvideo" align="center"&gt; &lt;script language="JavaScript"&gt;document.write("&lt;embed src="'http://videomedia.ign.com/ev/ev.swf'" flashvars="'object_ID=" downloadurl="http://wiimovies.ign.com/wii/video/article/887/887267/deblob_070808_6_flvlowwide.flv&amp;pmode=" ckfreg="" ckata=" + getAta() + " type="'application/x-shockwave-flash'" width="'433'" height="'360'" wmode="'opaque'"&gt;&lt;/embed&gt;");&lt;/script&gt; &lt;embed src="http://videomedia.ign.com/ev/ev.swf" type="application/x-shockwave-flash" wmode="opaque" flashvars="object_ID=947046&amp;amp;downloadURL=http://wiimovies.ign.com/wii/video/article/887/887267/deblob_070808_6_flvlowwide.flv&amp;amp;pmode=1&amp;amp;&amp;amp;ckFreg=PLPyNQjfRxuqsPSwdPaUs7QdvznqVsbJDOsuKswFhwuX39Tt[Q]xscxtf7EA07oMk0gYfwY9hYfOVoeu]m5b]l[EFSzDsVg4gWBn5hg]m91vpKiCTnCMiBMpeV1V]f]TmUuehBjHLTqoCZ9EpkYpcSVzBvdyMTXWDY8hZLVq882wbwyqR7gaQRqtyUTRyUBLTRzxm]6cGXA9QM23c7xLH2z0N2NyUIC6OS5EkpiTwXY0Trd0i71Q]EggvxwBPvcCoL2Hepsq2VrXpoQtDXQ8DI]v3VD98uoPspAibQ99giKXf4792ywcPUqx8smzz1V4dMc]HyUidT0UM87UE1ZSL[3uVKpqzjUq53jnBk4[2hK0wVGoldt][aBaRd4evQF7k99BlJF9cAzNmpoMJ5Ud]07oDGRxCN2KM0bQIvQXkLk_\48754f25\91c2066e\joeylee20\0&amp;amp;ckAta=ign.121559939838357.74.137.140.197" height="360" width="433"&gt;&lt;/embed&gt;&lt;/div&gt; &lt;p&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;We got our hands-on the latest build of de Blob this week and we've got some  excellent news to report. The platformer has come completely and totally  together. Blue Tongue has very clearly been busy for the last couple of months,  as those framerate and visual deficiencies that frequented early incarnations of  the title are all of a sudden nowhere to be found, a truth that has us very  happy. Not only is the game's fluidity locked at 60 frames per second (sadly,  you won't be able to see this in our videos since all of our footage is captured  at 30 frames -- you'll just have to take our word for it), but out of nowhere,  de Blob now boasts some of the prettiest particle effects we've seen on  Nintendo's home console, from gorgeous shimmering water to beautiful heat  distortion and extremely detailed paint splatters. Furthermore, the  once-disobedient camera now shoots the action smartly and coherently. And to top  everything off, the dynamic musical soundtrack will rock you.&lt;/span&gt;  &lt;/p&gt;&lt;p&gt;&lt;!-- start image div  --&gt;&lt;/p&gt; &lt;div class="imageInline" style="width: 480px; text-align: center;"&gt;&lt;a href="http://media.wii.ign.com/media/947/947046/img_5696762.html"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/887/887265/pre-e3-2008-de-blob-blowout-20080708041905536-000.jpg" border="0" height="288" width="480" /&gt;&lt;/a&gt; &lt;div class="inlineImageCaption" style="width: 480px; color: rgb(153, 153, 153);"&gt;Click to enlarge character  profile.&lt;/div&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;All of the videos you will see in our  pre-E3 coverage today are from the fourth stage of 10 gigantic worlds that  encapsulate the single-player adventure in de Blob. Note that publisher THQ  chose to demonstrate the fourth level because it wanted to prove to us that the  game's difficulty very quickly ramps up. (In meetings prior, we had only been  treated to very early worlds and therefore one of our most common concerns  related to difficulty.) Having played through the latest offering, however,  we're certain that de Blob will provide ample challenge for platforming purists,  particularly if the selection of levels continues to ramp up where difficulty is  concerned. The latest level features a variety of unique challenges, from timed  paint competitions to puzzles that require you to mix and match colors in order  to concoct the correct hue to open a doorway, and even a series of Z-trigger  hotspots which jettison the character into zigzagging patterns between  monochromatic structures. There's much more to the experience than merely  rolling to and from.  &lt;/span&gt; &lt;/div&gt;&lt;div style="text-align: center; color: rgb(102, 0, 0);"&gt; &lt;/div&gt;&lt;div style="color: rgb(102, 0, 0);" id="paginationBot" align="center"&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: normal;"&gt;1&lt;/span&gt; &lt;a href="http://wii.ign.com/articles/887/887265p2.html"&gt;2&lt;/a&gt; &lt;span class="nowrap"&gt; &lt;a accesskey="n" href="http://wii.ign.com/articles/887/887265p2.html"&gt;&lt;u&gt;N&lt;/u&gt;ext &lt;span style="font-size:11;"&gt;►&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-7811043953964781390?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7811043953964781390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7811043953964781390'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/07/pre-e3-2008-de-blob-blowout.html' title='Pre-E3 2008: de Blob Blowout'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-8105420637344861808</id><published>2008-07-04T10:42:00.000-04:00</published><updated>2008-07-05T09:49:04.217-04:00</updated><title type='text'>Countdown E3 08</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;!-- SpringWidgets | IGN Countdown Promo (#15774) | Blogger | Generated on 07/04/2008 --&gt;&lt;object type="application/x-shockwave-flash" allownetworking="all" allowscriptaccess="always" allowfullscreen="true" id="springwidgets_15774" data="http://downloads.thespringbox.com/web/wrapper.php?file=IGN Countdown Promo.sbw" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" align="middle" height="132" width="300"&gt;&lt;param name="allowNetworking" value="all"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="movie" value="http://downloads.thespringbox.com/web/wrapper.php?file=IGN Countdown Promo.sbw"&gt;&lt;param name="flashvars" value="param_skin=14258616"&gt;&lt;param name="quality" value="high"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;param name="bgColor" value="0x000000"&gt;&lt;/object&gt;&lt;div style="font-family: arial; font-style: normal; font-variant: normal; font-weight: normal; font-size: 11px; line-height: 12px; font-size-adjust: none; font-stretch: normal; width: 300px;"&gt;&lt;a href="http://www.springwidgets.com/widgets/view/15774/?param_skin=14258616&amp;amp;width=300&amp;amp;height=132" target="_blank"&gt;Get this widget!&lt;/a&gt;&lt;/div&gt;&lt;a style="color: rgb(204, 0, 0);" href="http://games.ign.com/articles/880/880004p1.html"&gt;Nintendo E3 2008 Press Conference Coverage at IGN&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center; color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-8105420637344861808?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8105420637344861808'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8105420637344861808'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/07/countdown-e3-08.html' title='Countdown E3 08'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-3713169799588109254</id><published>2008-07-04T09:40:00.000-04:00</published><updated>2008-07-05T09:47:56.494-04:00</updated><title type='text'>Happy 4th!!!!!!!!</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="http://star.walagata.com/w/joeylee20/4th_July_Myspace_Comments_044.jpg" /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Go and blow some shit up!&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-3713169799588109254?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3713169799588109254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3713169799588109254'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/07/happy-4th.html' title='Happy 4th!!!!!!!!'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-3281462219948601330</id><published>2008-06-29T10:38:00.000-04:00</published><updated>2008-06-29T10:40:15.772-04:00</updated><title type='text'>Nintendo Holds off on Wii DVD</title><content type='html'>&lt;h2 style="text-align: center; color: rgb(153, 153, 153); font-style: italic;"&gt;Company says meeting Wii supply is the priority.&lt;/h2&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Nintendo's planned DVD-ready Wii system appears to be on hold at the moment. The morning edition of the Nihon Keizai Shimbun reports today that at a stock holder meeting on the 27th, company president Satoru Iwata said of the device, "With supply constraints [of the Wii] continuing worldwide, the priority is on the current model."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; This updated Wii system has been mentioned by Nintendo before only in vague terms. The firm originally suggested a release date of some time last year.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt; Nikkei also reports that at the same stock holder meeting, Nintendo revealed plans for a retail release of the DS's 1seg tuner peripheral this July. The device, which allows Japanese DS users to view digital television broadcasts, is currently being sold exclusively online.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-3281462219948601330?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3281462219948601330'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3281462219948601330'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/06/nintendo-holds-off-on-wii-dvd.html' title='Nintendo Holds off on Wii DVD'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-8091263445430163517</id><published>2008-06-28T17:33:00.002-04:00</published><updated>2008-06-28T17:48:13.332-04:00</updated><title type='text'>This Is How I Roll!</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="http://star.walagata.com/w/joeylee20/100_3423.JPG" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;If you need me ill be playing something&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-8091263445430163517?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8091263445430163517'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8091263445430163517'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/06/this-is-how-i-roll.html' title='This Is How I Roll!'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-8383798251109785421</id><published>2008-06-25T18:31:00.002-04:00</published><updated>2008-06-25T18:36:24.788-04:00</updated><title type='text'>PS3 Loses $3.3bn Since Launch</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;h2 style="color: rgb(153, 153, 153);"&gt;'Strategic pricing' hits Sony's pockets.&lt;/h2&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Since its launch in 2006, Sony's PlayStation 3 has incurred losses of some $3.3 billion dollars due to 'strategic pricing' that sees the console sold under its production costs. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; Sony's annual report – cited by &lt;/span&gt;&lt;b style="color: rgb(153, 0, 0);"&gt;&lt;a href="http://www.forbes.com/technology/2008/06/23/sony-ps3-console-tech-intel-cx_mji_0623sony.html%3CBR%3E" target="_blank"&gt;Forbes&lt;/a&gt;&lt;/b&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;- admitted that, "Even if the platform is ultimately successful, it may take longer than expected to recoup the investment, resulting in a negative impact on Sony's profitability." &lt;/span&gt;&lt;b style="color: rgb(153, 0, 0);"&gt;&lt;a href="http://kotaku.com/5018899/sony-lost-over-3-billion-to-ps3-cost-pricing-imbalance%3CBR%3E" target="_blank"&gt;Kotaku&lt;/a&gt;&lt;/b&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; broke down the numbers to reveal that the PS3's pricing led to a loss of $2.16 billion in 2007 and a $1.16 billion loss in 2008. &lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt; With neither Grand Theft Auto IV or the exclusive Metal Gear Solid 4 having a significant impact on console sales, it could well be some time before Sony sees a profit from the PS3, with analyst Michael Pachter telling Forbes, "The console is still too expensive for the masses. A recession isn't going to help HDTV or Blu-ray sales."&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;Metal Gear Solid 4 did however make me buy one!&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-8383798251109785421?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8383798251109785421'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8383798251109785421'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/06/ps3-loses-33bn-since-launch.html' title='PS3 Loses $3.3bn Since Launch'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-3599698793061960113</id><published>2008-06-21T12:32:00.002-04:00</published><updated>2008-06-21T12:41:21.719-04:00</updated><title type='text'>O So True</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="http://star.walagata.com/w/joeylee20/a1069_bm.gif" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;America is Dumb &lt;/span&gt;&lt;span style="color: rgb(153, 153, 153);" class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;enough&lt;br /&gt;BuRnItDoWnAnDwAlKaWaY&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-3599698793061960113?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3599698793061960113'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3599698793061960113'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/06/o-so-true.html' title='O So True'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-6003690152874252719</id><published>2008-06-21T11:43:00.002-04:00</published><updated>2008-06-21T11:50:13.540-04:00</updated><title type='text'>Xbox 360 Games of Summer 2008</title><content type='html'>&lt;h2 style="text-align: center; color: rgb(153, 153, 153);"&gt;The games that will keep you indoors.&lt;/h2&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;The days are long and the weather is fine. Now let's ignore the great outdoors and get to some gaming because this summer's release list is hotter than your sun burnt back. There's something for everybody, whether you like shooters, sports titles, strategy, action or role-playing. We've sorted through the packed release list for this summer (June 21 - September 21) and made a handy list of the titles that we think look most promising. You're welcome.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;hr width="50%"&gt;&lt;/center&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineRight" style="width: 156px;" align="right"&gt;&lt;img src="http://xbox360media.ign.com/xbox360/image/article/882/882093/madden-nfl-09-20080620112902765.jpg" align="right" border="0" height="220" width="156" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;b&gt;&lt;big&gt;&lt;a href="http://xbox360.ign.com/objects/142/14240390.html" target="_new"&gt;Baja: Edge of Control&lt;/a&gt;&lt;/big&gt;&lt;/b&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;m &lt;/span&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Developer:&lt;/b&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;2XL Games&lt;/span&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Publisher:&lt;/b&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;THQ&lt;/span&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Release Date:&lt;/b&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;September 8, 2008&lt;/span&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Genre:&lt;/b&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Racing&lt;/span&gt;&lt;br /&gt; &lt;p style="color: rgb(204, 0, 0);"&gt; &lt;b&gt;What to Expect:&lt;/b&gt;After becoming synonymous with off-road games, the folks at Rainbow Studios hit something of a rough patch with their ATV vs. MX games. So many games in so few years meant that the developer had all but exhausted the idea of racing vehicles around tracks. &lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt;This is where spin-off dev 2XL Games comes in. Formed by key members of the Rainbow staff, their first game is definitely familiar territory, but a decidedly different take on things. The same drive-anywhere open worlds have been given a next-gen face-lift and the tracks are finally getting the chance to stretch their legs too, with new Hill Climb and of course point-to-point marathon Baja races that span far, far more distance than the ATV or MX games (we're talking up to four hour races if that floats yer boat). &lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt;Throw in more than three dozen different vehicles each with their own damage models that let independent parts break (and be repaired) and you've finally got a proper evolutional leap from Rainbow's pedigree. &lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt;&lt;!-- start image div  --&gt;&lt;/p&gt;&lt;div class="imageInline" style="width: 480px; color: rgb(204, 0, 0);"&gt;&lt;img src="http://xbox360media.ign.com/xbox360/image/article/882/882093/madden-nfl-09-20080620113016168.jpg" border="0" height="270" width="480" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;!--- end image div --&gt; &lt;center style="color: rgb(204, 0, 0);"&gt;&lt;hr width="50%"&gt;&lt;/center&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineRight" style="width: 160px; color: rgb(204, 0, 0);" align="right"&gt;&lt;img src="http://xbox360media.ign.com/xbox360/image/article/882/882093/xbox-360-games-of-summer-2008-20080620103203262.jpg" align="right" border="0" height="227" width="160" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;&lt;big&gt;&lt;a href="http://xbox360.ign.com/objects/713/713943.html" target="_new"&gt;Battlefield: Bad Company&lt;/a&gt;&lt;/big&gt;&lt;/b&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Developer:&lt;/b&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;DICE Sweden&lt;/span&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Publisher:&lt;/b&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Electronic Arts&lt;/span&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Release Date:&lt;/b&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;June 23, 2008&lt;/span&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Genre:&lt;/b&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;First-Person Shooter&lt;/span&gt;&lt;br /&gt; &lt;p style="color: rgb(204, 0, 0);"&gt; &lt;b&gt;What to Expect:&lt;/b&gt;The Battlefield series has long been a staple sandbox, drive-anything, fly-anywhere multiplayer franchise, but with Bad Company, EA and DICE have decided to add the one thing the series has always lacked: a story. Take four guys with less-than-enthusiastic attitudes toward their tenure in the armed forces, add in plenty of humor and drop the whole mess into a world that provides a level of destruction unseen in the series -- or even in most games. &lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt;The Frostbite Engine, and in particular its all-encompassing approach to letting you run around in and carve a path &lt;i&gt;through&lt;/i&gt; the world, is the real star here. Sniper making getting across an open stretch a pain? Whip out an RPG and simply blow his entire roost to kingdom come -- and that includes nests that are made of concrete. Building standing between you and your objective? Nothing a few grenade blasts and some... creative architectural changes can't fix... &lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt;&lt;!