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The Anodyne Man
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Tuesday, December 20, 2011
  The Legend of Zelda: Skyward Sword Review

Ocarina of Time has met its match.

The Legend of Zelda: Skyward Sword is the greatest Zelda game ever created. It's the best game for Wii and one of the finest video game accomplishments of the past 10 years. The game has once again raised the bar and forged new territory for an iconic and innovative franchise. It's not enough that it finally establishes a powerful, stirring origin story or that it features near-perfect pacing. What puts Skyward Sword over the top is its layered, dense, absolutely perfect gameplay that manages to not only nail motion-controlled combat but remarkably offers a stunning level of diversity.

Every story has a beginning, and The Legend of Zelda is no exception - we simply hadn't been privy to it until now. Nintendo is finally willing to take a look at Hyrule's distant past, focusing on a Link and Zelda who are childhood friends before, as you might expect, something goes horribly off track. Link then embarks on a quest with the fate of the world - and his friend - in the balance.



Skyward Sword sets a new, important benchmark for Nintendo. Modern video games have made significant strides in how they present stories to audiences, and it seems as though Nintendo has finally taken notice. Skyward Sword features cinematics that play out like a movie. At times they are downright captivating with their picturesque settings and powerful drama. The game lacks voice acting as always, but characters' emotions shine through regardless, and the framing of scenes is incredible. As the story moves into its final act, you'll be stunned at the quality on display here. This is easily Nintendo's best storytelling to date.

The tale is, at heart, fairly simple. An evil entity wants to destroy peace, love and happiness, and Link is going to make sure that doesn't happen. It's not so much the plot that's important but the people in it. Skyward Sword's characters are phenomenal. Link is his usual mute self, more of an avatar for the player than anything else, but everyone surrounding him is remarkably memorable and charming. Zelda herself is by far the star of the show and her relationship with Link early on forms the backbone of the entire game. You want Link to succeed not so much because you're worried about saving what will eventually become Hyrule, but because you genuinely care that he cares about Zelda.

You have a long journey ahead, Link.

The same could be said for most of the supporting cast. Fi, a spirit that functions as Link's advisor and guide, is a spectacular creation, probably best likened to a benevolent GLaDOS. Though primarily designed to give players direction and tips, Fi is actually a great source of humor as she fails to understand human emotion and reports brutally honest statistical percentages on your likelihood of success. Smaller roles, such as the couple dozen inhabitants of Skyloft, are so distinct and colorful you'll likely remember them despite their insignificance to the larger plot. Between day and night cycles as well as the ever-shifting narrative, there are plenty of side quests for Link to pursue - and that's to say nothing about the wider world, above and below the clouds.

Pairing itself with Wii MotionPlus, Skyward Sword's 1:1 combat is a revelation. I never want to play a Zelda game any other way again, and playing through this makes me wonder why we didn't see motion control of this quality before. The responsiveness and intuitiveness of the entire arrangement is superb. The applications of Motion Plus never step into gimmicky territory. Guiding your mechanical flying Beetle, rolling bombs, swimming in water and soaring through the sky by pivoting and flicking the remote not only feels natural, it makes you wonder how you ever played an action game that wasn't on Wii. Zelda: Skyward Sword is the purest, most perfect realization of Nintendo's ambitious goals for motion-controlled gaming. It somehow took five years, but the definitive proof plays out before you on the screen.
 

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Saturday, May 21, 2011
  ATV FUN
ME




James


James






Me and James



I dont know her




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Sunday, April 24, 2011
  Project Cafe: The Tech Behind Nintendo's Next Console

New pricing, hardware, design, and release information uncovered


More details of Nintendo's forthcoming console, codenamed Project Cafe aka Wii 2, have been revealed to IGN, including the system's estimated pricing, release, console design, processing architecture, and name.

According to sources with knowledge of the project, Nintendo's next console could have a retail price of anywhere between $350 and $400 based on manufacturing costs, and will ship from Taiwanese manufacturer, Foxconn, this October, putting the earliest possible retail release anywhere between mid-October and early November.

However, Nintendo could also opt to build up a sizable supply of the system and allocate more time for software and games development by launching in early 2012. Similarly, Nintendo could attempt to lower the retail price of the system with lower profit margins to make the price more alluring.

Since the manufacturing is taking place in Taiwan, the earthquakes and tsunami that hit Japan last month will not impact the console hardware as previously expected.

Our Sources

Head over to Scott Lowe's blog to find out why we trust our sources and so should you.

Additionally, IGN has learned that the system will be based on a revamped version of AMD's R700 GPU architecture, not AMD's Fusion technology as previously believed, which will, as previously reported, out perform the PlayStation 3's NVIDIA 7800GTX-based processor. Like the Xbox 360, the system's CPU will be a custom-built triple-core IBM PowerPC chipset, but the clocking speeds will be faster. The system will support 1080p output with the potential for stereoscopic 3D as well, though it has not been determined whether that will be a staple feature.