-- start image div  --&gt;&lt;/p&gt;&lt;div class="imageInline" style="width: 480px; color: rgb(204, 0, 0);"&gt;&lt;img src="http://xbox360media.ign.com/xbox360/image/article/882/882093/xbox-360-games-of-summer-2008-20080620113901269.jpg" border="0" height="270" width="480" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;!--- end image div --&gt; &lt;center style="color: rgb(204, 0, 0);"&gt;&lt;hr width="50%"&gt;&lt;/center&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineRight" style="width: 157px; color: rgb(204, 0, 0);" align="right"&gt;&lt;img src="http://xbox360media.ign.com/xbox360/image/article/882/882093/xbox-360-games-of-summer-2008-20080620113855676.jpg" align="right" border="0" height="220" width="157" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;&lt;big&gt;&lt;a href="http://xbox360.ign.com/objects/773/773087.html" target="_new"&gt;Brothers in Arms: Hell's Highway&lt;/a&gt;&lt;/big&gt;&lt;/b&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Developer:&lt;/b&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Gearbox Software&lt;/span&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Publisher:&lt;/b&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Ubisoft&lt;/span&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Release Date:&lt;/b&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;August 26, 2008&lt;/span&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Genre:&lt;/b&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;First-Person Shooter&lt;/span&gt;&lt;br /&gt; &lt;p style="color: rgb(204, 0, 0);"&gt; &lt;b&gt;What to Expect:&lt;/b&gt;It may &lt;i&gt;seem&lt;/i&gt; like Gearbox's latest Brothers in Arms game has been in development limbo as they've toiled to bend the Unreal Engine 3 to do their bidding, but slow, steady progress has been made in pushing toward the game's inevitable release. Luckily, it certainly sounds like all that time spent in bringing the strategic FPS to next-gen will bear fruit; the cinematic approach to painting the battles of Operation Market Garden have certainly been told before, but not with Gearbox's particular brand of strategic flair. &lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt;The squad-based command system of previous games makes its return, but a decreased reliance on systematically suppressing enemy troops or making calculated movements that the developers had in mind means that battles are far more fluid. No longer will flanking an enemy, pulling up your rifle and plugging a few shots at a bunch of guys result in them simply getting a little antsy. Make no mistake, though: authentic tactics, weapons and locations are still the game's focus, and they look more impressive than any previous game in the series. &lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt;&lt;!-- start image div  --&gt;&lt;/p&gt;&lt;div class="imageInline" style="width: 480px; color: rgb(204, 0, 0);"&gt;&lt;img src="http://xbox360media.ign.com/xbox360/image/article/882/882093/xbox-360-games-of-summer-2008-20080620113904363.jpg" border="0" height="300" width="480" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;!--- end image div --&gt; &lt;center style="color: rgb(204, 0, 0);"&gt;&lt;hr width="50%"&gt;&lt;/center&gt;   &lt;div style="color: rgb(153, 153, 153);" id="paginationBot" align="center"&gt;   &lt;span style="font-weight: normal;"&gt;1&lt;/span&gt;   &lt;a href="http://xbox360.ign.com/articles/882/882093p2.html"&gt;2&lt;/a&gt;   &lt;a href="http://xbox360.ign.com/articles/882/882093p3.html"&gt;3&lt;/a&gt;   &lt;a href="http://xbox360.ign.com/articles/882/882093p4.html"&gt;4&lt;/a&gt;   &lt;a href="http://xbox360.ign.com/articles/882/882093p5.html"&gt;5&lt;/a&gt;   &lt;a href="http://xbox360.ign.com/articles/882/882093p6.html"&gt;6&lt;/a&gt;   &lt;a href="http://xbox360.ign.com/articles/882/882093p7.html"&gt;7&lt;/a&gt;   &lt;span class="nowrap"&gt; &lt;a accesskey="n" href="http://xbox360.ign.com/articles/882/882093p2.html"&gt;&lt;u&gt;N&lt;/u&gt;ext &lt;span style="font-size: 11pt;"&gt;►&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Looks alot like the ps3 list anyway&lt;br /&gt;BuRnItDoWnAnDwAlKaWaY&lt;br /&gt;&lt;/span&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-6003690152874252719?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6003690152874252719'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6003690152874252719'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/06/xbox-360-games-of-summer-2008.html' title='Xbox 360 Games of Summer 2008'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-6770615007572594001</id><published>2008-06-21T11:35:00.002-04:00</published><updated>2008-06-21T11:40:52.692-04:00</updated><title type='text'>The PS3 Games of Summer 2008</title><content type='html'>&lt;h2 style="text-align: center; color: rgb(153, 153, 153);"&gt;See the games we'll be playing in the hottest season of the year.&lt;/h2&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Now in its full second year, the PlayStation 3 has quite the lineup ahead of itself this summer. From shooters to racers to music titles to sports games and even strategy releases, there looks to be something promising for everyone on the looming horizon. Here's our picks for the biggest and most promising games of the summer.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt; &lt;p&gt; &lt;/p&gt;&lt;center&gt;&lt;hr width="50%"&gt;&lt;/center&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineRight" style="width: 160px;" align="right"&gt;&lt;img src="http://ps3media.ign.com/ps3/image/article/882/882094/the-ps3-games-of-summer-2008-20080620001332405.jpg" align="right" border="0" height="184" width="160" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;b&gt;&lt;big&gt;&lt;a href="http://ps3.ign.com/objects/142/14240391.html" target="_new"&gt;Baja: Edge of Control&lt;/a&gt;&lt;/big&gt;&lt;/b&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Developer:&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;2XL Games&lt;/span&gt;&lt;/span&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Publisher:&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;THQ&lt;/span&gt;&lt;/span&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Release Date:&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;September 8, 2008&lt;/span&gt;&lt;/span&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Genre:&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Racing&lt;/span&gt;&lt;/span&gt;&lt;br /&gt; &lt;p style="color: rgb(204, 0, 0);"&gt; &lt;b&gt;What to Expect:&lt;/b&gt; After becoming synonymous with off-road games, the folks at Rainbow Studios hit something of a rough patch with their ATV vs. MX games. So many games in so few years meant that the developer had all but exhausted the idea of racing vehicles around tracks. This is where spin-off dev 2XL Games comes in. Formed by key members of the Rainbow staff, its first game is definitely familiar territory, but a decidedly different take on things. The same drive-anywhere open worlds have been given a next-gen face-lift and the tracks are finally getting the chance to stretch their legs too, with new Hill Climb and, of course, point-to-point marathon Baja races that span far, far more distance than the ATV or MX games (we're talking up to four hour races if that floats yer boat). Throw in more than three dozen different vehicles each with their own damage models that let independent parts break (and be repaired) and you've finally got a proper evolutional leap from Rainbow's pedigree. &lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt;&lt;!-- start image div  --&gt;&lt;/p&gt;&lt;div class="imageInline" style="width: 480px; color: rgb(204, 0, 0);"&gt;&lt;img src="http://ps3media.ign.com/ps3/image/article/882/882094/the-ps3-games-of-summer-2008-20080620001522198.jpg" border="0" height="270" width="480" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;!--- end image div --&gt; &lt;center style="color: rgb(204, 0, 0);"&gt;&lt;hr width="50%"&gt;&lt;/center&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineRight" style="width: 160px; color: rgb(204, 0, 0);" align="right"&gt;&lt;img src="http://ps3media.ign.com/ps3/image/article/882/882094/the-ps3-games-of-summer-2008-20080620001327593.jpg" align="right" border="0" height="186" width="160" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;&lt;big&gt;&lt;a href="http://ps3.ign.com/objects/713/713942.html" target="_new"&gt;Battlefield: Bad Company&lt;/a&gt;&lt;/big&gt;&lt;/b&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Developer:&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;DICE Sweden&lt;/span&gt;&lt;/span&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Publisher:&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Electronic Arts&lt;/span&gt;&lt;/span&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Release Date:&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;June 23, 2008&lt;/span&gt;&lt;/span&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Genre:&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;First-Person Shooter&lt;/span&gt;&lt;/span&gt;&lt;br /&gt; &lt;p style="color: rgb(204, 0, 0);"&gt; &lt;b&gt;What to Expect:&lt;/b&gt; The Battlefield series has long been a staple sandbox, drive-anything, fly-anywhere multiplayer franchise, but with Bad Company, EA and DICE have decided to add the one thing the series has always lacked: a story. Take four guys with less-than-enthusiastic attitudes toward their tenure in the armed forces, add in plenty of humor and drop the whole mess into a world that provides a level of destruction unseen in the series -- or even in most games. The Frostbite Engine, and in particular its all-encompassing approach to letting you run around in and carve a path &lt;i&gt;through&lt;/i&gt; the world, is the real star here. Sniper making getting across an open stretch a pain? Whip out an RPG and simply blow his entire roost to kingdom come -- and that includes nests that are made of concrete. Building standing between you and your objective? Nothing a few grenade blasts and some... creative architectural changes can't fix... &lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt;&lt;!-- start image div  --&gt;&lt;/p&gt;&lt;div class="imageInline" style="width: 480px; color: rgb(204, 0, 0);"&gt;&lt;img src="http://ps3media.ign.com/ps3/image/article/882/882094/the-ps3-games-of-summer-2008-20080620001511636.jpg" border="0" height="270" width="480" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;!--- end image div --&gt; &lt;center style="color: rgb(204, 0, 0);"&gt;&lt;hr width="50%"&gt;&lt;/center&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineRight" style="width: 160px; color: rgb(204, 0, 0);" align="right"&gt;&lt;img src="http://ps3media.ign.com/ps3/image/article/882/882094/the-ps3-games-of-summer-2008-20080620001342061.jpg" align="right" border="0" height="184" width="160" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;&lt;big&gt;&lt;a href="http://ps3.ign.com/objects/772/772044.html" target="_new"&gt;Brothers in Arms: Hell's Highway&lt;/a&gt;&lt;/big&gt;&lt;/b&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Developer:&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Gearbox Software&lt;/span&gt;&lt;/span&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Publisher:&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Ubisoft&lt;/span&gt;&lt;/span&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Release Date:&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;August 26, 2008&lt;/span&gt;&lt;/span&gt;&lt;br /&gt; &lt;b style="color: rgb(204, 0, 0);"&gt;Genre:&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;First-Person Shooter&lt;/span&gt;&lt;/span&gt;&lt;br /&gt; &lt;p style="color: rgb(204, 0, 0);"&gt; &lt;b&gt;What to Expect:&lt;/b&gt; It may &lt;i&gt;seem&lt;/i&gt; like Gearbox's latest Brothers in Arms game has been in development limbo as they've toiled to bend the Unreal Engine 3 to do their bidding, but slow, steady progress has been made in pushing toward the game's inevitable release. Luckily, it certainly sounds like all that time spent in bringing the strategic FPS to next-gen will bear fruit; the cinematic approach to painting the battles of Operation Market Garden have certainly been told before, but not with Gearbox's particular brand of strategic flair. The squad-based command system of previous games makes its return, but a decreased reliance on systematically suppressing enemy troops or making calculated movements that the developers had in mind means that battles are far more fluid. No longer will flanking an enemy, pulling up your rifle and plugging a few shots at a bunch of guys result in them simply getting a little antsy. Make no mistake, though: authentic tactics, weapons and locations are still the game's focus, and they look more impressive than any previous game in the series. &lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt;&lt;!-- start image div  --&gt;&lt;/p&gt;&lt;div class="imageInline" style="width: 480px; color: rgb(204, 0, 0);"&gt;&lt;img src="http://ps3media.ign.com/ps3/image/article/882/882094/the-ps3-games-of-summer-2008-20080620001513683.jpg" border="0" height="300" width="480" /&gt;&lt;/div&gt; &lt;!--- end image div --&gt; &lt;center&gt;&lt;hr width="50%"&gt;&lt;/center&gt;    &lt;div style="color: rgb(153, 153, 153);" id="paginationBot" align="center"&gt;   &lt;span style="font-weight: normal;"&gt;1&lt;/span&gt;   &lt;a href="http://ps3.ign.com/articles/882/882094p2.html"&gt;2&lt;/a&gt;   &lt;a href="http://ps3.ign.com/articles/882/882094p3.html"&gt;3&lt;/a&gt;   &lt;a href="http://ps3.ign.com/articles/882/882094p4.html"&gt;4&lt;/a&gt;   &lt;a href="http://ps3.ign.com/articles/882/882094p5.html"&gt;5&lt;/a&gt;   &lt;a href="http://ps3.ign.com/articles/882/882094p6.html"&gt;6&lt;/a&gt;   &lt;span class="nowrap"&gt; &lt;a accesskey="n" href="http://ps3.ign.com/articles/882/882094p2.html"&gt;&lt;u&gt;N&lt;/u&gt;ext &lt;span style="font-size: 11pt;"&gt;►&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;BuRnItDoWnAnDwAlKaWaY&lt;br /&gt;&lt;/span&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-6770615007572594001?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6770615007572594001'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6770615007572594001'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/06/ps3-games-of-summer-2008.html' title='The PS3 Games of Summer 2008'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-2522693465202795628</id><published>2008-06-21T10:56:00.004-04:00</published><updated>2008-06-21T11:42:59.547-04:00</updated><title type='text'>The Wii Games of Summer 2008</title><content type='html'>&lt;h2 style="text-align: center; color: rgb(153, 153, 153); font-style: italic;"&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;Take a look at the Top 15 potential blockbusters hitting the Wii in the next three months.&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;The days are getting longer. The temperatures are climbing. The allure of the outdoors is increasing, and you may feel inclined to spend some time socializing out under the open sky, enjoying the many opportunities of entertainment afforded by the season that now falls upon us – summer. We wouldn't be doing our jobs very well, though, if we didn't try to dissuade you from all that. And so we present to you The Wii Games of Summer 2008 – a Top 20 list of the best and brightest potential blockbusters scheduled to be released in the next three months, each one of which serves as an excellent argument against venturing out into the sun in favor of staying parked safely inside with your Wii and TV. So take a look, friends. Educate yourselves as to what we're looking forward to in the months to come, and plan out just how you're going to afford to own the many hits listed below – because the myth that summer is a slow time for new releases doesn't hold up too well when you see the strength of this Wii summer lineup. Read on!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;center&gt;&lt;hr width="50%"&gt;&lt;/center&gt;&lt;p&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/897/897529.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineRight" style="width: 160px;" align="right"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085309940.jpg" align="right" border="0" height="222" width="160" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;big&gt; &lt;a href="http://wii.ign.com/objects/897/897529.html"&gt; Rock Band: Special Edition &lt;/a&gt;&lt;/big&gt;&lt;/b&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Publisher:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;MTV Games&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Developer:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Pi Studios / Harmonix&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Release Date:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;June 22, 2008&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Genre:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Music&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; The summer kicks off on Wii the way last fall concluded for competing consoles, because Rock Band is finally arriving on Nintendo's machine after having already been available on the PlayStation 3 and Xbox 360 for the past seven months. The delay has been a bummer for fans of the music genre, but Wii owners' patience will be rewarded with new, white-colored instruments. The drum kit, microphone and one guitar all come packaged together in the Special Edition Rock Band box, and the game will be available unbundled as well.&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; As for extra songs, those will be hitting during the summer months too – &lt;b&gt;&lt;a href="http://wii.ign.com/objects/142/14251832.html"&gt;Rock Band: Track Pack Volume 1&lt;/a&gt;&lt;/b&gt; will arrive in mid-July with the first supplementary set of songs for accomplished Wii rockers to try as an encore. The Track Pack will ship to stores on a physical disc, rather than taking the form of digital downloads like on the other consoles – thank the continued lack of a good expanded storage solution on the Wii for that one. (No room in the fridge.)&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;a href="http://media.wii.ign.com/media/897/897529/imgs_1.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 480px;" align="center"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085310283.jpg" align="middle" border="0" height="256" width="480" /&gt;&lt;/div&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://media.wii.ign.com/media/897/897529/imgs_1.html"&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;center&gt;&lt;hr width="50%"&gt;&lt;/center&gt;&lt;p&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/142/14236790.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineRight" style="width: 160px;" align="right"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085251378.jpg" align="right" border="0" height="227" width="160" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;big&gt; &lt;a href="http://wii.ign.com/objects/142/14236790.html"&gt; Top Spin 3 &lt;/a&gt;&lt;/big&gt;&lt;/b&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Publisher:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;2K Sports&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Developer:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;PAM Development&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Release Date:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;June 23, 2008&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Genre:&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; &lt;/span&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Sports&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; Fans of more realistic tennis experiences will be able to get their fix on Wii in just a few more days, as the virtual renderings of real world stars of the court like Roger Federer and Maria Sharapova will stand in stark contrast to the cartoon mascots of SEGA Superstars Tennis and whichever random Mii you prefer to use in Wii Sports. Top Spin 3 marks the first time the 2K Sports franchise will come to a Nintendo home console, after having originally debuted on the first Xbox half a decade ago.&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; The game will come complete with recreated real world venues from around the globe to compliment its cast of champions, and will further set itself apart from the existing tennis competition on Wii by offering a unique style of racket control – the Wii Remote will be held rotated in your hand, such that the D-Pad and buttons point toward your television screen and your index finger rests on the B Trigger on the back. You can read more about the twist on "traditional" Wii tennis control by checking out Bozon's hands-on preview of the title &lt;a href="http://wii.ign.com/articles/880/880698p1.html"&gt;&lt;b&gt;right here&lt;/b&gt;&lt;/a&gt;. And you can expect a full review of Top Spin 3 soon, as it's set to arrive on store shelves in only a few more days.&lt;/p&gt;&lt;p&gt; &lt;a href="http://media.wii.ign.com/media/142/14236790/imgs_1.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 480px;" align="center"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085253409.jpg" align="middle" border="0" height="256" width="480" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;center&gt;&lt;hr width="50%"&gt;&lt;/center&gt;&lt;p&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/949/949110.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineRight" style="width: 160px;" align="right"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085306580.jpg" align="right" border="0" height="226" width="160" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;big&gt; &lt;a href="http://wii.ign.com/objects/949/949110.html"&gt; Alone in the Dark &lt;/a&gt;&lt;/big&gt;&lt;/b&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Publisher:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Atari&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Developer:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Hydravision Entertainment / Eden Studios&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Release Date:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;June 24, 2008&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Genre:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Adventure&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; Like Top Spin before it, Alone in the Dark is another established gaming franchise that's never previously been seen on a Nintendo home console – but it will next week. The series, which is thematically similar to some other survival horror franchises that Wii gamers might be more familiar with, originated on PCs in the '90s. This installment will be the fifth in the line, and stars protagonist Edward Carnby investigating supernatural disturbances in the shadows of New York City.&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; Though Alone in the Dark is a multi-platform release set to hit pretty much every gaming platform there is, this Wii edition includes the requisite integrated motion control to take advantage of the Remote's unique abilities. You can read more about that in &lt;b&gt;&lt;a href="http://wii.ign.com/articles/876/876213p1.html"&gt;Erik's hands-on preview&lt;/a&gt;&lt;/b&gt; of the game.&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; &lt;a href="http://media.wii.ign.com/media/949/949110/imgs_1.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 480px;" align="center"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085305987.jpg" align="middle" border="0" height="256" width="480" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/905/905519.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineRight" style="width: 160px;" align="right"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085302752.jpg" align="right" border="0" height="226" width="160" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;big&gt; &lt;a href="http://wii.ign.com/objects/905/905519.html"&gt; Final Fantasy Fables: Chocobo's Dungeon &lt;/a&gt;&lt;/big&gt;&lt;/b&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Publisher:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Square Enix&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Developer:&lt;/b&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; Square Enix&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Release Date:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;July 8, 2008&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Genre:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Action RPG&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; The legendary yellow riding bird of the Final Fantasy franchise has appeared in countless Square Enix games in supporting roles over the years, but the Chocobo's been making a bigger name for himself as a headlining star in the past decade. Many of the Chocobo games have stayed exclusive to Japan, but the positive reception to the American release of &lt;b&gt;&lt;a href="http://ds.ign.com/articles/778/778218p1.html"&gt;Final Fantasy Fables: Chocobo Tales&lt;/a&gt;&lt;/b&gt; on the DS paved the way to a localization for this latest adventure, a  dungeon-crawling "roguelike" most similar in style to games like Nintendo's &lt;a href="http://ds.ign.com/articles/868/868637p1.html"&gt;&lt;b&gt;Pokemon Mystery Dungeon&lt;/b&gt;&lt;/a&gt; series.&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; If you're a fan of strategic RPG action and don't mind a little old-school level-grinding, you'd be well served to take a glance at Chocobo's Dungeon this July. &lt;a href="http://wii.ign.com/articles/821/821434p1.html"&gt;&lt;b&gt;Daemon's preview&lt;/b&gt;&lt;/a&gt; from the most recent Tokyo  Game Show is a good place to start in getting yourself up to speed.&lt;/p&gt;&lt;p&gt; &lt;a href="http://media.wii.ign.com/media/905/905519/imgs_1.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 480px;" align="center"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085302127.jpg" align="middle" border="0" height="256" width="480" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;center&gt;&lt;hr width="50%"&gt;&lt;p&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/142/14253083.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineRight" style="width: 160px;" align="right"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085306846.jpg" align="right" border="0" height="229" width="160" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;big&gt; &lt;a href="http://wii.ign.com/objects/142/14253083.html"&gt; MLB Power Pros 2008 &lt;/a&gt;&lt;/big&gt;&lt;/b&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Publisher:&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; &lt;/span&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;2K Sports&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Developer:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Konami&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Release Date:&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; &lt;/span&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;July 29, 2008&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Genre:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Sports&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; Last year's arrival of MLB Power Pros on the Wii was a great success, as 2K Sports and Konami conspired together to finally bring Japan's famous Power Pro-kun baseball franchise to the States for the very first time. Now the two companies are poised to make a second run for home, as the 2008 edition of the franchise is warming up in the dugout and getting set to take the mound at the end of next month.&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; The Power Pro franchise is famous for its visual style, as it renders the pros of the Major League as short, squatty, big-headed cartoon characters. It looks a little silly, but it totally works – Power Pros is one of the most accessible baseball titles you're ever likely to play. Though we haven't had a chance to go hands-on with the 2008 upgrade yet, you can get a scouting report of what to expect by checking out &lt;b&gt;&lt;a href="http://wii.ign.com/articles/825/825828p1.html"&gt;Bozon's review of the original MLB Power Pros&lt;/a&gt;&lt;/b&gt; from last year.&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; &lt;a href="http://media.wii.ign.com/media/142/14253083/imgs_1.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 480px;" align="center"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085307627.jpg" align="middle" border="0" height="256" width="480" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;/p&gt; &lt;/center&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/142/14229535.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineRight" style="width: 160px;" align="right"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085257862.jpg" align="right" border="0" height="225" width="160" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;big&gt; &lt;a href="http://wii.ign.com/objects/142/14229535.html"&gt; Madden NFL '09 All-Play &lt;/a&gt;&lt;/big&gt;&lt;/b&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Publisher:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Electronic Arts&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Developer:&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; &lt;/span&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Tiburon&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Release Date:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;August 12, 2008&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Genre:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Sports&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; What would any summer gaming season be without the latest edition of Madden Football hitting the consoles? Things are going to look a lot different for Wii gamers this year, though, as the innovations begun with last year's Family Mode in Madden NFL '08 have evolved, finding refinement as the new "All-Play" mode for this next installment. It's such a big deal that EA has decided to add it to the name of the product, and further distance this game from the versions that will be available on Xbox 360 and PlayStation 3 – All-Play is all-Wii.&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; You can read &lt;b&gt;&lt;a href="http://wii.ign.com/articles/881/881573p1.html"&gt;Bozon's hands-on preview&lt;/a&gt;&lt;/b&gt; to get the scoop on the new mode set to revolutionize the Madden experience for Nintendo gamers. Or, better still, see the changes in action through &lt;a href="http://media.wii.ign.com/media/142/14229535/vids_1.html"&gt;&lt;b&gt;our video preview&lt;/b&gt;&lt;/a&gt; of the title.&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt;  &lt;a href="http://media.wii.ign.com/media/142/14229535/imgs_1.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 480px;" align="center"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085303549.jpg" align="middle" border="0" height="256" width="480" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;center&gt;&lt;hr width="50%"&gt;&lt;/center&gt;&lt;p&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/142/14209902.html"&gt; &lt;!-- start image div  --&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/142/14209902.html"&gt;&lt;div class="imageInlineRight" style="width: 160px;" align="right"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085307393.jpg" align="right" border="0" height="225" width="160" /&gt;&lt;/div&gt;&lt;/a&gt;&lt;b&gt;&lt;big&gt;&lt;a href="http://wii.ign.com/objects/142/14209902.html"&gt; Mario Super Sluggers &lt;/a&gt;&lt;/big&gt;&lt;/b&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Publisher:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Nintendo&lt;/span&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/142/14209902.html"&gt;&lt;/a&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Developer:&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; &lt;/span&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Nintendo&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Release Dat&lt;/b&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;e:&lt;/b&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; August 25, 2008&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Genre:&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; &lt;/span&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Sports Action&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; One of only very few first-party Nintendo releases scheduled for the next three months, Mario Super Sluggers is arriving on Wii just in time to give gamers an alternative to MLB Power Pros as the Major League season heats up at the end of August. Like Mario Strikers Charged before it, Super Sluggers is a Wii-refocused sequel to a GameCube Mario Sports title from previous years – this one's original inspiration was &lt;/span&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;&lt;a href="http://cube.ign.com/articles/645/645480p1.html"&gt;Mario Superstar Baseball&lt;/a&gt;&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;, which was met  with the infamous 7.9 when it arrived three summers ago.&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; Will Super Sluggers' Wii Remote swinging control, Mii integration and vibrant new stadium environments be enough to push its score up into the 8's when it arrives? We'll find out in a couple of months, but until then you can prepare yourself for Mario's return to the ballpark with a viewing of &lt;b&gt;&lt;a href="http://media.wii.ign.com/media/142/14209902/vids_1.html"&gt;the latest videos&lt;/a&gt;&lt;/b&gt; captured from the recently released Japanese version of the game.&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; &lt;a href="http://media.wii.ign.com/media/142/14209902/imgs_1.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 480px;" align="center"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085258987.jpg" align="middle" border="0" height="256" width="480" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;center&gt;&lt;hr width="50%"&gt;&lt;/center&gt;&lt;p&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/815/815014.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineRight" style="width: 160px;" align="right"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085301034.jpg" align="right" border="0" height="226" width="160" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;big&gt; &lt;a href="http://wii.ign.com/objects/815/815014.html"&gt; Harvest Moon: Tree of Tranquility &lt;/a&gt;&lt;/big&gt;&lt;/b&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Publisher:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Natsume / Marvelous Interactive&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Developer:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Marvelous Interactive&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Release Date:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;August 26, 2008&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Genre:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Adventure&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; It's spent over a year in the process of localization, but the Wii debut of Natsume's famous Harvest Moon franchise is finally set to arrive on American shores this August. Harvest Moon: Tree of Tranquility updates the storied farming sim series for Wii and introduces motion control to its set of agricultural tools – you'll use the Remote like a hoe, a shovel and an axe on your way to making your acreage produce the best possible digital crops it can. &lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; Along the way, as always, you'll get to interact with local villagers, upgrade your home and seek a single young woman to court into marriage. Gotta love Harvest Moon. If you want to learn more, you can read &lt;b&gt;&lt;a href="http://wii.ign.com/articles/795/795877p1.html"&gt;Anoop's  playtest of the Japanese edition&lt;/a&gt;&lt;/b&gt; as it arrived last summer. And let's hope it doesn't take Natsume quite so long to turn around a localization for the next sequel to the series, whenever it eventually arrives.