In terms of the design of the console itself, the overall size will be comparable to that of the original Xbox 360 and the system is likely to resemble a modernized version of the Super Nintendo Entertainment System (SNES).

As reported last week, it will indeed utilize controllers with integrated touchscreens and be capable of streaming games to each controller, though given the power of the system, could also feasibly provide a virtualized console for each individual unit.

Finally, Nintendo is considering naming the console Stream, though it is potentially one of several names currently being vetted by the company.

We contacted Nintendo representatives, but they declined to comment on "rumors or speculation."

For more on Project Cafe, stay tuned to IGN.com.

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Saturday, April 16, 2011
  Nintendo Set to Reveal New Console

New console is backwards compatible with Wii software.


According to multiple reports today, Nintendo will reveal a new console at E3 this coming June. Game Informer first reported the details, saying the console is capable of running games at "HD resolutions." Our sources have said the the console is significantly more powerful than the PlayStation 3 and Xbox 360, and that Nintendo's intent is to recapture the hardcore market. Another source said it is capable of 1080p resolutions.

Nintendo is reportedly showing the console to publishers to garner interest for a late 2012 launch. Additional sources tell IGN that Nintendo will release a pre-announcement this month with a full reveal expected at E3 and that the console will be backwards compatible with current Wii software. A report from CVG states the new Nintendo console will use an all-new controller - not an updated Wii controller - with sources saying it will have a built-in screen. Additional sources informed IGN the screen has touch capability.

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Tuesday, October 26, 2010
  Photo 35 of 38 :: My Photos Album :: Josiah DeLong 's Photos | Myspace Photo 35 of 38 :: My Photos Album :: Josiah DeLong 's Photos | Myspace: "- Sent using Google Toolbar" 

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Saturday, October 23, 2010
  Conduit 2 http://gamerant.com/wp-content/uploads/Conduit2UseMe1.jpg 

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Friday, July 02, 2010
  Dale Earnhardt, Jr., takes the #3 Wrangler Chevrolet to an emotional victory at Daytona
And this was an historic finish. Dale, Jr., hadn't won a Nationwide Series event in four years. Until tonight. But as if it were written in Hollywood, the most popular driver currently in NASCAR, son of the most respected driver in NASCAR history, put the vaunted #3 in Daytona's victory circle.






way to go jr!
 

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Sunday, June 27, 2010
  E3 2010: Best of Nintendo

It was a very big show for Nintendo fans.



There's no question in my mind that Nintendo's showing at this year's Electronic Entertainment Expo was the company's best in years. After experiencing a dozen E3s and Nintendo press conferences first hand, I believe I'm comfortable in saying that the company finally gave us what we wanted: a competent line-up of games and a brand new console that we're genuinely and almost universally excited for.

While the other companies were fighting over dominance in the motion control category, Nintendo returned to the glory days and showed exactly what makes the company masters of the market.

The Legend of Zelda Continues the Legacy



The 3DS is Stunning




A few months prior to the show Nintendo let loose a tidbit that sent the fanboys abuzz: the next Nintendo DS system will feature a 3D screen without the need for glasses. That's all we had to go with until E3, but Nintendo focused nearly its entire show on giving its next generation handheld the kick-off it deserves.

Kirby's Creative Return




While Nintendo's pink puff has been living a pretty good life on the Nintendo DS, we haven't seen a console Kirby since the GameCube days. And for the little guy's Wii debut the company's offering up one of the most creative visual styles seen to date in a videogame.

Retro Ditches Samus for DK




It's only coincidental that the Texas-based Retro Studios has the namesake to match its published games: after three Metroid Prime games the company was ready to move onto something different – and Nintendo handed the team the keys to the Donkey Kong Country franchise.

The Winged Lad Returns




Another Nintendo franchise that's been given the cold shoulder is Kid Icarus, and even with a key role in Super Smash Bros. Brawl our hero Pit still lacked any strength at Nintendo to get his next Kid Icarus game. Even before the release of Brawl we knew that a Kid Icarus game was something Nintendo was looking at, but until he showed up in trailer form during the press conference, the official word never came down.

GoldenEye Is Still Golden

GoldenEye 007 Box Art

Any self-respecting first person shooter fan should appreciate the original Nintendo 64 FPS GoldenEye. Activision's attempting to capture that nostalgic feeling with a Wii game that takes the story of the game (and the movie it's based around) and retools it with Daniel Craig in the starring role.

Mickey Really Is Epic




Epic Mickey was easily one of the biggest third-party games at the show, not just on Wii but across all gaming platforms – it was difficult to walk the hallways without seeing the dripping ink-style logo plastered on the walls.