&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; &lt;a href="http://media.wii.ign.com/media/815/815014/imgs_1.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 480px;" align="center"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085259846.jpg" align="middle" border="0" height="256" width="480" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;center&gt;&lt;hr width="50%"&gt;&lt;/center&gt;&lt;p&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/142/14241189.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineRight" style="width: 160px;" align="right"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080620115326264.jpg" align="right" border="0" height="226" width="160" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;big&gt; &lt;a href="http://wii.ign.com/objects/142/14241189.html"&gt; Tiger Woods PGA Tour '09 All-Play &lt;/a&gt;&lt;/big&gt;&lt;/b&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Publisher:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Electronic Arts&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Developer:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Tiburon&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Release Date:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;August 26, 2008&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Genre:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Sports&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; The real Tiger Woods may be sidelined for the season with his recurring need for knee surgery, but that hasn't slowed down the virtual Tiger one bit – this year's edition of Tiger Woods PGA Tour on the Wii looks like the best installment of the franchise so far. Like Madden NFL '09, this year's Tiger is introducing the "All-Play" system that seeks to make the game more accessible for newcomers and families. If you or anyone you know has ever been intimidated by the complexities of past Tiger editions, then All-Play might be just the thing you need to make a fresh start on the front 9.&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; Matt went hands-on with the game just earlier this week, and came back with positive impressions from his experience. Have a read &lt;a href="http://wii.ign.com/articles/882/882148p1.html"&gt;&lt;b&gt;by clicking right here&lt;/b&gt;&lt;/a&gt;, and see for yourself why he thinks this year's EA  offering might end up besting Camelot's own We Love Golf!&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; &lt;a href="http://media.wii.ign.com/media/142/14241189/imgs_1.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 480px;" align="center"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080620115331498.jpg" align="middle" border="0" height="256" width="480" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;center&gt;&lt;hr width="50%"&gt;&lt;/center&gt;&lt;p&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/142/14228259.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineRight" style="width: 160px;" align="right"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085308502.jpg" align="right" border="0" height="229" width="160" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;big&gt; &lt;a href="http://wii.ign.com/objects/142/14228259.html"&gt; Sam &amp;amp; Max: Season One &lt;/a&gt;&lt;/big&gt;&lt;/b&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Publisher:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;JoWood Productions&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Developer:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Telltale Games&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Release Date:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;August 29, 2008&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Genre:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Adventure&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; Never say that an online fan petition can't make a difference, as the stalwart Sam &amp;amp; Max supporters over at GoNintendo mobilized their readership into action to get this game to happen. Sam &amp;amp; Max: Season One is a collection of six installments of the Telltale Games' episodic adventure series starring crime-fighting rabbit Max and his straight-man canine counterpart Sam. The series began on PCs, but found such success there that it began to branch out to home consoles – this Wii edition was specifically sought by a large group of dedicated fans operating an Internet support campaign that began in 2006 and ran until &lt;a href="http://wii.ign.com/articles/864/864543p1.html"&gt;&lt;b&gt;the official announcement&lt;/b&gt;&lt;/a&gt; of its imminent arrival on Wii was made a few months back.&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; You can make the jump over to IGN's PC Channel to catch up with reviews of the individual episodes that will be featured in this compilation package. We'll get you started with a link to the first one, &lt;a href="http://pc.ign.com/articles/739/739781p1.html"&gt;&lt;b&gt;Episode #1:  Culture Shock&lt;/b&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; &lt;!-- start image div  --&gt;&lt;/p&gt;&lt;div class="imageInlineCenter" style="width: 480px;" align="center"&gt;&lt;img style="color: rgb(204, 0, 0);" src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085309049.jpg" align="middle" border="0" height="256" width="480" /&gt;&lt;p&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/896/896277.html"&gt; &lt;!-- start image div  --&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;a href="http://wii.ign.com/objects/896/896277.html"&gt;&lt;div class="imageInlineRight" style="width: 160px;" align="right"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085304877.jpg" align="right" border="0" height="225" width="160" /&gt;&lt;/div&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;big&gt;&lt;a href="http://wii.ign.com/objects/896/896277.html"&gt; LEGO Batman: The Videogame &lt;/a&gt;&lt;/big&gt;&lt;/b&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Publisher:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Warner Bros. Interactive&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Developer:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Traveller's Tales&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Release Date:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;September 1, 2008&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Genre:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Action&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt;&lt;a href="http://wii.ign.com/objects/896/896277.html"&gt;&lt;/a&gt; Having already been home to the blocky adventures of LEGO Star Wars: The Complete Saga and the recently released LEGO Indiana Jones, the Wii now awaits the arrival of the third pop culture property to be transformed into LEGO style. LEGO Batman: The Videogame will follow the same gameplay formula as the two other LEGO titles to come before it, but the setting will be a building block Gotham City inhabited by Batman, Robin and the entire rogues' gallery of Arkham Asylum inmates. You can expect to see The Joker, Two-Face, Catwoman, The Penguin and many, many more of the Dark Knight's most notable foes, all running around and trying to break each other down into their component blocks. So violent, but so cute.&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; Chris Roper's recent review of LEGO Indiana Jones would be your best bet for getting a sense of how Batman will play out – you can &lt;a href="http://wii.ign.com/articles/877/877813p1.html"&gt;&lt;b&gt;click right here&lt;/b&gt;&lt;/a&gt; to give it a read.&lt;/p&gt;&lt;p&gt; &lt;a href="http://media.wii.ign.com/media/896/896277/imgs_1.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 480px;" align="center"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085301471.jpg" align="middle" border="0" height="256" width="480" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;center&gt;&lt;hr width="50%"&gt;&lt;/center&gt;&lt;p&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/959/959455.html"&gt; &lt;!-- start image div  --&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/959/959455.html"&gt;&lt;div class="imageInlineRight" style="width: 160px;" align="right"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085312346.jpg" align="right" border="0" height="227" width="160" /&gt;&lt;/div&gt;&lt;/a&gt;&lt;b&gt;&lt;big&gt;&lt;a href="http://wii.ign.com/objects/959/959455.html"&gt; Monster Lab &lt;/a&gt;&lt;/big&gt;&lt;/b&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Publisher:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Eidos Interactive&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Developer:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Backbone Entertainment&lt;/span&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/959/959455.html"&gt;&lt;/a&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Release Date:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;September 16, 2008&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Genre:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Simulation&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://wii.ign.com/objects/959/959455.html"&gt;&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; If the high heat of the summer's dwindling days has driven you insane by mid-September, you'll likely be right in the proper mindset for reinvisioning yourself as a mad scientist in Eidos' Monster Lab. The game surprised us when it was originally announced back in January, and it looks to be shaping up as one of the most unique offerings for the Wii so far – playing as a maniacal doctor, it's your task to mix and match body parts to create the most gruesome and powerful monsters the world has even seen. Then, taking control of your fearsome creations, you direct them to scour the planet searching for more advanced parts and upgrades to craft even more intimidating creatures.&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; If you ever imagined yourself screaming "it's alive!" as your very own Frankenstein rose resurrected from a laboratory table underneath the churning chaos of an electrical storm, you'll definitely want to click over to &lt;b&gt;&lt;a href="http://wii.ign.com/articles/848/848497p1.html"&gt;Matt's interview with Monster Lab's producer Kelly Tainton&lt;/a&gt;&lt;/b&gt; and get ready for your new life as an evil genius. Vampire zombie wombats, here I come.&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; &lt;a href="http://media.wii.ign.com/media/959/959455/imgs_1.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 480px;" align="center"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085312861.jpg" align="middle" border="0" height="256" width="480" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;center&gt;&lt;hr width="50%"&gt;&lt;/center&gt;&lt;p&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/885/885367.html"&gt; &lt;!-- start image div  --&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/885/885367.html"&gt;&lt;div class="imageInlineRight" style="width: 160px;" align="right"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085254190.jpg" align="right" border="0" height="225" width="160" /&gt;&lt;/div&gt;&lt;/a&gt;&lt;b&gt;&lt;big&gt;&lt;a href="http://wii.ign.com/objects/885/885367.html"&gt; Star Wars: The Force Unleashed &lt;/a&gt;&lt;/big&gt;&lt;/b&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Publisher:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;LucasArts&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Developer:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Krome Studios / LucasArts&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Release Date:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;September 16, 2008&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Genre:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Action&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; You might be excited by the recent reveal of the Wii-exclusive &lt;/span&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;&lt;a href="http://wii.ign.com/objects/142/14257118.html"&gt;Star Wars: The Clone Wars – Lightsaber Duels&lt;/a&gt;&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; and the Force-fueled combat it promises to bring this holiday season, but don't forget that that same Force is getting Unleashed first this September. Star Wars: The Force Unleashed launches across all gaming platforms at the end of this summer, and its storyline that tells the tale of Darth Vader's secret apprentice will certainly be something for fans of that galaxy far, far away to be looking forward to in the coming months. &lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; The Wii version will feature motion control to direct the apprentice's saber strikes and Force powers, but it won't go over the top in trying to introduce complex Wii Remote motions into every area of the gameplay. You can read up on &lt;a href="http://wii.ign.com/articles/865/865776p1.html"&gt;&lt;b&gt;Bozon's impressions of the game&lt;/b&gt;&lt;/a&gt; to center your emotions, as you prepare for your intentional turn to the Dark Side soon.&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; &lt;a href="http://media.wii.ign.com/media/885/885367/imgs_1.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 480px;" align="center"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080619085249144.jpg" align="middle" border="0" height="256" width="480" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;center&gt;&lt;hr width="50%"&gt;&lt;/center&gt;&lt;p&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/947/947046.html"&gt; &lt;!-- start image div  --&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/947/947046.html"&gt;&lt;div class="imageInlineRight" style="width: 160px;" align="right"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080620115323999.jpg" align="right" border="0" height="227" width="160" /&gt;&lt;/div&gt;&lt;/a&gt;&lt;b&gt;&lt;big&gt;&lt;a href="http://wii.ign.com/objects/947/947046.html"&gt; de Blob &lt;/a&gt;&lt;/big&gt;&lt;/b&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Publisher:&lt;/b&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; &lt;/span&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;THQ&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Developer:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Blue Tongue / Banana Games&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Release Date:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;September 22, 2008&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Genre:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Action&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; We're shamelessly stretching the rules of the feature to include these last two titles, as September 22 is officially the Autumnal Equinox and, technically, not part of summer any more. But as it's a matter of mere hours, we figured what the heck – let's talk about de Blob. This game in which you control a glob of goop will have you painting the town red, and yellow, and blue, and every other color in-between as you seek to restore visual vibrance to a drab, grey cityscape. de Blob began as a student project and has evolved into a full-scale Nintendo-exclusive experience that's sure to serve as a sleeper hit for many as this season ends and the next begins.&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; You can feast your eyes on &lt;a href="http://wii.ign.com/articles/863/863455p1.html"&gt;&lt;b&gt;Matt's most recent hands-on impressions&lt;/b&gt;&lt;/a&gt; with the game right here, and get an even better view of the action in store this September by clicking over to &lt;a href="http://media.wii.ign.com/media/947/947046/vids_1.html"&gt;&lt;b&gt;our videos page&lt;/b&gt;&lt;/a&gt;. Nothing stops de Blob.&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; &lt;a href="http://media.wii.ign.com/media/947/947046/imgs_1.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 480px;" align="center"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080620115329561.jpg" align="middle" border="0" height="256" width="480" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;center&gt;&lt;hr width="50%"&gt;&lt;/center&gt;&lt;p&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/966/966047.html"&gt; &lt;!-- start image div  --&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://wii.ign.com/objects/966/966047.html"&gt;&lt;div class="imageInlineRight" style="width: 160px;" align="right"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080620115334920.jpg" align="right" border="0" height="225" width="160" /&gt;&lt;/div&gt;&lt;/a&gt;&lt;b&gt;&lt;big&gt;&lt;a href="http://wii.ign.com/objects/966/966047.html"&gt; Samba de Amigo Wii &lt;/a&gt;&lt;/big&gt;&lt;/b&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Publisher:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;SEGA&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Developer:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Gearbox Software&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Release Date:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;September 23, 2008&lt;/span&gt;&lt;br /&gt;&lt;b style="color: rgb(204, 0, 0);"&gt;Genre:&lt;/b&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;Music&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; And, finally, ushering in the autumn of '08 will be a SEGA revival from the days of the Dreamcast – Samba de Amigo, starring the world's most maraca-mad monkey. No simple port of the old Dreamcast project, Samba de Amigo's Wii debut is an all-new sequel. It features a more vibrant graphical presentation and richer audio experience than before, and will also utlize the motion-sensing abilities of your Wii Remote to mimic Amigo's maraca motions on the screen.&lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt; The IGN UK team got to go hands-on with the in-progress game most recently (yesterday, actually), so &lt;b&gt;&lt;a href="http://wii.ign.com/articles/882/882877p1.html"&gt;click here to read their impressions&lt;/a&gt;&lt;/b&gt; of Amigo's return to the spotlight. And then, get busy! You're going to need to take on some extra hours in your minimum wage summer job to be able to afford all these summer hits for the Wii. Good luck with that – and be sure to stay tuned in right here at IGN Wii for updated information and, ultimately, reviews of all of the games featured here. Have a great summer!