EA Understands Jam




Another franchise that's getting a revisit after many, many years is the arcade basketball game that nearly everyone knows and loves. The brand may have changed hands from Midway to Electronic Arts, but it's absolutely clear from the version at the show that the team really and truly understands what made NBA Jam such a classic.

Scribblenauts Works




Last year, Warner Bros. and 5th Cell walked away with an armload of awards with Scribblenauts, easily one of the most innovative concepts seen on any platform. While the end product was an impressive and fun experience on the Nintendo DS, the game never quite lived up to the exposure – it was admittedly a bit clunky and clumsy in places, elements that hurt the final game.

The incredible success of Scribblenauts gave the development team the ability to go back into the game and fix what was broken, and improve what it could over the course of a year. The wonky controls? Fixed. And now you can modify any object with adjectives: want a gigantic striped flying banjo? You'll get it in Super Scribblenauts.

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Sunday, May 23, 2010
  Super Mario Galaxy 2 IGN Review
Can Mario outshine his last platforming adventure on Wii?

Read the Written Review

OR
WATCH
THE


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Monday, April 19, 2010
  Conduit 2 First Look

Last year's first-person shooter is getting a follow-up later this year and we got a peek at an early build.

LATEST IMAGES
View all 17 images

April 15, 2010 - I didn't write the official IGN review for The Conduit when it hit the Wii last year, but I did play it extensively. The game might not have blown gamers away with its story or character development, but it certainly offered up some fine single and multiplayer first-person shooting action on the Wii console. True, with The Conduit the team at High Voltage Software promised a lot of things that, in the end, it couldn't deliver, and while the final product was something pretty special for the Wii – at least in terms of third party designs – there was a lot of room for improvement.

And SEGA's giving High Voltage Software a second go at the FPS design on Wii with Conduit 2 – note that the company has dropped "the" from the title for the sequel. Conduit 2 is High Voltage Software putting a few tweaks here and there in a much tighter, deeper, and more impressive first-person shooter experience for Wii owners, and hopefully any qualms anyone had with the first game will find their complaints addressed in the final version of this sequel.

Expect a larger assortment of enemies in Conduit 2.


SEGA today invited me down to its office to check out a build of Conduit 2 in action. While still very early (the game's not scheduled to ship until this Fall), it's clear that a lot of effort is going into the game to spice up the narrative established in the first game, and bulk up the variety of gameplay modes, both in single and multiplayer.

Conduit 2 still involves you using a buttload of firepower, both foreign and domestic, to thwart an alien invasion on Earth. You've got realistic weapons as well as energy blasters from the alien technology, and High Voltage Software's working to get nearly two dozen different weapons into the final game. One of the coolest weapons I saw in action was something called the Vortex Blaster, an energy-based gun that has a charging ability that "collects" all the fired enemy bullets into a single cluster. When you've gathered up enough projectiles, you can throw them back in a powerful blast. There's also a mobile turret that can be picked up and moved to different parts of a level, and can be remotely fired via an iPad-like device that lets you look down the scope the gun while safely tucked away behind cover.

Catch bullets and throw them back with the Vortex Blaster.


One of the levels I got a chance to see is early in the game, where players are thrust upon an oil rig off of the southern coast of Florida. You can really see High Voltage Software's engine at work here, with weather effects (pouring rain splashing down on the deck) as well as the immense rolling waves rising and falling and cresting against the structure. In the controlled demo, firefights happened both inside and outside of the structure, and you can see that the variety of enemies are much more numerous. You'll even be able to peck off bad guys' armor and helmets, weakening them with well placed shots.

I noticed little things added to the experience, like the ability to flip over tables for cover. Added to the game is a sprint button so you can charge down enemies or run for the hills. Levels aren't corridor-based anymore, according to SEGA – while I did see a few of those same S-shaped hallways to assist in the level loading that were in the original game, levels were much more open and had multiple paths to explore in this sequel. There are even ladders, so levels can have structures and rooms stacked on top of each other. Ladders, people! We're in the big leagues now!

 

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  Thunder 09
I was looking through my pics and saw this pic and thought how cute is my wife so i had to put it on here and i guess im hungry or something

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Sunday, April 18, 2010
   

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  Thunder over Louisville 2010
video
This is the fake Grand Finale my camera died for the real Grand Finale
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Thursday, April 15, 2010
 
 

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Monday, April 05, 2010
  Duke Wins 2010 NCAA NATIONAL CHAMPIONSHIP: Duke Tops Butler, 61-59, In A Thriller

Kyle Singler scored 19 points and Brian Zoubek rebounded Gordon Hayward's miss with 3.6 seconds left Monday night to help Duke beat Butler 61-59, ending the tiny underdog's try for a "Hoosiers" sequel one win short of the Hollywood ending.