&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt;  &lt;a href="http://media.wii.ign.com/media/966/966047/imgs_1.html"&gt; &lt;!-- start image div  --&gt;&lt;div class="imageInlineCenter" style="width: 480px;" align="center"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/882/882110/the-games-of-summer-2008-20080620115327405.jpg" align="middle" border="0" height="256" width="480" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt;&lt;br /&gt;&lt;/p&gt;&lt;center style="color: rgb(204, 0, 0);"&gt;&lt;hr width="50%"&gt;&lt;/center&gt;&lt;p&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-2522693465202795628?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/2522693465202795628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/2522693465202795628'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/06/wii-games-of-summer-2008.html' title='The Wii Games of Summer 2008'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-3720390262544218071</id><published>2008-06-21T10:29:00.003-04:00</published><updated>2008-06-21T10:56:04.358-04:00</updated><title type='text'>Metal Gear Solid 4: Guns of the Patriots Review</title><content type='html'>&lt;div id="articleHeader"&gt;&lt;div style="text-align: center; color: rgb(153, 153, 153);"&gt;&lt;span style="font-style: italic;font-size:180%;" &gt;&lt;span style="font-weight: bold;"&gt;A legendary hero gets a legendary send off&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;June 12, 2008&lt;/span&gt;&lt;span style="color: rgb(102, 0, 0);font-size:100%;" &gt; -&lt;/span&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;span style="color: rgb(204, 0, 0);font-size:100%;" &gt;Twenty-one years ago, the gaming world was introduced to a hero: a soldier that fought alone against impossible odds to save the world. Over time, the hero grew into a legend that changed the gaming landscape and redefined stealth action games with his epic battles. After more than two decades of service, Solid Snake is finally receiving an honorable discharge in the latest chapter in the Metal Gear Solid franchise. While this is Snake's final mission, he isn't going quietly into that good night, nor is he being constrained by previous titles. Indeed, &lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;a style="color: rgb(204, 0, 0);" href="http://ps3.ign.com/objects/714/714044.html" title="Metal Gear Solid 4: Guns of the Patriots "&gt;&lt;b&gt;Metal Gear Solid 4: Guns of the Patriots &lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="color: rgb(204, 0, 0);font-size:100%;" &gt;shatters the proverbial bar, becoming a technical, cinematic and gaming standard that future action and stealth titles will be judged by. It's been a long time coming, but this game is a true classic and a masterpiece from Hideo Kojima, Kojima Productions and Konami.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt; &lt;/div&gt; &lt;div class="articleBody"&gt;&lt;p&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; The world of Metal Gear Solid 4 is quite a bleak one. In fact, in many ways, it's precisely the one that Solid Snake and Otacon have been hoping to avoid. Set six years in the future, war and conflict are no longer a sporadic occurrence with hot spots around the globe; instead, the entire planet is engulfed in constant battle. War has become its own self-sustaining industry, replacing the overall global economy with the contracts of private military corporations, or PMCs, that sell their services to the highest bidder. These mercenaries constantly try to prove their effectiveness on the battlefield to gain even more contracts, which causes more and more destruction as nanomachine-enhanced soldiers clash in cities, in buildings and on the streets. With such a chaotic environment, not even civilians are safe from the constant fighting, as skirmishes can break out at any point. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;center&gt;&lt;a href="http://ps3.ign.com/dor/objects/714044/metal-gear-solid-4/videos/MGS4_vidreview_061208.html"&gt;&lt;img src="http://ps3media.ign.com/ps3/image/article/881/881472/inline_video_mgs4review_1213338750.jpg" /&gt;&lt;br /&gt;&lt;b&gt;Be sure to watch or download the video review here (HD available).&lt;/b&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; This is the setting that Solid Snake has been called out of retirement for: one final mission issued by Col. Campbell to save the world from one last threat. Snake is initially inserted into the war zone of the Middle East undercover as a UN PMC inspector to gauge how the situation on the ground is being handled by troops there. Of course, he has a more direct task that takes advantage of his specialized skills: he must find and assassinate Liquid Ocelot, who has become the head of five of the largest PMCs in the world. That's definitely easier said than done, as Ocelot has surrounded himself with a group of deadly comrades -- including a quartet of deadly females known as the Beauty and the Beast Corps who appear to be half woman, half machine -- to eliminate Solid Snake.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; Or perhaps we should say Old Snake? You see, the legendary soldier is suffering from accelerated aging due to cellular degeneration. This is much more harmful than his multiple pack-a-day smoking addiction, making him physically older than his years and hampering his movements every so often. To accomplish his toughest mission yet, Solid Snake will need to pull a couple of new tricks from his camouflaged sleeves. Fortunately, there are plenty of them to go around in Metal Gear Solid 4, which is easily the deepest and most expansive title in the series.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- start image div  --&gt;&lt;div class="imageInline" style="width: 480px; text-align: center;"&gt;&lt;a href="http://media.ps3.ign.com/media/714/714044/img_5624517.html"&gt;&lt;img src="http://ps3media.ign.com/ps3/image/article/881/881472/metal-gear-solid-4-guns-of-the-patriots--20080612044131624-000.jpg" alt="Welcome to the war zone." border="0" height="270" width="480" /&gt;&lt;/a&gt;&lt;div class="inlineImageCaption" style="width: 480px; color: rgb(153, 153, 153);"&gt;Welcome to the war zone.&lt;/div&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Fans familiar with previous Metal Gear Solid games are aware that each title has introduced new gameplay mechanics for Snake to take advantage of. The incredible part about Metal Gear Solid 4 is there are tons of additional features added to this title, and even when you run into a system or mechanic that you wouldn't think would fit in the Metal Gear Universe, Kojima and his team have figured out a way to make it blend seamlessly with the gameplay, which easily allays any fears or concerns you have. Not only are they well balanced and quite layered, each one adds to the scope of MGS4, which can be considered epic. From the first action sequence in the Middle East where you and a squad of militiamen fight against PMCs, to escorting Meryl and her Rat Patrol squad through a fierce gunfight with The Frogs (Liquid's private army), to the climactic battle at the end of the title, you'll be amazed at the sheer depth included within the game.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; &lt;div id="paginationBot" align="center"&gt;   &lt;span style="font-weight: normal; color: rgb(153, 0, 0);"&gt;1&lt;/span&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;   &lt;/span&gt;&lt;a style="color: rgb(153, 0, 0);" href="http://ps3.ign.com/articles/881/881472p2.html"&gt;2&lt;/a&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;   &lt;/span&gt;&lt;a style="color: rgb(153, 0, 0);" href="http://ps3.ign.com/articles/881/881472p3.html"&gt;3&lt;/a&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;   &lt;/span&gt;&lt;a style="color: rgb(153, 0, 0);" href="http://ps3.ign.com/articles/881/881472p4.html"&gt;4&lt;/a&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;   &lt;/span&gt;&lt;a style="color: rgb(153, 0, 0);" href="http://ps3.ign.com/articles/881/881472p5.html"&gt;5&lt;/a&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;   &lt;/span&gt;&lt;span class="nowrap"&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; &lt;/span&gt;&lt;a style="color: rgb(153, 0, 0);" accesskey="n" href="http://ps3.ign.com/articles/881/881472p2.html"&gt;&lt;u&gt;N&lt;/u&gt;ext &lt;span style="font-size:11;"&gt;►&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/span&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-3720390262544218071?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3720390262544218071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3720390262544218071'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/06/metal-gear-solid-4-guns-of-patriots.html' title='Metal Gear Solid 4: Guns of the Patriots Review'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-7207315736181494750</id><published>2008-06-08T14:12:00.001-04:00</published><updated>2008-06-08T14:18:04.208-04:00</updated><title type='text'>TSHIRT HELL</title><content type='html'>&lt;div align="center"&gt;&lt;img src="http://star.walagata.com/w/joeylee20/a1040_bm.gif" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="color:#999999;"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-7207315736181494750?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='' href='http://tshirthell.com' length='0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7207315736181494750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7207315736181494750'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/06/tshirt-hell.html' title='TSHIRT HELL'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-3982027607627222370</id><published>2008-06-08T13:54:00.003-04:00</published><updated>2008-06-08T14:07:57.238-04:00</updated><title type='text'>Lyric of the Month</title><content type='html'>&lt;div align="center"&gt;&lt;span style="color:#666666;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;span style="color:#666666;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="font-family:arial;color:#999999;"&gt;&lt;strong&gt;Artist:Becoming The Archetype&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="font-family:arial;color:#999999;"&gt;&lt;strong&gt;Album:&lt;/td&gt;&lt;td&gt;Terminate Damnation&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;span style="color:#999999;"&gt;&lt;tr&gt;&lt;td width="50" valign="top"&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;Song:&lt;/td&gt;&lt;td&gt;Elegy&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt; &lt;/div&gt;&lt;div align="center"&gt;&lt;span style="color:#999999;"&gt;&lt;span style="font-family:arial;"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="font-family:arial;color:#cc0000;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="font-family:arial;color:#cc0000;"&gt;&lt;strong&gt;Death reigns over the earth&lt;br /&gt;Opressing justice and truth&lt;br /&gt;Nations plagued by despair&lt;br /&gt;Are collapsing hopelessly into themselves&lt;br /&gt;We watch while sanity dies&lt;br /&gt;Forever lost upon the Earth&lt;br /&gt;Countless souls embracing condemnation&lt;br /&gt;One by one marching to the grave&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;pre&gt;&lt;span style="font-family:arial;color:#990000;"&gt;&lt;strong&gt;Into the Mouth of the ruin that feeds upon the Damned and the Deceived&lt;br /&gt;And they will cry there is no life here only death&lt;br /&gt;Deceived&lt;br /&gt;Wide is the path that leads to destruction&lt;br /&gt;Wide is that pathway down into the pit of despair&lt;/strong&gt;&lt;/span&gt;&lt;/pre&gt;&lt;pre&gt;&lt;span style="font-family:arial;color:#999999;"&gt;&lt;strong&gt;BuRnItDoWnAnDwAlKaWaY&lt;/strong&gt;&lt;/span&gt;&lt;/pre&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-3982027607627222370?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3982027607627222370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3982027607627222370'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/06/lyric-of-month.html' title='Lyric of the Month'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-3918269063230657654</id><published>2008-06-08T13:10:00.002-04:00</published><updated>2008-06-08T13:50:02.803-04:00</updated><title type='text'>McCain 08</title><content type='html'>&lt;div align="center"&gt;&lt;a href="http://www.msplinks.com/MDFodHRwOi8vd3d3LmpvaG5tY2NhaW4uY29t" target="_blank"&gt;&lt;img height="200" src="http://www.johnmccain.com//images/mccain_banner_150x200.jpg" width="200" border="0" /&gt; &lt;/a&gt;&lt;/div&gt;&lt;div align="center"&gt; &lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="color:#666666;"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-3918269063230657654?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='' href='http://www.johnmccain.com' length='0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3918269063230657654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3918269063230657654'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/06/mccain-08.html' title='McCain 08'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-8650046549260336246</id><published>2008-05-23T06:35:00.001-04:00</published><updated>2008-05-23T06:40:47.917-04:00</updated><title type='text'>Happy Birthday Anodyne</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="http://star.walagata.com/w/joeylee20/4702726.JPG" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Five years of posting shit no one cares about&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-8650046549260336246?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8650046549260336246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8650046549260336246'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/05/happy-birthday-anodyne.html' title='Happy Birthday Anodyne'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-8343226394753288514</id><published>2008-05-15T17:52:00.002-04:00</published><updated>2008-05-15T18:05:18.306-04:00</updated><title type='text'>Guitar Hero IV Details Revealed</title><content type='html'>&lt;div align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-size:130%;color:#999999;"&gt;Create your own songs, solo on the drums and fully customize your character.&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt; &lt;/div&gt;&lt;div align="center"&gt;&lt;span style="color:#999999;"&gt;&lt;strong&gt;&lt;em&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="color:#cc0000;"&gt;Rock Band may be currently cornering the full-band music game genre, but Activision and Neversoft have come out swinging, revealing loads of new info on the next installment in the franchise, aimed at unseating EA and MTV games' reigning rockstar simulator.&lt;br /&gt;&lt;br /&gt;According to a cover-story spread in this month's issue of &lt;b&gt;&lt;a href="http://www.gameinformer.com/default.htm" target="_blank"&gt;Game Informer&lt;/a&gt;&lt;/b&gt; magazine, &lt;/span&gt;&lt;a title="Guitar Hero IV" href="http://wii.ign.com/objects/142/14222094.html"&gt;&lt;b&gt;&lt;span style="color:#cc0000;"&gt;Guitar Hero IV&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;span style="color:#cc0000;"&gt; will introduce massive changes to the traditionally guitar-focused series, starting with a drum set addition meant to knock Rock Band's kit offstage.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#990000;"&gt;The kit looks similar to Rock Band's, with its bass drum pedal and primary-colored circular pads (there are only three in GHIV), but that's where the similarities end. Activision's set – which the company claims is built more sturdily than the competition's -- adds two raised, wedge-shaped cymbal pads (used to activate star power), and each pad on the kit is pressure-sensitive. Itching to freestyle on the Rock Band drums after playing Weezer's "Say it Ain't So" for the 75th time? The GHIV drum career mode will let you do your thing during encores.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#990000;"&gt;Although Activision didn't reveal specific details, the publisher told GI the next Guitar Hero axe will feature a "totally new input mechanic" in addition to the standard buttons. The game will still support current GH controllers, however. All instruments in the game, including the drum set, will be wireless.&lt;br /&gt;&lt;br /&gt;Guitar Hero IV will also feature an expanded character creation system similar to those found in the Tony Hawk and Tiger Woods games -- think facial sliders and customized outfits, accessories and even reaction animations. Instruments will be able to be personalized, too. Licensed guitars are out, drums will have different wood grains available, decals can be created and you'll even be able to slap your band's name on the bass drum head.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#660000;"&gt;Activision and Neversoft also told GI they will release more downloadable songs for Guitar Hero IV than they have for Guitar Hero III and plan to introduce a new music-creation tool. The new Studio Mode will let users not only freely jam over songs in the game but also create and upload their own original tracks. Using a vertically-scrolling grid, you'll be able to record rhythm, lead, melody, bass and drums (sorry, no vocals) and create loops and effects.&lt;br /&gt;&lt;br /&gt;There's still no release date for Guitar Hero IV, and despite the wealth of info Activision has now shared about he title, there's still a lot we don't know. As long as we get to play a keytar, we'll be happy.&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div align="center"&gt;&lt;span style="color:#660000;"&gt;&lt;span style="color:#999999;"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-8343226394753288514?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8343226394753288514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8343226394753288514'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/05/guitar-hero-iv-details-revealed.html' title='Guitar Hero IV Details Revealed'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-7583968186813926794</id><published>2008-05-15T17:48:00.000-04:00</published><updated>2008-05-15T17:49:50.333-04:00</updated><title type='text'>Mad World Wii</title><content type='html'>&lt;p align="center"&gt;&lt;object id="gtembed" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=" height="392" width="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"&gt;&lt;param name="_cx" value="12700"&gt;&lt;param name="_cy" value="10372"&gt;&lt;param name="FlashVars" value=""&gt;&lt;param name="Movie" value="http://www.gametrailers.com/remote_wrap.php?umid=216760"&gt;&lt;param name="Src" value="http://www.gametrailers.com/remote_wrap.php?umid=216760"&gt;&lt;param name="WMode" value="Window"&gt;&lt;param name="Play" value="-1"&gt;&lt;param name="Loop" value="-1"&gt;&lt;param name="Quality" value="High"&gt;&lt;param name="SAlign" value=""&gt;&lt;param name="Menu" value="-1"&gt;&lt;param name="Base" value=""&gt;&lt;param name="AllowScriptAccess" value="sameDomain"&gt;&lt;param name="Scale" value="ShowAll"&gt;&lt;param name="DeviceFont" value="0"&gt;&lt;param name="EmbedMovie" value="0"&gt;&lt;param name="BGColor" value=""&gt;&lt;param name="SWRemote" value=""&gt;&lt;param name="MovieData" value=""&gt;&lt;param name="SeamlessTabbing" value="1"&gt;&lt;param name="Profile" value="0"&gt;&lt;param name="ProfileAddress" value=""&gt;&lt;param name="ProfilePort" value="0"&gt;&lt;param name="AllowNetworking" value="all"&gt;&lt;param name="AllowFullScreen" value="true"&gt;&lt;br /&gt;     &lt;embed src="http://www.gametrailers.com/remote_wrap.php?umid=216760" swliveconnect="true" name="gtembed" align="middle" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="color:#999999;"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-7583968186813926794?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7583968186813926794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/7583968186813926794'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/05/mad-world-wii.html' title='Mad World Wii'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-4649892564253206959</id><published>2008-04-20T20:12:00.002-04:00</published><updated>2008-04-20T20:17:07.495-04:00</updated><title type='text'>Mario Kart Wii Review</title><content type='html'>&lt;div align="center"&gt;&lt;span style="color:#666666;"&gt;&lt;strong&gt;&lt;em&gt;Nintendo delivers one of the best console Karts in years.&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="color:#666666;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="center"&gt;&lt;span style="color:#666666;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="color:#cc0000;"&gt;It's been more than 15 years since the dawn of the Mario Kart franchise on Super Nintendo and the series is still going strong. Indeed, since its inception Kart has become a household name, seeing six iterations, over 100 tracks, and spawning millions upon millions of players worldwide. Every version brings something subtly different to the table, and everyone seems to have a favorite amidst a franchise that never quite changes, but never really stays the same from game to game. Ask players which characters they prefer, what levels top the list, and which items need to stay or go, and you'll get as many diverse responses are there are gamer types. And yet, most Nintendo fans will agree that the Kart games are enjoyable single-player experiences and addictive multiplayer ones.&lt;br /&gt;&lt;a href="http://media.wii.ign.com/media/949/949580/imgs_1.html"&gt;&lt;span style="color:#666666;"&gt;&lt;img height="263" src="http://wiimedia.ign.com/wii/image/article/868/868012/mario-kart-wii-20080419113909970.jpg" width="480" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#666666;"&gt; &lt;/span&gt;&lt;div class="inlineImageCaption" style="WIDTH: 480px"&gt;&lt;span style="color:#666666;"&gt;Online is even better than off. This one raises the bar for Wi-Fi on Wii.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Supposing you're new to the phenomenon -- hey, this is Wii after all; you might come from that coveted "blue ocean" corner -- &lt;/span&gt;&lt;a title="Mario Kart Wii" href="http://wii.ign.com/objects/949/949580.html"&gt;&lt;b&gt;&lt;span style="color:#cc0000;"&gt;Mario Kart Wii&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;span style="color:#cc0000;"&gt;, like its predecessors, is a pick-up-and-play racer drenched in Mushroom Kingdom characters and overrun with outlandish track designs. You can race against foes or engage them in vehicular battle -- not with guns, mind you, but turtle shells and bananas. This is a Nintendo game, remember. The concept may seem downright childish as you read about it, but the end experience is both charming and fun.&lt;br /&gt;&lt;/span&gt;&lt;div class="embedvideo" align="center"&gt;&lt;br /&gt;&lt;span style="color:#990000;"&gt;Mario Kart has never really been full-blown "hardcore," and neither has it been wholly "casual," a truth that Nintendo has fully embraced this time around. Mario Kart Wii comes complete with three Grand Prix speed classes – 50cc, 100cc, and 150cc – with the expected unlockables after that. Each character fits distinctly in a race class, has specific light, medium, or heavy cars to choose from based on that class, and there's of course a healthy dose of local multiplayer via classic versus ad battle modes. If you grew up with Kart, you will not find the Wii iteration full of pioneering new play modes, which might prove disappointing for some. At the same time, though, Nintendo's series was founded on a winning formula and we can therefore sympathize with any reluctance to break from it.&lt;br /&gt;&lt;br /&gt;Still, there are some welcomed additions. Not only does Kart for Wii ship with a Wii Wheel -- a shell that encapsulates the Wii remote and makes the process of motion-controlled steering more believable -- but now there are bikes, Mii support both on and off the tracks, 32 total stages (half new, half classic), as well as a few new items thrown into the mix. It all feels and looks like Kart, mind you, but the extra bells and whistles are definitely recognizable But you knew that. The real question here is how exactly the game plays, what works and what doesn't, and whether or not you need to start sending hate mail to Nintendo for screwing up your now-teenage baby.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;!-- start image div  --&gt;&lt;div class="imageInline" style="WIDTH: 480px"&gt;&lt;a href="http://media.wii.ign.com/media/949/949580/imgs_1.html"&gt;&lt;span style="color:#666666;"&gt;&lt;img height="263" src="http://wiimedia.ign.com/wii/image/article/868/868012/mario-kart-wii-20080419113907033.jpg" width="480" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#666666;"&gt; &lt;/span&gt;&lt;div class="inlineImageCaption" style="WIDTH: 480px"&gt;&lt;span style="color:#666666;"&gt;Mario has a slick new ride.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;span style="color:#660000;"&gt;Overall, Mario Kart Wii is extremely rewarding and we take into account the Wii wheel shell (yes, we just complimented a shell…), the inclusion of IR and non-IR supported menus, the seamless integration of console Miis, and never-ending laundry list of WiiConnect24 and Nintendo Wi-Fi Connection features, the continued support of traditional control schemes, the retro levels, and much more. For the thick-minded, Mario Kart Wii offers a seemingly never-ending amount of content. Some of it you'll love and some you won't want to play through a second time.&lt;br /&gt;&lt;br /&gt;For the first time ever on a Nintendo console, the online portion trumps the single-player offering, and we'll explain why. Both 50cc and 100cc races are fine in Grand Prix, though the exclusion of the Mario Kart 64-like cooperative two player GP is a serious misstep in our opinion -- you can certainly go in and create your own GP competitions, but they work separately from the normal GP cup progression. Mushroom Cup is a bit boring, Flower Cup starts to mix things up with some decent track design, Star Cup really starts to take off with some superb levels and true innovation, and a Special Cup that rounds things off with one of, if not &lt;i&gt;the&lt;/i&gt;, best Rainbow Road tracks in franchise history.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="clear"&gt;&lt;/div&gt;&lt;div id="paginationBot" align="center"&gt;&lt;span style="FONT-WEIGHT: normal"&gt;1&lt;/span&gt; &lt;a href="http://wii.ign.com/articles/868/868012p2.html"&gt;&lt;span style="color:#3366cc;"&gt;2&lt;/span&gt;&lt;/a&gt; &lt;a href="http://wii.ign.com/articles/868/868012p3.html"&gt;&lt;span style="color:#3366cc;"&gt;3&lt;/span&gt;&lt;/a&gt; &lt;span class="nowrap"&gt;&lt;a accesskey="n" href="http://wii.ign.com/articles/868/868012p2.html"&gt;&lt;span style="color:#3366cc;"&gt;Next &lt;span style="font-size:11;"&gt;►&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="color:#666666;"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-4649892564253206959?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/4649892564253206959'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/4649892564253206959'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/04/mario-kart-wii-review.html' title='Mario Kart Wii Review'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-6673811115912486353</id><published>2008-04-20T19:53:00.006-04:00</published><updated>2008-04-20T20:08:16.426-04:00</updated><title type='text'>Exclusive First Look: The Conduit</title><content type='html'>&lt;div align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#666666;"&gt;A futuristic first-person shooter designed from the ground up for Wii.&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://media.wii.ign.com/media/142/14248157/img_5459859.html"&gt;&lt;img height="336" src="http://wiimedia.ign.com/wii/image/article/867/867498/the-conduit-20080417033653868-000.jpg" width="480" border="0" /&gt;&lt;/a&gt;&lt;a href="http://media.wii.ign.com/media/142/14248157/img_5459859.html"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://media.wii.ign.com/media/142/14248157/img_5459859.html"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="color:#cc0000;"&gt;With Wii, Nintendo has created the best-selling current-generation videogame system in the world and the company's little white box is showing no signs of slowing down. Case in point, March 2008's hardware and software sales – not only did the Big N's console destroy the competition (more than 720,000 people bought a Wii last month compared to 260,000 for Xbox 360 and 250,000 for PS3, according to NPD), but with epic titles like Mario Kart and Wii Fit just around the corner, demand for the system is sure to remain at an all-time high. And yet, developers faced with the prospect of creating original Wii titles don't always have rosy stories to tell, a truth attributable to the fact that so many third-party publishers remain unwilling to gamble on high-budgeted projects for the console. Something that skews older. Something that doesn't revolve around a series of mini-games. Something that looks better than a PlayStation 2 game. &lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;span style="color:#990000;"&gt;The argument, going on in the board rooms of major third-parties around the globe, is that adult-oriented Wii software doesn't sell. That there's no market for it. Developers on the other side of the fence assert that there's no such proof since only a handful of quality games with an edgier style have even made their way to Wii, most of them ports. Several studios have flat-out told IGN that their attempts to make darker software for Wii have been politely declined by a host of big-name publishers. (And we'll have more on another such game in the near future.)&lt;br /&gt;&lt;/span&gt;&lt;a href="http://media.wii.ign.com/media/142/14248157/img_5459859.html"&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#660000;"&gt;High Voltage Software, making games for 15 years, is one company well underway with a title built from the ground up for Wii. It's a first-person shooter that revolves around government conspiracies and alien cover-ups. It's using an advanced 3D engine that really makes the most of Nintendo's hardware. And it features a control scheme that fully utilizes the Wii remote. And right now, the game needs a publisher.&lt;br /&gt;&lt;/span&gt;&lt;a href="http://media.wii.ign.com/media/142/14248157/img_5459863.html"&gt;&lt;/a&gt;&lt;div class="imageInline" style="WIDTH: 480px"&gt;&lt;a href="http://media.wii.ign.com/media/142/14248157/img_5459863.html"&gt;&lt;span style="color:#666666;"&gt;&lt;img height="336" src="http://wiimedia.ign.com/wii/image/article/867/867498/the-conduit-20080417033651743-000.jpg" width="480" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#666666;"&gt; &lt;/span&gt;&lt;div class="inlineImageCaption" style="WIDTH: 478px; HEIGHT: 18px"&gt;&lt;span style="color:#666666;"&gt;High Voltage is gambling that Wii owners want a mature FPS.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;br /&gt;&lt;span style="color:#660000;"&gt; It's called The Conduit and it takes place during present day. Washington D.C. finds itself the epicenter of an extraterrestrial attack and it's up to gamers, as the secret service's Agent Ford, to discover the truth hidden behind the invasion. To do that, he'll need a variety of guns and the skills to use them. High Voltage calls The Conduit a straightforward first-person shooter in the style of Halo, Medal of Honor Heroes 2 or Resistance: Fall of Man – basically, fast, run-and-gun battles and stylized weapons. The Conduit also features advanced enemy artificial intelligence enabling "human-like behavior" and a special device called the All Seeing Eye (or ASE), which, according to the studio, allows players to "reveal concealed objects and enemies, providing a deeper level of puzzle-solving."&lt;br /&gt;&lt;/span&gt;1 &lt;a href="http://wii.ign.com/articles/867/867498p2.html"&gt;2&lt;/a&gt; &lt;a accesskey="n" href="http://wii.ign.com/articles/867/867498p2.html"&gt;Next ►&lt;/a&gt; &lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="color:#666666;"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-6673811115912486353?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6673811115912486353'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6673811115912486353'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/04/exclusive-first-look-conduit.html' title='Exclusive First Look: The Conduit'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-5819606286833822260</id><published>2008-04-18T06:21:00.003-04:00</published><updated>2008-04-20T20:11:29.747-04:00</updated><title type='text'></title><content type='html'>&lt;p style="COLOR: rgb(204,0,0); TEXT-ALIGN: center" align="center"&gt;&lt;img src="http://www.lgchronicle.net/files/earthquake.jpg" /&gt;&lt;/p&gt;&lt;p style="COLOR: rgb(204,0,0); TEXT-ALIGN: center"&gt;A 5.4 earthquake early Friday rocked people awake as far away as Indiana, surprising residents unaccustomed to such a large Midwest temblor.&lt;/p&gt;&lt;p style="COLOR: rgb(153,0,0); TEXT-ALIGN: center"&gt;The quake just before 4:37 a.m. was centered 6 miles from West Salem, Ill., and 66 miles from Evansville, Ind. There were no immediate reports of injuries.&lt;/p&gt;&lt;p style="TEXT-ALIGN: center"&gt;&lt;span style="COLOR: rgb(102,102,102)"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-5819606286833822260?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/5819606286833822260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/5819606286833822260'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/04/54-earthquake-rocks-illinois-nearby.html' title=''/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-506584700804081378</id><published>2008-04-14T17:55:00.000-04:00</published><updated>2008-04-14T17:59:55.100-04:00</updated><title type='text'></title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="http://star.walagata.com/w/joeylee20/a1032_bm.gif" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-506584700804081378?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/506584700804081378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/506584700804081378'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/04/burnitdownandwalkaway.html' title=''/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-8238615051209642450</id><published>2008-04-07T06:32:00.002-04:00</published><updated>2008-04-14T17:52:22.372-04:00</updated><title type='text'>Texas Crash Michael Mcdowell</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/gI_1K5sDUqw&amp;amp;hl=en"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/object&gt;&lt;/div&gt;&lt;object height="355" width="425"&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;embed src="http://www.youtube.com/v/gI_1K5sDUqw&amp;amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-8238615051209642450?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8238615051209642450'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8238615051209642450'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/04/texas-crash-michael-mcdowell.html' title='Texas Crash Michael Mcdowell'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-8687870836898566559</id><published>2008-03-19T21:22:00.002-04:00</published><updated>2008-03-19T21:34:51.279-04:00</updated><title type='text'>Guitar Hero DS</title><content type='html'>&lt;p style="text-align: center; color: rgb(153, 153, 153); font-weight: bold; font-style: italic;"&gt;Activision's Guitar Hero to go.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;strong style="color: rgb(102, 0, 0);"&gt;March 19, 2008&lt;/strong&gt;&lt;script language="JavaScript" src="http://ads.ign.com/advertisers/DartRichMedia_1_03/DartRichMedia_1_03.js"&gt;&lt;/script&gt;&lt;span style="color: rgb(102, 0, 0);"&gt; -&lt;/span&gt;   &lt;span style="color: rgb(204, 0, 0);"&gt;More than a year ago, Activision revealed that the company was interested in  branching its Guitar Hero franchise onto platforms such as the Nintendo DS. It's  been a long wait, but the company has finally revealed  the Guitar Hero game that will soon hit the dual-screen handheld later  this year. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;The Nintendo DS version -- Guitar Hero: On Tour -- is in  development at Vicarious Visions, the team best known for the Tony Hawk and  Spider-Man series on the dual-screen handheld, as well as the Nintendo Wii  conversion of Guitar Hero III: Legends of Rock released late last year. This  portable version will feature the same rhythm-based "play to the music" gameplay  of the big boys, and will even have its own peripheral to get the job done: Red  Octane has developed what it's calling the Guitar Grip to give players the  ability to finger chords in similar fashion as the console version's guitar  peripheral.