Duke National Championship Butler
Duke topped Butler in a nail-biter for the 2010 NCAA Basketball Championship

The Bulldogs had a chance to win it at the end in an amazing sequence that defined this tournament. When Gordon Hayward's half-court shot at the buzzer went flying, thudded off the backboard and rim, and out and most of the crowd of 70,390 gasped, "Ohhhh." So close.

The Blue Devils (35-5) snapped Butler's 25-game winning streak and brought the long-awaited fourth national title back home to Carolina and the Cameron Crazies.

The "Big Three" – Singler, Jon Scheyer and Nolan Smith – won the Big One for coach Mike Krzyzewski, his first championship since 2001 and the fourth overall, tying Coach K with Adolph Rupp for second place on the all-time list.

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Saturday, March 06, 2010
  Earnhardt wins pole at Atlanta
http://4.bp.blogspot.com/_Hip_8u0sUBE/SqkXxzk1wTI/AAAAAAAAAZI/8YRaeP5D8tQ/s320/Dale+Jr.+Takes+The+Pole+For+Nationwide+Degree+V12+300+in+Atlanta-754727.jpg

Earnhardt claimed the pole Friday night for the Kobalt Tools 500 at Atlanta Motor Speedway with a blistering speed of 192.761 mph.


 

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Tuesday, February 16, 2010
  Saints Win!!!
Tracy Porter

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Sunday, February 14, 2010
  Saints Win!  

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Sunday, December 13, 2009
   

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Friday, December 11, 2009
  New Super Mario Bros. Wii Review

The classic formula returns to a Nintendo console. How does this stack up with the Mario best?

New Super Mario Bros. Wii is a great game, no question. This fresh platformer brings back all the gameplay elements that made the series such a noteworthy and inspiring franchise. And even though the series has made the successful leap from side-scroller to 3D platformer, the original formula still works extremely well today. New Super Mario Bros. Wii continues to prove that fact.The Wii game lifts the efforts that went into the company's original revival on the Nintendo DS. That portable game brought the 2D platformer formula back for a new generation of gamers. The end product was a fantastic experience, mostly because -- for gamers like myself who grew up on Super Mario -- it was an incredible thrill to play through a fresh Nintendo-developed experience that captured everything we loved about the franchise. The 2006 release was docked a bit for being a bit on the easy side and offering some unbalanced Mario elements (two worlds are locked?), but ultimately it's still one of the Nintendo DS system's best titles.

Check out our video review.
New Super Mario Bros. Wii isn't a port of the DS game but it certainly has the DS game to thank for a lot of its production. The game brings back the classic platformer gameplay of the 8 and 16-bit designs of Super Mario Bros., Super Mario Bros. 3, and Super Mario World, and -- like the Nintendo DS game --introduces new gameplay mechanics that just wouldn't have been possible on the gaming hardware back in the day. You're going to get platforms that tilt and sway, cloud mists that obscure the levels, areas that are quite literally infested with dozens of enemies, and sizeable bosses that take up nearly the entire screen.

The game controls just as the original games: there's an option to plug in a Nunchuk for analog stick control, but this game plays best with a stock Wii Remote to mirror the original NES pad. The game features identical control to the 8-bit designs with a bit of a current generation twist. Not only are there gameplay elements where tilting the controller affects the game world, but players can give the remote a bit of a shake for contextual control: carry obstacles by holding the button and shaking the controller, or get a bit of a jump "pause" by thrusting the Wii remote at the peak of a leap.

New to the game are power-ups such as the Ice Flower, the opposite of the Fire Flower stand-by, that'll freeze enemies in place and turn them into slippery platforms or obstacles to pick up and throw and the Penguin Suit that enables non-slippery walking on ice and spectacular swimming underwater. These additions feel natural to the design, though the Penguin Suit doesn't look nearly as hip as the classic Raccoon wear of the original suit game, Super Mario 3.

New Super Mario Guide
We detail the locations of all 225 Star Coins, Secret Goals and much more.
Read the Guide »
The game is a great challenge. Not brutally hard, mind you, but it puts up a good fight especially compared to the Nintendo DS game. Expect to put in several hours just in getting through to the final boss, and then returning to the levels to score each of the three coins that'll unlock even more levels. And then, to give it even more replay, there's the multiplayer aspect.

The original Mario Bros., an arcade game released in 1983, revolved around the idea that there were two brothers working together towards a single goal. But when Nintendo created Super Mario Bros., that partnership sort of disappeared and the adventure became solo. New Super Mario Bros. Wii brings the camaraderie back in a big way: not only can you play two players at the same time during the adventure, but it can become a quartet if you've got the controllers on hand.