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- start image div  --&gt;&lt;/p&gt;&lt;div&gt; &lt;/div&gt;&lt;div class="imageInlineCenter" style="width: 480px; text-align: center;"&gt;&lt;img src="http://dsmedia.ign.com/ds/image/article/860/860511/guitar-hero-ds-20080318012258886-000.jpg" align="middle" border="0" height="496" width="480" /&gt; &lt;div class="inlineImageCaption" style="width: 480px; color: rgb(153, 153, 153);"&gt;Guitar Hero: On Tour for the  Nintendo DS.&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;!--- end image div --&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;The Guitar Grip will plug  into the Game Boy Advance slot at the bottom of the Nintendo DS system. Players  put their hand through the strap of the Guitar Grip for a firm hold on the  system, and then position the system in its vertical book form. The peripheral  has a storage area for a specially designed stlyus pick, which is used to strum  the guitar strings on the touch-screen. As the notes slide down the screen,  players strum the strings while pressing the corresponding fret buttons, all to  the rhythm of the song that's being played. According to the video released by  Activision, the microphone comes into play during songs -- we're guessing it'll  be used as control to activate Guitar Hero's "Star Power" mode to increase the  points multiplier. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- start image div  --&gt; &lt;/div&gt;&lt;div class="imageInlineCenter" style="width: 384px; text-align: center;"&gt;&lt;img src="http://dsmedia.ign.com/ds/image/article/860/860511/guitar-hero-ds-20080318012228434.jpg" align="middle" border="0" height="256" width="384" /&gt; &lt;div class="inlineImageCaption" style="width: 384px; color: rgb(153, 153, 153);"&gt;The game is being produced by  Vicarious Visions.&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;!--- end image div --&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;The idea for the  peripheral came during the prototyping phase of getting Guitar Hero working on  the Nintendo DS. "We began prototyping ideas for Guitar Hero on DS in early  2007," said Karthik Bala, CEO of Vicarious Visions. "We quite frankly didn't  know whether it would be possible to bring the core essence of the franchise to  handheld and have it actually work. It was 20-something gameplay prototypes that  were built, all trying different mechanics and uses of the hardware. Some were  pretty cool, others were total disasters!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;"At some point, we hit upon the  idea of creating a peripheral that would have the fret buttons plugging into the  GBA slot of the DS," he recalled. "We ripped apart an old GBA cartridge and did  some electronics work on it to rig up a prototype device. As awkward and crude  as that prototype was, that's when we knew we were onto something. We figured  that attaching a full-size guitar or even a mini-guitar would be too awkward to  play on the road, hence the design of the more compact Guitar Grip, which gives  you the tactile sense of the fret buttons, with the touch screen depicting the  strings of the guitar."Activision's  hasn't released all details regarding Guitar Hero: On Tour, but we do know that  the Nintendo DS version will feature similar single player Career Mode  progression as the console game. On Tour will contain a line-up of more than 20  licensed songs from bands as Nirvana, OK Go, and No Doubt; Activision will most  certainly reveal the full list of bands and songs as we get closer to the game's  summer release date. Players will be able to pick from six different guitarists  to represent them in-game -- while four guitarists have been in Guitar Hero  before, two of the characters have been designed exclusively for the Nintendo DS  game. As they get through career mode, they'll unlock venues as well as outfits  to deck out their chosen persona.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Along with the single player campaign,  Guitar Hero: On Tour will also support multiplayer. The game will feature both  co-op as well as competitive two player options using the local wireless  functions of the Nintendo DS system. The game's battle mode will feature similar  gameplay as the mode created in Guitar Hero III, with power-ups created  specifically for Guitar Hero: On Tour. For example, players can activate  power-ups that'll send raving fans to the other screen, and the opponent will  have to sign autographs on the touchscreen to get rid of them. Or out-of-control  pyrotechnics will be set ablaze, and players will have to blow them out using  the Nintendo DS microphone.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- start image div  --&gt; &lt;/div&gt;&lt;div class="imageInlineCenter" style="width: 480px; text-align: center;"&gt;&lt;img src="http://dsmedia.ign.com/ds/image/article/860/860511/guitar-hero-ds-20080318012244917-000.jpg" align="middle" border="0" height="378" width="480" /&gt; &lt;div class="inlineImageCaption" style="width: 480px; color: rgb(153, 153, 153);"&gt;The DS device has four fret  buttons compared to the console's five, but there's still a whole lot of rockin'  to be had.&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;!--- end image div --&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;Activision has yet to  announce a price-point or a release date, but the company did reveal that it's  shooting to ship Guitar Hero: On Tour this summer. While console games have been  branded with ESRB's T for Teen rating mostly due to song lyrics, Guitar Hero: On  Tour will be rated E10.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-8687870836898566559?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8687870836898566559'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/8687870836898566559'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/03/guitar-hero-ds.html' title='Guitar Hero DS'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-1765912756498549910</id><published>2008-03-10T20:57:00.004-04:00</published><updated>2008-03-10T21:12:09.907-04:00</updated><title type='text'>Super Smash Bros. Brawl Review</title><content type='html'>&lt;div style="text-align: center;" id="articleHeader"&gt;  &lt;h2 style="color: rgb(153, 153, 153); font-style: italic;"&gt;&lt;div class="subheadline"&gt;&lt;span style="font-size:130%;"&gt;One of the most anticipated Nintendo games ever made is finally here. Has it been worth the wait?&lt;br /&gt;&lt;/span&gt;&lt;a id="bigImageLink" href="http://wii.ign.com/dor/super-smash-bros-brawl/748545/images/super-smash-bros-brawl-20080226070730598.html?page=mediaFull"&gt;&lt;img id="imgGallery" src="http://wiimedia.ign.com/wii/image/article/854/854947/super-smash-bros-brawl-20080226070730598_640w.jpg" alt="Super Smash Bros. Brawl Screenshot" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/h2&gt; &lt;div style="text-align: left;" class="byline"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;by&lt;/span&gt;  &lt;/span&gt;&lt;a style="color: rgb(0, 0, 153);" href="http://wii.ign.com/email.html" rel="nofollow"&gt;Matt Casamassina&lt;/a&gt; &lt;a id="Article_byline-blogs.ign.com" onclick="return trackclick(this.id);" href="http://blogs.ign.com/Matt-IGN/"&gt;&lt;img src="http://media.ign.com/ign/images/readmyblog.gif" border="0" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;div style="text-align: center;" class="articleBody"&gt;  &lt;p&gt; &lt;script&gt;showUSloc=(checkLocale('uk')||checkLocale('au'));document.writeln(showUSloc ? '&lt;strong&gt;US, &lt;/strong&gt;'&lt;/script&gt;&lt;strong style="color: rgb(153, 0, 0);"&gt;March 9, 2008&lt;/strong&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; &lt;/span&gt;- With more than six million copies sold worldwide since its release seven years ago, Super Smash Bros. Melee remains – easily -- GameCube's best-selling title. The 3D fighter, a sequel to 1999's surprise hit Nintendo 64 project Super Smash Bros., packed in more characters, more stages and a seemingly endless supply of nostalgic trophies and collectibles to become one of the system's most beloved efforts. There was so much content squeezed into Melee, in fact, that the multiplayer fighter kept devoted fans entertained not just for months, but years. Yet, compared to the Whopper that is Super Smash Bros Brawl, a Wii game dripping with different play modes, characters, stages and online components, Melee has been reduced to a plain old hamburger. (And by the way, we're hungry.) &lt;/span&gt;&lt;/p&gt;&lt;p style="color: rgb(204, 0, 0);"&gt;Hungry, that is, for some epic offline and online multiplayer fights, and thankfully Brawl – like its predecessors – satisfies. If you want numbers, we've got them. Nintendo's latest fighter features 35 mascots – a figure up from 12 in the original and 26 in Melee. It also includes more than 40 different levels, each a throwback to classic franchise stages, both from Nintendo and also from the likes of SEGA and Konami, but we'll get to that. Point is, it's a much meatier package -- we honestly don't know why we can't seem to break from our hamburger analogies – and we haven't even started in on the customization options, online support, and more.&lt;a href="http://media.wii.ign.com/media/748/748545/vid_2309177.html" target="_blank"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;With Brawl, famed series director Masahiro Sakurai and his Sora development team have spared no expense to bring to life the full Smash Bros. universe with a meticulous attention to detail and a decidedly un-Nintendo approach to presentation. For example, whereas the Big N chose not to spring for orchestrated music for The Legend of Zelda: Twilight Princess, one of the company's biggest titles, Sakurai has enlisted the aid of the industry's greatest musicians to record a largely orchestrated soundtrack for his fighter. In what other game will you be able to listen to music from Masafumi Takada (of Killer 7 fame), Kenji Ito, Koji Kondo and Akihiro Honda (who recently helped score Metal Gear Solid 4)? There are nearly 40 musicians providing songs to what is one of the greatest Nintendo soundtracks available.&lt;/span&gt; &lt;/p&gt;&lt;p&gt; &lt;!-- start image div  --&gt;&lt;/p&gt;&lt;div class="imageInlineRight" style="width: 250px; color: rgb(153, 153, 153);" align="right"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/856/856580/pullquote1_1204625328.jpg" align="right" border="0" height="240" width="250" /&gt;&lt;/div&gt; &lt;!--- end image div --&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; Meanwhile, if you're a longtime Nintendo fan, you will be amazed by the presentation of the story sequences in Brawl's unnecessary, but nevertheless lengthy (eight-plus hours) single-player mode, known as the Subspace Emissary. Crisp, colorful full-motion animation sequences tell the story of a ridiculously epic battle between dozens of Mushroom Kingdom characters. It's clear from the opening cinematic that the studio has put a lot of time and thought into crafting the action-packed snippets, which successfully bridge the gap between the traditional platformer-esque challenges comprising the single-player affair. The storyline itself seems almost randomly compiled – a pieced together jigsaw puzzle of different factions coming together. Only after you advance halfway through are you likely to grasp the tale's underlying purpose, but at least it looks and sounds great along the way.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt; &lt;p&gt; &lt;!-- start image div  --&gt;&lt;/p&gt;&lt;div class="imageInline" style="width: 480px; text-align: center;"&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://media.wii.ign.com/media/748/748545/img_5327379.html"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/856/856580/super-smash-bros-brawl-20080304023005481-000.jpg" border="0" height="270" width="480" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="inlineImageCaption" style="width: 480px; color: rgb(153, 153, 153);"&gt;&lt;div style="text-align: center;"&gt;Mario and Sonic face off in Brawl&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt; &lt;!--- end image div --&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;Brawl looks like an enhanced version of Melee. The title runs in both 480p and 16:9 widescreen display for the first time, and it also hums along at an uninterrupted 60 frames per second. This is true despite the fact that the in-world characters are comprised of more polygons and skinned with more detailed textures, likewise for the many environments (some of which are destructible), and that the title features some of the most beautiful particle explosions in any Nintendo entry yet. It's certainly a good looking Wii game, and yet many of the backgrounds are kept very simple in an effort to the keep the framerate up and character animations, while speedy, typically ignore the laws of physics, weight, and momentum. These minor nitpicks will be tossed to the side, however, the moment you're engaged in an intense four-player battle overrun with explosions and background destruction, all without so much as a hiccup in fluidity. &lt;/span&gt;&lt;p&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;That said, there are some presentational deficiencies, too, although these shortcomings aren't nearly as blatant as the fighter's many qualities. The cartridge-fast speed in which you can navigate Brawl's character and stage selection screens is marred by a 20-second front-end load, a truth that clashes with the majority of other Nintendo-published titles. Meanwhile, the Subspace Emissary's flow is broken by similarly too-long loads between in-game progress and the animation sequences that complement them.&lt;/span&gt; &lt;/p&gt;  &lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;div id="paginationBot" align="center"&gt;&lt;div style="text-align: center;"&gt;   &lt;span style="font-weight: normal;"&gt;1&lt;/span&gt;   &lt;a href="http://wii.ign.com/articles/856/856580p2.html"&gt;2&lt;/a&gt;   &lt;a href="http://wii.ign.com/articles/856/856580p3.html"&gt;3&lt;/a&gt;   &lt;a href="http://wii.ign.com/articles/856/856580p4.html"&gt;4&lt;/a&gt;   &lt;span class="nowrap"&gt; &lt;a accesskey="n" href="http://wii.ign.com/articles/856/856580p2.html"&gt;&lt;u&gt;N&lt;/u&gt;ext &lt;span style="font-size:11;"&gt;►&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-1765912756498549910?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/1765912756498549910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/1765912756498549910'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/03/super-smash-bros-brawl-review.html' title='Super Smash Bros. Brawl Review'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-447740868558885391</id><published>2008-02-17T03:11:00.002-05:00</published><updated>2008-02-17T03:17:30.524-05:00</updated><title type='text'>Dragonball Movie Rundown</title><content type='html'>&lt;div style="text-align: center;"&gt;      &lt;span style="font-style: italic; font-weight: bold; color: rgb(153, 153, 153);"&gt;The skinny on the live-action version of the manga and anime hit. &lt;/span&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;&lt;br /&gt;      After years in development, the live-action feature film version of Akira Toriyama's manga and anime classic &lt;/span&gt;&lt;i style="color: rgb(204, 0, 0);"&gt;Dragonball&lt;/i&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; is now in production. 20th Century Fox will release the movie -- referred to as either &lt;/span&gt;&lt;i style="color: rgb(204, 0, 0);"&gt;Dragon Ball Z, Dragonball&lt;/i&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;, or simply &lt;/span&gt;&lt;i style="color: rgb(204, 0, 0);"&gt;DBZ&lt;/i&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; by different publications -- on August 15, 2008. Here's what we know about the highly anticipated feature film thus far:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="color: rgb(153, 153, 153);"&gt;PRODUCTION:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Fox snagged the film rights to &lt;/span&gt;&lt;i style="color: rgb(204, 0, 0);"&gt;Dragon Ball Z&lt;/i&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; way back in 2002. Since then several personnel have been involved, including director Roland Emmerich (&lt;/span&gt;&lt;i style="color: rgb(204, 0, 0);"&gt;Independence Day&lt;/i&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;) and screenwriter Tedi Sarafian (&lt;/span&gt;&lt;i style="color: rgb(204, 0, 0);"&gt;Terminator 3&lt;/i&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;). Last fall, Emmy nominee James Wong (director of the first and third &lt;/span&gt;&lt;i style="color: rgb(204, 0, 0);"&gt;Final Destination&lt;/i&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; films, as well as &lt;/span&gt;&lt;i style="color: rgb(204, 0, 0);"&gt;The One&lt;/i&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;) came aboard to direct &lt;/span&gt;&lt;i style="color: rgb(204, 0, 0);"&gt;Dragon Ball Z&lt;/i&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; from his own screenplay.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Wong rewrote an earlier draft by Ben Ramsey (&lt;/span&gt;&lt;i style="color: rgb(204, 0, 0);"&gt;The Big Hit&lt;/i&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;). Actor-filmmaker Stephen Chow (&lt;/span&gt;&lt;i style="color: rgb(204, 0, 0);"&gt;CJ7, Kung Fu Hustle&lt;/i&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;) is producing the film. Chow informed the &lt;/span&gt;&lt;i style="color: rgb(204, 0, 0);"&gt;Oriental Morning Post&lt;/i&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; last November, "I have been a &lt;/span&gt;&lt;i style="color: rgb(204, 0, 0);"&gt;Dragon Ball&lt;/i&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; fan for a long time. ... The airy and unstrained story leaves much room for creation."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Filming on &lt;/span&gt;&lt;i style="color: rgb(204, 0, 0);"&gt;DBZ&lt;/i&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; began last December in Mexico and Los Angeles. &lt;/span&gt;&lt;i style="color: rgb(204, 0, 0);"&gt;Final Destination&lt;/i&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;'s Robert McLachlan is the director of photography, with Bruton Jones (&lt;/span&gt;&lt;i style="color: rgb(204, 0, 0);"&gt;Underworld&lt;/i&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;) serving as production designer, Patricio M. Farrell (&lt;/span&gt;&lt;i style="color: rgb(204, 0, 0);"&gt;Right at Your Door&lt;/i&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;) as art director, and Mayes C. Rubeo (&lt;/span&gt;&lt;i style="color: rgb(204, 0, 0);"&gt;Apocalypto&lt;/i&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;) as costume designer.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;The special effects are being handled by Amalgamated Dynamics, Inc., which has worked on the &lt;/span&gt;&lt;i style="color: rgb(204, 0, 0);"&gt;Spider-Man&lt;/i&gt;&lt;span style="color: rgb(204, 0, 0);"&gt; films. Ariel Velasco-Shaw (&lt;/span&gt;&lt;i style="color: rgb(204, 0, 0);"&gt;300, Freddy vs. Jason&lt;/i&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;) is serving as &lt;/span&gt;&lt;i style="color: rgb(204, 0, 0);"&gt;Dragonball&lt;/i&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;'s visual effects supervisor.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="color: rgb(153, 153, 153);"&gt;THE PLOT:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;While story details are being kept under wraps, &lt;/span&gt;&lt;i style="color: rgb(153, 0, 0);"&gt;The Hollywood Reporter&lt;/i&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;'s synopsis says &lt;/span&gt;&lt;i style="color: rgb(153, 0, 0);"&gt;Dragonball&lt;/i&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; "centers on an adult humanoid alien named Goku (Chatwin) who, after discovering he was sent to Earth to destroy the population, tries to fulfill the wish of his dying grandfather and collect all seven of the world's mystical Dragon Balls to keep them out of the hands of the evil aliens." &lt;/span&gt;&lt;i style="color: rgb(153, 0, 0);"&gt;Variety&lt;/i&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; added that Bulma's "father's Dragon Ball is stolen by Piccolo."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="color: rgb(153, 153, 153);"&gt;THE CAST:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i style="color: rgb(153, 0, 0);"&gt;Justin Chatwin as Son Goku:&lt;/i&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; Chatwin is best known to audiences for his roles as Tom Cruise's son in &lt;/span&gt;&lt;i style="color: rgb(153, 0, 0);"&gt;War of the Worlds&lt;/i&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; and as the lead in David Goyer's &lt;/span&gt;&lt;i style="color: rgb(153, 0, 0);"&gt;The Invisible&lt;/i&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;. Chatwin has reportedly trained with stunt performance company 87Eleven (&lt;/span&gt;&lt;i style="color: rgb(153, 0, 0);"&gt;The Matrix, The Bourne Supremacy&lt;/i&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;) to prepare for his fight scenes in &lt;/span&gt;&lt;i style="color: rgb(153, 0, 0);"&gt;Dragonball&lt;/i&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="color: rgb(153, 0, 0);" href="http://stars.ign.com/objects/142/14212885.html"&gt;Son Goku&lt;/a&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; is immensely strong, pure of heart, extremely competitive, not inordinately bright, but dedicated wholeheartedly to the cause of beating the living hell out of evil. Though he grew up on Earth and appears more or less human, Goku is a specimen of the alien warrior race of Saiyans, who originally sent him to the planet to prepare it for conquest. A coincidental knock on the head cleared his mind of his natural inclination towards global domination, though – instead, he eventually chose to become the planet's greatest champion.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- start gallery --&gt;&lt;div class="imageGallery" align="center"&gt;&lt;br /&gt;&lt;table align="center" border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;!-- start image div  --&gt;&lt;div class="imageInline" style="width: 160px;"&gt;&lt;img src="http://moviesmedia.ign.com/movies/image/article/852/852636/chatwin-invisible_1203116258.jpg" border="0" height="225" width="160" /&gt;&lt;div class="inlineImageCredit" style="width: 160px; color: rgb(153, 153, 153);"&gt; - Buena Vista&lt;/div&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;!-- start image div  --&gt;&lt;div class="imageInline" style="width: 160px;"&gt;&lt;img src="http://moviesmedia.ign.com/movies/image/article/852/852636/son-goku_boxartboxart_160w_1203116308.jpg" border="0" height="225" width="160" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;!-- end gallery --&gt;&lt;br /&gt;&lt;b style="color: rgb(153, 153, 153);"&gt;&lt;center&gt;Justin Chatwin will play Goku.&lt;/center&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;Goku's alien heritage gives him many advantages, of course, including great physical strength, speed, and resilience, the ability to fly, and a leg up in focusing his chi energy to develop many unusual martial arts techniques. Those include his famous "Kamehameha" energy blast, which has become his signature technique over the years, and the ability to transform into progressively more impressive levels of "Super Saiyan" power.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;i style="color: rgb(102, 0, 0);"&gt;Emmy Rossum as Bulma:&lt;/i&gt;&lt;span style="color: rgb(102, 0, 0);"&gt; This singer-actress first came to audiences' attention as Sean Penn's doomed daughter in &lt;/span&gt;&lt;i style="color: rgb(102, 0, 0);"&gt;Mystic River&lt;/i&gt;&lt;span style="color: rgb(102, 0, 0);"&gt; before she captured the lead role of "Christine" in the big-screen version of Andrew Lloyd Webber's musical &lt;/span&gt;&lt;i style="color: rgb(102, 0, 0);"&gt;Phantom of the Opera&lt;/i&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;. Her other credits include &lt;/span&gt;&lt;i style="color: rgb(102, 0, 0);"&gt;Poseidon&lt;/i&gt;&lt;span style="color: rgb(102, 0, 0);"&gt; and &lt;/span&gt;&lt;i style="color: rgb(102, 0, 0);"&gt;The Day After Tomorrow&lt;/i&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;In a December posting at &lt;/span&gt;&lt;a style="color: rgb(102, 0, 0);" href="http://www.myspace.com/emmyrossum" target="parent"&gt;her MySpace blog&lt;/a&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;, Rossum wrote that Bulma is "so different than any role I've ever played. I love the character and I'm excited to get to share something so fun with you. In prep for the film I've been training very hard, learning how to fight, fire a gun, weapons training and even some martial arts. It's fun to play such a different character when I am such a pacifist in real life."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;Rossum blogged in January, "I've been listening to some harder music to access the edge inside me to bring to the character, some Lincoln Park and Dream Theater. I'm enjoying developing the character and training, learning to ride a motorcycle has been thrilling." Also, Diario.com.mx claims that Rossum will wear a blue wig in the movie.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- start gallery --&gt;&lt;div style="color: rgb(102, 0, 0);" class="imageGallery" align="center"&gt;&lt;br /&gt;&lt;table align="center" border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;!-- start image div  --&gt;&lt;div class="imageInline" style="width: 150px;"&gt;&lt;img src="http://moviesmedia.ign.com/movies/image/article/852/852636/rossum-poseidon1_1203116513.jpg" border="0" height="225" width="150" /&gt;&lt;div class="inlineImageCredit" style="width: 150px;"&gt; - Warner Bros.&lt;/div&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;!-- start image div  --&gt;&lt;div class="imageInline" style="width: 160px;"&gt;&lt;img src="http://moviesmedia.ign.com/movies/image/article/852/852636/dbz_bulma_boxartboxart_160w_1203116548.jpg" border="0" height="225" width="160" /&gt;&lt;/div&gt;&lt;!--- end image div --&gt;&lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;!-- end gallery --&gt;&lt;br /&gt;&lt;b style="color: rgb(153, 153, 153);"&gt;&lt;center&gt;Emmy Rossum will play Bulma.&lt;/center&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;Any crew of heroes needs a good gadgeteer, and that's &lt;/span&gt;&lt;a style="color: rgb(102, 0, 0);" href="http://stars.ign.com/objects/142/14213469.html"&gt;Bulma&lt;/a&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;'s job in the Dragon Ball universe. The heir to the massive Capsule Corporation, she creates all kinds of inventions to aid her friends in their fight to defend Earth and otherwise beat up on evil. In her younger days, she built such handy devices as the Dragon Radar, which she used to detect and hunt down the seven legendary Dragon Balls. (Her plan was to wish for the perfect man to spend her life with.) Her quest was what first introduced her to Goku, after which the two quickly became fast friends.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;Later in her career, she was able to build everything from spacecraft to shrinking devices to Super Saiyan armor. In the alternate timeline from which the future version of Trunks arrived, she survived the near-destruction of Earth long enough to build Trunks' time machine. Bulma's very proud of her genius intellect, and sometimes very easily offended. Her personality makes a good match with the Saiyan prince Vegeta, who she eventually falls for and marries. Akira Toriyama's goofy sense of humor named her entire family after various types of underwear. "Bulma" is a corruption of "bloomer," her son is named "Trunks," her father is "Dr. Briefs," and so on.&lt;/span&gt;&lt;br /&gt; &lt;div id="paginationBot" align="center"&gt;   &lt;span style="font-weight: normal;"&gt;1&lt;/span&gt;   &lt;a href="http://movies.ign.com/articles/852/852636p2.html"&gt;2&lt;/a&gt;   &lt;span class="nowrap"&gt; &lt;a accesskey="n" href="http://movies.ign.com/articles/852/852636p2.html"&gt;&lt;u&gt;N&lt;/u&gt;ext &lt;span style="font-size:11;"&gt;►&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-447740868558885391?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/447740868558885391'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/447740868558885391'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/02/dragonball-movie-rundown.html' title='Dragonball Movie Rundown'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-6423145522459881302</id><published>2008-02-10T04:12:00.000-05:00</published><updated>2008-02-10T04:27:08.802-05:00</updated><title type='text'>Junior Drives Hendrick Ride to Win</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="http://star.walagata.com/w/joeylee20/88jr.gif" /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;Dale Earnhardt Jr. aced his first test with his new team.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://star.walagata.com/w/joeylee20/88win.gif" /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Earnhardt had a smashing debut in his Hendrick Motorsports ride, getting a boost from his new teammates to power past Tony Stewart to win the Budweiser Shootout on Saturday night.&lt;/span&gt;&lt;br /&gt;&lt;img src="http://star.walagata.com/w/joeylee20/88win2.gif" /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;It was Earnhardt's first victory in any series since summer 2006, and could be a sign of things to come now that NASCAR's most popular driver is partnered with its most powerful team.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-6423145522459881302?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6423145522459881302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6423145522459881302'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/02/junior-drives-hendrick-ride-to-win.html' title='Junior Drives Hendrick Ride to Win'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-3373966473041442273</id><published>2008-02-07T06:36:00.000-05:00</published><updated>2008-02-07T06:46:19.302-05:00</updated><title type='text'>Mario Kart Update</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;h2 style="color: rgb(153, 153, 153);"&gt;&lt;a href="http://media.wii.ign.com/media/949/949580/image_frame.html?image_id=5&amp;amp;screenshot_id=4702817" target="_self" border="0"&gt;&lt;img src="http://wiimedia.ign.com/wii/image/article/803/803743/mario-kart-wii-20070711052842267.jpg" height="112" width="640" /&gt;&lt;/a&gt;&lt;/h2&gt;&lt;h2 style="color: rgb(153, 153, 153); font-weight: bold;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: italic;"&gt;New courses, online details, and Mii support!&lt;/span&gt;&lt;a href="http://media.wii.ign.com/media/949/949580/image_frame.html?image_id=5&amp;amp;screenshot_id=4702817" target="_self" border="0"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;&lt;h2 style="color: rgb(153, 153, 153); font-weight: bold;"&gt;&lt;span style="color: rgb(204, 0, 0);font-size:100%;" &gt;&lt;span style="font-weight: normal;"&gt;With Smash Bros. at last out (in Japan, at least), Nintendo appears to have penciled in Mario Kart as its next big title. We're assuming that much, considering the unexpected blowout on the game in the latest issue of Famitsu.&lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;&lt;h2 style="color: rgb(153, 153, 153);"&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;The Wii installment of the cart racer that started it all looks like it's going to have lots of variety. Famitsu reveals a total of 32 courses, with 16 remakes of old courses, and 16 completely new courses. New courses include Mario Circuit, Momo Country, Kinopio Factory, DK Snowboard Cross, Coconuts Mall, Kinoko Canyon, and Luigi Circuit.&lt;/span&gt;&lt;/h2&gt;&lt;h2 style="color: rgb(153, 153, 153);"&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Some of these courses will put a new feature of the karts to use: mid-air tricks! Karts and bikes are both capable of performing actions and tricks in the air. Get a trick just right, and your cart will perform a dash upon landing.&lt;/span&gt;&lt;/h2&gt;&lt;h2 style="color: rgb(153, 153, 153);"&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;In addition to a ton of content, &lt;/span&gt;&lt;a style="color: rgb(153, 0, 0);" href="http://wii.ign.com/objects/949/949580.html" title="Mario Kart Wii"&gt;&lt;b&gt;Mario Kart Wii&lt;/b&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; will have some serious multiplayer options. The game will include Wi-Fi based play for up to 12 players. You'll be able to select to play against players from throughout the world, players in your country, and players on your friend list.&lt;/span&gt;&lt;/h2&gt;&lt;h2 style="color: rgb(153, 153, 153);"&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;As part of the new network mode, Nintendo will be making use of the Wii's Channel interface in yet another unique way. We're not sure of the specifics, but it seems that you'll be able to install a Mario Kart Channel to your Wii hub to view world rankings as well as your own records.&lt;/span&gt;&lt;/h2&gt;&lt;h2 style="color: rgb(153, 153, 153);"&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;Going along with the Wi-Fi multiplayer play, Nintendo will be giving players a means of customizing the game. You'll be able to make your very own Mii ride a bike or kart, adding that bit of you to online races.&lt;/span&gt;&lt;/h2&gt;&lt;h2 style="color: rgb(153, 153, 153);"&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;The online mode will also expand the single player fun. The game will offer downloadable ghost data, so you can play against some of the best players.&lt;/span&gt;&lt;/h2&gt;&lt;h2 style="color: rgb(153, 153, 153);"&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;Not big on the whole internet thing? In addition to the Wi-Fi play, the game will also let players play together the old fashioned way: through split screen for up to four.&lt;/span&gt;&lt;/h2&gt;&lt;h2 style="color: rgb(153, 153, 153);"&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;With this Famitsu blowout just hitting Japan, we expect the Nintendo marketing machine to start getting into gear and remind everyone why Mario Kart is so great.&lt;/span&gt;&lt;br /&gt;&lt;/h2&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-3373966473041442273?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3373966473041442273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/3373966473041442273'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/02/mario-kart-update.html' title='Mario Kart Update'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-6714522.post-6833507583151564511</id><published>2008-02-07T06:26:00.000-05:00</published><updated>2008-02-07T06:49:52.330-05:00</updated><title type='text'>DUKE 89 - UNC 78</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;h1 style="text-align: center; color: rgb(153, 153, 153); font-weight: bold;"&gt;&lt;span style="font-size:180%;"&gt;Just Like Home&lt;/span&gt;&lt;/h1&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic; font-weight: bold; color: rgb(153, 0, 0);"&gt;The Dean Dome was Duke's own personal playground on Wednesday.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;h1 style="text-align: center;"&gt;&lt;img src="http://star.walagata.com/w/joeylee20/ncb_g_duke1_412.jpg" /&gt;&lt;/h1&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;Duke and UNC are separated eight miles. But on Wednesday, the Blue Devils were feeling so at home in UNC's Smith Center that they hit 13 3s and pulled away for an 11-point win.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;BuRnItDoWnAnDwAlKaWaY&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;BuRnItDoWnAnDwAlKaWaY&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6714522-6833507583151564511?l=anodyne1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6833507583151564511'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6714522/posts/default/6833507583151564511'/><link rel='alternate' type='text/html' href='http://anodyne1.blogspot.com/2008/02/just-like-home-dean-dome-was-dukes-own.html' title='DUKE 89 - UNC 78'/><author><name>Underoath</name><uri>http://www.blogger.com/profile/05296837062649300856</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://venus.walagata.com/w/joeylee20/mewife_003_0.jpg'/></author></entry></feed>
